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Old Dec 07, 2007, 10:17 PM // 22:17   #1
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Join Date: Dec 2007
Guild: Glob Of Ectospasm [GoE]
Profession: Rt/
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Hey Rit community.

After coming back onto this game after a few months break, I rolled a rit, to play something different, and fun too.

Right now, my main concern is healing... I want to use 1 weapon skill, but whenever I add it on my skillbar, I find it rarely ever used.

For example, Resilient Weapon. If Im teamed with hench monk, and a few other hench, or a real monk, usually the person I use this skill on has his/her conditions removed quickly. Im finding this skill hard to use for this reason.

Weapon of Warding... I dont know exactly 'when' to use it. If they are taking damage, I stick a heal on, if they are under degen, Mend Body and Soul sorts that. Hexes...I rely on monk to remove.

My question to you guys is, how do you decide when is the right time to use a weapon skill? Im also talking mainly about the healing/resto weapon skills e.g. Resilent, Warding, Vengeful.

Reply appreciated
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Old Dec 07, 2007, 10:36 PM // 22:36   #2
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You'd use Weapon of Warding to take care of mild pressure from degen or conditions, or you'd stick it on someone getting harassed by melee mobs. Remember, it provides 50% chance to block on top of the regen. The same can be said for Resilient Weapon, but they'll gain +24 armor instead of a block chance. But I've never used Resilient outside of PvP.

Vengeful Weapon is just the Ritualist's version of the Monk's Reversal of Fortune. Use that to prevent damage.
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Old Dec 07, 2007, 10:58 PM // 22:58   #3
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Weapon of warding and shadow are both pseudo prot spells. If you're staring at red bars, you'll never be able to use them properly. Just like a prot monk, you have to watch the battlefield and use your skills accordingly. Both of those are excellent unstrippable ways to nullify physical damage. Also, they're excellent spells to toss on a melee character before he charges in and beats things up.

Resilient weapon is kinda meh. Just remove the degen. If you were to use it, it's obviously best on a hexed/conditioned person. However, it's fairly weak for its price.

Vengeful weapon is a fast response spell, like reversal of fortune, albeit less powerful. It should be your knee jerk reaction, buying you a second to use something more decisive.

As a side note, pure resto isn't that awesome. There's nothing stopping you from throwing some points in channeling for the awesomeness that is splinter/warmonger's/ancestor's rage/offering of spirit etc.

Last edited by Dr Strangelove; Dec 07, 2007 at 11:00 PM // 23:00..
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Old Dec 08, 2007, 11:37 AM // 11:37   #4
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Join Date: Nov 2005
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Guild: Rite Of Passage [RP]
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Don't be shy of using more than one weapon spell. They're the best tools a rit has access to. I've ran some crazy builds in the past, this is what I used in the AB weekend for example...

[skill]Weapon of Remedy[/skill][skill]Splinter Weapon[/skill][skill]Ancestors' Rage[/skill][skill]Weapon of Warding[/skill][skill]Spirit Light[/skill][skill]Mend Body and Soul[/skill][skill]Blind was Mingson[/skill][skill]Life[/skill] OR [skill]Destruction[/skill]

Achieve 14 channeling + 14 Resto (eg. resto hat, with +2 chan) and your all good. Works best in a team with a Prot/WoH, Derv or War, and a random slot.

I'd even use multiple Item Spells if most of them weren't a steaming pile of mediocrity. What happened to the whole 'having an effect while you hold them and when you drop them' directive? It started out so well with the Kaolai change....
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