Dec 02, 2007, 10:27 PM // 22:27
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#1
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Emo Goth Italics
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Lets make Wastrel's Collapse useable?
[skill]Wastrel's Collapse[/skill]
any ideas to make this skill useable to the least?
EDIT:spelt collapse wrong rofl /doh
Last edited by Tyla; Dec 02, 2007 at 10:38 PM // 22:38..
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Dec 02, 2007, 10:35 PM // 22:35
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#2
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Spell. If target foe is not using a skill he is knocked down, 8 recharge (Hey its elite!)
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Hex Spell. Target foe is hexed with Wastrels Collapse for 5 seconds, when this spell ends target foe is knocked down.This hex ends prematurely if target foe uses a skill.
If this hex ends prematurely all nearby allies (your allies, including you) are knocked down for 3 seconds and all foes within earshot are knocked down.
________
Hex spell: Target foe is hexed with wastrels collapse for 5 seconds. If target foe uses a skill, that foe is knocked down and that skill is disabled for 15 seconds.
recharge 10.
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Dec 02, 2007, 10:44 PM // 22:44
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#3
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Or just make it elite Mark of Instability.
Wastrel's Collapse- Crit Strikes, 10e 1c, 10r, elite hex
Target foe if hexed with Wastrel's Collapse. For 10 seconds, next 1...2...3 times that foe is hit by a dual attack, that foe is knocked down.
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Dec 02, 2007, 11:11 PM // 23:11
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#4
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Jungle Guide
Join Date: Jan 2007
Location: New Zealand
Profession: A/D
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That would so rule.
Never happen though.
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Dec 02, 2007, 11:13 PM // 23:13
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#5
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Krytan Explorer
Join Date: Jun 2006
Guild: None
Profession: Rt/
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Quote:
Originally Posted by ensoriki
___
Hex Spell. Target foe is hexed with Wastrels Collapse for 5 seconds, when this spell ends target foe is knocked down.This hex ends prematurely if target foe uses a skill.
If this hex ends prematurely all nearby allies (your allies, including you) are knocked down for 3 seconds and all foes within earshot are knocked down.
________
Hex spell: Target foe is hexed with wastrels collapse for 5 seconds. If target foe uses a skill, that foe is knocked down and that skill is disabled for 15 seconds.
recharge 10.
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These fixes are crazy.
I like them
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Dec 02, 2007, 11:17 PM // 23:17
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#6
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Quote:
Originally Posted by BlackSephir
Or just make it elite Mark of Instability.
Wastrel's Collapse- Crit Strikes, 10e 1c, 10r, elite hex
Target foe if hexed with Wastrel's Collapse. For 10 seconds, next 1...2...3 times that foe is hit by a dual attack, that foe is knocked down.
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Would need a name rechange.
Back to Shameful waste (what it seriously should be called)
or
Mark of Collapse
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Dec 02, 2007, 11:27 PM // 23:27
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#7
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Wilds Pathfinder
Join Date: Sep 2007
Profession: W/E
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Quote:
Originally Posted by ensoriki
Spell. If target foe is not using a skill he is knocked down, 8 recharge (Hey its elite!)
___
Hex Spell. Target foe is hexed with Wastrels Collapse for 5 seconds, when this spell ends target foe is knocked down.This hex ends prematurely if target foe uses a skill.
If this hex ends prematurely all nearby allies (your allies, including you) are knocked down for 3 seconds and all foes within earshot are knocked down.
________
Hex spell: Target foe is hexed with wastrels collapse for 5 seconds. If target foe uses a skill, that foe is knocked down and that skill is disabled for 15 seconds.
recharge 10.
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Either stupid or overpowered.
Why it should be made to be viable?
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Dec 02, 2007, 11:28 PM // 23:28
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#8
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Emo Goth Italics
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Quote:
Originally Posted by yum
Why it should be made to be viable?
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tell me the ammount of viable elites sins already have first - about 4?
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Dec 02, 2007, 11:28 PM // 23:28
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#9
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Wilds Pathfinder
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remove the 'ends prematurely if foe uses a skill' part and itll be usable.
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Dec 02, 2007, 11:31 PM // 23:31
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#10
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by yum
Why it should be made to be viable?
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I always thought the more viable, not overpowered skills = the better.
But I've been wrong before.
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Dec 02, 2007, 11:38 PM // 23:38
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#11
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Quote:
Originally Posted by yum
Either stupid or overpowered.
Why it should be made to be viable?
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uh maybe the second 1 >.>
3rd 1 is like an elite diversion unlinked
Also >.> Why not make the worst elite viable?
I dunno.
Under powered and overpowered are both bad, they both take away from variety.
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Dec 03, 2007, 01:01 AM // 01:01
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#12
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Just take away the ends if they use a skill and it is useable...
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Dec 03, 2007, 01:25 AM // 01:25
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#13
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Emo Goth Italics
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Quote:
Originally Posted by Bowstring Badass
Just take away the ends if they use a skill and it is useable...
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or maybe put in "If this foe uses a skill this hex ends prematurely.when this hex ends,the foe is knocked down" or something,might imba but then they can mod the recharge
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Dec 03, 2007, 02:56 AM // 02:56
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#14
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Frost Gate Guardian
Join Date: Jun 2007
Guild: What A Mess
Profession: W/N
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How about increase the hex duration, except it ends when struck by a lead/off-hand attack, and the foe is knocked down. If it lasts it's full duration the foe is knocked down.
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Dec 03, 2007, 03:08 AM // 03:08
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#15
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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OR!
Name Change
Changed to
Deaths Roar
Deadly arts!
After 5 seconds all allies and Foes within earshot lose all stances and enchantments and are knocked down for 3 seconds.
You take lose 350.....120 hp (thus not damage and can't be mitigated) and suffer from exhaustion. All your spells are disabled for 12 seconds.
10 adrenaline no activation, 40 recharge.
As you can see >.> Crazy shit knock down >.>
And the HP loss takes a huge nose drive down >.>
Probably shouldn't have the damage
The description is wierd but um..... you have to be targeting a foe in half range to use it in the first place. As it removes all stances and enchantments, there is no Balanced stance or whatever stopping the KD
The sin also can't heal that damage loss right away.
Probably imba tho =P
or >.>
Same Desc as it currently has but.
When this hex ends, target foe is knocked down and loses 5 energy.
And the hex duration changed to 4 seconds >.>
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Dec 03, 2007, 04:56 AM // 04:56
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#16
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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its not worth fixing anyhow, but if they did, it should just be like:
5 energy 1/4 cast 1 sec recharge
target foe is knocked down for 4 seconds
lol jk. just remove the premature end part, make the recharge 15 seconds. fixed.
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Dec 03, 2007, 05:04 AM // 05:04
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#17
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by MercenaryK
How about increase the hex duration, except it ends when struck by a lead/off-hand attack, and the foe is knocked down. If it lasts it's full duration the foe is knocked down.
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So it would pretty much be an elite Mark of Instability?
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Dec 03, 2007, 05:19 AM // 05:19
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#18
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Wilds Pathfinder
Join Date: Sep 2007
Location: In a donut hole
Profession: Rt/A
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How about changing it to "Target foe is knocked down for x seconds"?
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Dec 03, 2007, 05:31 AM // 05:31
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#19
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Krytan Explorer
Join Date: Oct 2007
Location: Tampere, Finland
Guild: Keep Dreaming [Yawn]
Profession: E/
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Quote:
Originally Posted by ensoriki
The description is wierd but um..... you have to be targeting a foe in half range to use it in the first place. As it removes all stances and enchantments, there is no Balanced stance or whatever stopping the KD
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Dolyak signet ftw!
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Dec 03, 2007, 05:34 AM // 05:34
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#20
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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"elite hex spell: for 0...6 seconds if target foe uses a skill, that foe is knocked down"
if the foe waits it out nothing bad happens.
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