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Old Nov 29, 2007, 02:00 AM // 02:00   #21
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If you're that desperate to incorporate wammo tactics then try [skill]Shield of Absorption[/skill] instead and save your elite
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Old Nov 29, 2007, 02:13 AM // 02:13   #22
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One good thing about this idea...

You can use Mending with Extend Enchantments to make Mending last longer.
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Old Nov 29, 2007, 02:20 AM // 02:20   #23
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Quote:
Originally Posted by Str0b0
Dwayna would offer more utility and a better heal than HH for an elite slot.
I agree,and there's alot more versatility you can use with dwayna!!
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Old Nov 29, 2007, 04:44 AM // 04:44   #24
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not really, dawanya has hex removal which is good. but it is limited by the number of skills you can cast. in PvE 10+ monsters can be pounding on you, HH puts out alot of healing.

This thread is kind of disappointing. I really thought the guru community would be less ignorant than to immediately shoot down a skill choice simply because it was used badly on another profession in another build. I havent really hard anything negative here that makes any sense, im pretty sure about half of you dont even know what HH does and just assume its bad because "its a wammo skill." also, I didnt know getting healed every time you take damage was a "wammo tactic" I suppose ill stop using RoF on my monk, its obviously terrible.
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Old Nov 29, 2007, 05:02 AM // 05:02   #25
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Quote:
Originally Posted by Coloneh
Dwayna is a better choice than HH. in PvE 10+ monsters can be pounding on normally 8+ targets, HH puts out alot of healing that shouldn't be needed
Corrected

Last edited by Vulkanyaz; Nov 29, 2007 at 05:05 AM // 05:05..
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Old Nov 29, 2007, 05:04 AM // 05:04   #26
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Yes, it might heal you some or maybe even a lot, but in guild wars every warrior and dervish should be using their elite to slice and dice. Leave the healing to the classes specialized in it and go kill things, if you aren't killing things how are you helping your party?

Quote:
Originally Posted by Coloneh
not really, dawanya has hex removal which is good. but it is limited by the number of skills you can cast. in PvE 10+ monsters can be pounding on you, HH puts out alot of healing.
In the incredibly unlikely case that 10 enemies are attacking 1 target, that target happens to be you, and they don't die in 5 seconds, assuming a 9 spec in healing prayers, you would prevent 230 health damage per volley of attacks. On the other hand, SoA will prevent 275 damage. On the next volley of attacks SoA will have prevented 775 damage, while healing hands is still preventing only 230 per volley.

Last edited by The Meth; Nov 29, 2007 at 05:11 AM // 05:11..
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Old Nov 29, 2007, 05:06 AM // 05:06   #27
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Quote:
Originally Posted by Marverick
If you're that desperate to incorporate wammo tactics then try [skill]Shield of Absorption[/skill] instead and save your elite
QFT.
123456
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Old Nov 29, 2007, 12:55 PM // 12:55   #28
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Quote:
Originally Posted by Coloneh
This thread is kind of disappointing. I really thought the guru community would be less ignorant than to immediately shoot down a skill choice simply because it was used badly on another profession in another build. I havent really hard anything negative here that makes any sense, im pretty sure about half of you dont even know what HH does and just assume its bad because "its a wammo skill." also, I didnt know getting healed every time you take damage was a "wammo tactic" I suppose ill stop using RoF on my monk, its obviously terrible.
errr...Dwayna+RoF spammage at 15 mysticism>this.
and RoF is leet,HH is not.
HH is a bad skill and will always be a bad skill.
and there are better elite skills to choose from.
AND a derv can defend himself easily with one skill...mystic regen.'nuff said.
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Old Nov 29, 2007, 01:02 PM // 13:02   #29
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Coloneh, it simply isn't a good idea because Healing Hands is comparable to, say, Stoneflesh Aura or Armor of Sanctity, except it takes up your elite slot and needs Extend Enchantments to be anywhere near as good.

Basically.
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Old Nov 29, 2007, 02:07 PM // 14:07   #30
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i think its a good idea i use it sometimes on melonni because she sucks with avatars because of the lack of eternal aura sooo.. yeah. (:
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Old Nov 29, 2007, 04:07 PM // 16:07   #31
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Quote:
Originally Posted by Vulkanyaz
Which would be better options.
Quoted for Truth.

I tried the build out last night, and as novel as it was for a while, having to re-cast EVERYTHING every 20 seconds was getting to be a nuisance. For normal mode, low level PvE it works...especially if you can't set up a hero monk with a decent build, but it will become less useful as you travel through the game, and in Hard Mode, it will be pretty useless.

I'll stick with my Dervish damage-negating skills and my Dervish elites.
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Old Dec 02, 2007, 03:20 AM // 03:20   #32
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Quote:
Originally Posted by Coloneh
This thread is kind of disappointing. I really thought the guru community would be less ignorant than to immediately shoot down a skill choice simply because it was used badly on another profession in another build. I havent really hard anything negative here that makes any sense, im pretty sure about half of you dont even know what HH does and just assume its bad because "its a wammo skill." also, I didnt know getting healed every time you take damage was a "wammo tactic" I suppose ill stop using RoF on my monk, its obviously terrible.
Healing hands is badly used on any profession. It's not bad because it's a "wammo skill", it's bad because it's a bad skill.

Can't believe you're actually comparing HH to RoF . HH is elite, RoF isn't. HH is healing prayers, RoF is protection prayers. HH has a 2 second recharge, HH has a 25 second recharge. The chances of HH being removed then RoF being removed. If HH is removed, have fun waiting for it to be recharged to put it up again. If RoF is removed, it can be recasted in about a second. HH doesn't reduce damage, RoF does. HH heals for 35 at 12 heal, RoF can negate and heal up to 80 at 12 prot. Overall HH is bad, RoF is good.
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Old Dec 02, 2007, 05:29 AM // 05:29   #33
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Quote:
Originally Posted by Arkantos
Healing hands is badly used on any profession. It's not bad because it's a "wammo skill", it's bad because it's a bad skill.

Can't believe you're actually comparing HH to RoF . HH is elite, RoF isn't. HH is healing prayers, RoF is protection prayers. HH has a 2 second recharge, HH has a 25 second recharge. The chances of HH being removed then RoF being removed. If HH is removed, have fun waiting for it to be recharged to put it up again. If RoF is removed, it can be recasted in about a second. HH doesn't reduce damage, RoF does. HH heals for 35 at 12 heal, RoF can negate and heal up to 80 at 12 prot. Overall HH is bad, RoF is good.
it was sarcasm
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Old Dec 02, 2007, 05:32 AM // 05:32   #34
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Quote:
Originally Posted by Coloneh
it was sarcasm
You were still comparing the two skills, sarcastically or not.
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Old Dec 02, 2007, 05:49 AM // 05:49   #35
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It was in response to a statemend about AoD healing more. i made a sarcastic omment about how skills that heal when you get hit must be terrible.
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Old Dec 02, 2007, 05:53 AM // 05:53   #36
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I use extend enchantments and HH and SoA to grief RA months ago, fun stuff. (off topic ftw)
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Old Dec 02, 2007, 10:19 AM // 10:19   #37
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Quote:
Originally Posted by Full Metal X
I use extend enchantments and HH and SoA to grief RA months ago, fun stuff. (off topic ftw)
I guess you mean griefing your own monks, seeing as they're trying so hard to keep you alive?
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Old Dec 02, 2007, 03:16 PM // 15:16   #38
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Quote:
Originally Posted by blurmedia
Demmo!
Quote:
Originally Posted by tyla salanari
Very Wammoish skill combo - i agree:S
Cept this one is...Dammo.
No no no, you all got it wrong

its a DeMon omg a demon... RUN
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Old Dec 02, 2007, 04:34 PM // 16:34   #39
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Quote:
Originally Posted by Washi
No no no, you all got it wrong

its a DeMon omg a demon... RUN
nah - i actually man a mix between warrior,dervish AND monk:P
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Old Dec 02, 2007, 09:21 PM // 21:21   #40
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I used HH on my dervish once. I was very new, back then.
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