Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Dec 02, 2007, 10:27 PM // 22:27   #1
Emo Goth Italics
 
Join Date: Sep 2006
Advertisement

Disable Ads
Default Lets make Wastrel's Collapse useable?

[skill]Wastrel's Collapse[/skill]
any ideas to make this skill useable to the least?

EDIT:spelt collapse wrong rofl /doh

Last edited by Tyla; Dec 02, 2007 at 10:38 PM // 22:38..
Tyla is offline   Reply With Quote
Old Dec 02, 2007, 10:35 PM // 22:35   #2
Forge Runner
 
ensoriki's Avatar
 
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
Default

Spell. If target foe is not using a skill he is knocked down, 8 recharge (Hey its elite!)
___
Hex Spell. Target foe is hexed with Wastrels Collapse for 5 seconds, when this spell ends target foe is knocked down.This hex ends prematurely if target foe uses a skill.
If this hex ends prematurely all nearby allies (your allies, including you) are knocked down for 3 seconds and all foes within earshot are knocked down.
________
Hex spell: Target foe is hexed with wastrels collapse for 5 seconds. If target foe uses a skill, that foe is knocked down and that skill is disabled for 15 seconds.
recharge 10.
ensoriki is offline   Reply With Quote
Old Dec 02, 2007, 10:44 PM // 22:44   #3
Forge Runner
 
BlackSephir's Avatar
 
Join Date: Nov 2006
Profession: A/N
Default

Or just make it elite Mark of Instability.
Wastrel's Collapse- Crit Strikes, 10e 1c, 10r, elite hex
Target foe if hexed with Wastrel's Collapse. For 10 seconds, next 1...2...3 times that foe is hit by a dual attack, that foe is knocked down.
BlackSephir is offline   Reply With Quote
Old Dec 02, 2007, 11:11 PM // 23:11   #4
Jungle Guide
 
fireflyry's Avatar
 
Join Date: Jan 2007
Location: New Zealand
Profession: A/D
Default

That would so rule.

Never happen though.
fireflyry is offline   Reply With Quote
Old Dec 02, 2007, 11:13 PM // 23:13   #5
Krytan Explorer
 
Join Date: Jun 2006
Guild: None
Profession: Rt/
Default

Quote:
Originally Posted by ensoriki
___
Hex Spell. Target foe is hexed with Wastrels Collapse for 5 seconds, when this spell ends target foe is knocked down.This hex ends prematurely if target foe uses a skill.
If this hex ends prematurely all nearby allies (your allies, including you) are knocked down for 3 seconds and all foes within earshot are knocked down.
________
Hex spell: Target foe is hexed with wastrels collapse for 5 seconds. If target foe uses a skill, that foe is knocked down and that skill is disabled for 15 seconds.
recharge 10.
These fixes are crazy.
I like them
Made In Ascalon is offline   Reply With Quote
Old Dec 02, 2007, 11:17 PM // 23:17   #6
Forge Runner
 
ensoriki's Avatar
 
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
Default

Quote:
Originally Posted by BlackSephir
Or just make it elite Mark of Instability.
Wastrel's Collapse- Crit Strikes, 10e 1c, 10r, elite hex
Target foe if hexed with Wastrel's Collapse. For 10 seconds, next 1...2...3 times that foe is hit by a dual attack, that foe is knocked down.
Would need a name rechange.

Back to Shameful waste (what it seriously should be called)

or

Mark of Collapse
ensoriki is offline   Reply With Quote
Old Dec 02, 2007, 11:27 PM // 23:27   #7
yum
Wilds Pathfinder
 
Join Date: Sep 2007
Profession: W/E
Default

Quote:
Originally Posted by ensoriki
Spell. If target foe is not using a skill he is knocked down, 8 recharge (Hey its elite!)
___
Hex Spell. Target foe is hexed with Wastrels Collapse for 5 seconds, when this spell ends target foe is knocked down.This hex ends prematurely if target foe uses a skill.
If this hex ends prematurely all nearby allies (your allies, including you) are knocked down for 3 seconds and all foes within earshot are knocked down.
________
Hex spell: Target foe is hexed with wastrels collapse for 5 seconds. If target foe uses a skill, that foe is knocked down and that skill is disabled for 15 seconds.
recharge 10.
Either stupid or overpowered.

Why it should be made to be viable?
yum is offline   Reply With Quote
Old Dec 02, 2007, 11:28 PM // 23:28   #8
Emo Goth Italics
 
Join Date: Sep 2006
Default

Quote:
Originally Posted by yum

Why it should be made to be viable?
tell me the ammount of viable elites sins already have first - about 4?
Tyla is offline   Reply With Quote
Old Dec 02, 2007, 11:28 PM // 23:28   #9
Wilds Pathfinder
 
street peddler's Avatar
 
Join Date: Apr 2007
Default

remove the 'ends prematurely if foe uses a skill' part and itll be usable.
street peddler is offline   Reply With Quote
Old Dec 02, 2007, 11:31 PM // 23:31   #10
Forge Runner
 
BlackSephir's Avatar
 
Join Date: Nov 2006
Profession: A/N
Default

Quote:
Originally Posted by yum

Why it should be made to be viable?
I always thought the more viable, not overpowered skills = the better.

But I've been wrong before.
BlackSephir is offline   Reply With Quote
Old Dec 02, 2007, 11:38 PM // 23:38   #11
Forge Runner
 
ensoriki's Avatar
 
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
Default

Quote:
Originally Posted by yum
Either stupid or overpowered.

Why it should be made to be viable?
uh maybe the second 1 >.>

3rd 1 is like an elite diversion unlinked

Also >.> Why not make the worst elite viable?

I dunno.


Under powered and overpowered are both bad, they both take away from variety.
ensoriki is offline   Reply With Quote
Old Dec 03, 2007, 01:01 AM // 01:01   #12
Forge Runner
 
Bowstring Badass's Avatar
 
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
Default

Just take away the ends if they use a skill and it is useable...
Bowstring Badass is offline   Reply With Quote
Old Dec 03, 2007, 01:25 AM // 01:25   #13
Emo Goth Italics
 
Join Date: Sep 2006
Default

Quote:
Originally Posted by Bowstring Badass
Just take away the ends if they use a skill and it is useable...
or maybe put in "If this foe uses a skill this hex ends prematurely.when this hex ends,the foe is knocked down" or something,might imba but then they can mod the recharge
Tyla is offline   Reply With Quote
Old Dec 03, 2007, 02:56 AM // 02:56   #14
Frost Gate Guardian
 
MercenaryK's Avatar
 
Join Date: Jun 2007
Guild: What A Mess
Profession: W/N
Default

How about increase the hex duration, except it ends when struck by a lead/off-hand attack, and the foe is knocked down. If it lasts it's full duration the foe is knocked down.
MercenaryK is offline   Reply With Quote
Old Dec 03, 2007, 03:08 AM // 03:08   #15
Forge Runner
 
ensoriki's Avatar
 
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
Default

OR!

Name Change
Changed to
Deaths Roar
Deadly arts!

After 5 seconds all allies and Foes within earshot lose all stances and enchantments and are knocked down for 3 seconds.
You take lose 350.....120 hp (thus not damage and can't be mitigated) and suffer from exhaustion. All your spells are disabled for 12 seconds.
10 adrenaline no activation, 40 recharge.

As you can see >.> Crazy shit knock down >.>
And the HP loss takes a huge nose drive down >.>
Probably shouldn't have the damage

The description is wierd but um..... you have to be targeting a foe in half range to use it in the first place. As it removes all stances and enchantments, there is no Balanced stance or whatever stopping the KD

The sin also can't heal that damage loss right away.

Probably imba tho =P

or >.>
Same Desc as it currently has but.
When this hex ends, target foe is knocked down and loses 5 energy.
And the hex duration changed to 4 seconds >.>
ensoriki is offline   Reply With Quote
Old Dec 03, 2007, 04:56 AM // 04:56   #16
Desert Nomad
 
Magikarp's Avatar
 
Join Date: Nov 2007
Guild: [HAWK]
Default

its not worth fixing anyhow, but if they did, it should just be like:

5 energy 1/4 cast 1 sec recharge

target foe is knocked down for 4 seconds






lol jk. just remove the premature end part, make the recharge 15 seconds. fixed.
Magikarp is offline   Reply With Quote
Old Dec 03, 2007, 05:04 AM // 05:04   #17
The Greatest
 
Arkantos's Avatar
 
Join Date: Feb 2006
Profession: W/
Default

Quote:
Originally Posted by MercenaryK
How about increase the hex duration, except it ends when struck by a lead/off-hand attack, and the foe is knocked down. If it lasts it's full duration the foe is knocked down.
So it would pretty much be an elite Mark of Instability?
Arkantos is offline   Reply With Quote
Old Dec 03, 2007, 05:19 AM // 05:19   #18
Wilds Pathfinder
 
horseradish's Avatar
 
Join Date: Sep 2007
Location: In a donut hole
Profession: Rt/A
Default

How about changing it to "Target foe is knocked down for x seconds"?

horseradish is offline   Reply With Quote
Old Dec 03, 2007, 05:31 AM // 05:31   #19
Krytan Explorer
 
Join Date: Oct 2007
Location: Tampere, Finland
Guild: Keep Dreaming [Yawn]
Profession: E/
Default

Quote:
Originally Posted by ensoriki
The description is wierd but um..... you have to be targeting a foe in half range to use it in the first place. As it removes all stances and enchantments, there is no Balanced stance or whatever stopping the KD
Dolyak signet ftw!
Targuil is offline   Reply With Quote
Old Dec 03, 2007, 05:34 AM // 05:34   #20
Furnace Stoker
 
Coloneh's Avatar
 
Join Date: Nov 2006
Profession: D/W
Default

"elite hex spell: for 0...6 seconds if target foe uses a skill, that foe is knocked down"


if the foe waits it out nothing bad happens.
Coloneh is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Lets make a useful Me/A build Phoenix Illusion The Campfire 11 Aug 21, 2006 05:18 PM // 17:18
cky cky Off-Topic & the Absurd 10 Apr 09, 2006 09:22 PM // 21:22
Suggestion to make PvE characters useable in PvP, with a PvE to PvP Ready Room Chev of Hardass Sardelac Sanitarium 9 Dec 29, 2005 08:33 AM // 08:33
Lets make a fantasy come true D.E.V.i.A.N.C.E Explorer's League 37 Sep 18, 2005 04:58 PM // 16:58
EVERYONe POST HERE LETS MAKE A RECORD!!! midget with big sword Off-Topic & the Absurd 24 Aug 10, 2005 12:34 PM // 12:34


All times are GMT. The time now is 01:12 PM // 13:12.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("