Dec 03, 2007, 12:00 AM // 00:00
|
#1
|
Ascalonian Squire
Join Date: Dec 2006
Guild: The Swords of Night and Day
Profession: N/
|
W/p
Just wondering if that would work...
[skill]Flail[/skill][skill]Energizing Chorus[/skill][skill]Enduring Harmony[/skill][skill]"For Great Justice!"[/skill][skill]Standing Slash[/skill][skill]Dragon Slash[/skill][skill]Final Thrust[/skill][skill]Signet of Return[/skill]
Energizing Chorus would help energy management when using Enduring Harmony and FGJ which make it last for 30 seconds. FGJ becomes quite spammable and helps maintaining adrenaline even after using the attack line. When FGJ isn't available, Flail will help.
However, perhaps you gain too much adrenaline for nothing in this build. Maybe replacing one of the attack skills for another Shout or Chant.
I just wanted you guys opinion on how to ameliorate this build, or even if a W/P is actually worth it or not.
P.S. Haven't tested it much yet, but I guess it would be for PvE use only.
Last edited by exaN; Dec 03, 2007 at 12:04 AM // 00:04..
|
|
|
Dec 03, 2007, 12:07 AM // 00:07
|
#2
|
Wilds Pathfinder
Join Date: Jan 2007
Profession: N/
|
seems like it would be good i would say bring save yourselves
|
|
|
Dec 03, 2007, 12:07 AM // 00:07
|
#3
|
Desert Nomad
|
The main problem I see with that build is Final Thrust. It shouldn't ever be in a Dslash bar since the power of dslash comes from the fact that you can continuously spam it. Final thrust removes all your adrenaline which ends up cutting down your DPS. The damage you get from 1 final thrust (hitting a target below half health) is equal to two strikes from dragon slash, plus you don't have to build up adrenaline again.
I think W/P is worth it, but the build you have needs a little work. Along with taking out Final thrust I would take out Energizing chorus since energy shouldn't be a problem because your two energy skills aren't being spammed. For Great Justice and Enduring Harmony is a great combo to keep the adrenaline up longer, and a hard res isn't a bad thing usually. Bring something like [skill]"Watch Yourself!"[/skill] for defense or [skill]"Go For the Eyes!"[/skill] for some extra offense
EDIT: If it's PvE only I would definitely bring Save Yourselves somewhere.
|
|
|
Dec 03, 2007, 12:08 AM // 00:08
|
#4
|
The Greatest
Join Date: Feb 2006
Profession: W/
|
Final thrust on a dslash bar is bad. The whole point of dslash is it gives you 5/10 adrenaline, and final thrust makes you lose all adrenaline. Energizing Chorus isn't needed either. Other then that, pretty standard DSlash bar.
|
|
|
Dec 03, 2007, 12:12 AM // 00:12
|
#5
|
Ascalonian Squire
Join Date: Dec 2006
Guild: The Swords of Night and Day
Profession: N/
|
What if I replace [skill]Final Thrust[/skill] with [skill]"Stand Your Ground!"[/skill]? (SYG would last 16.5 sec with 6 Commands) Energizing Chorus would be useful.
Last edited by exaN; Dec 03, 2007 at 12:28 AM // 00:28..
|
|
|
Dec 03, 2007, 12:25 AM // 00:25
|
#6
|
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
|
Enduring Harmony isn't that great if you aren't using "Save Yourselves!"
__________________
People are stupid.
|
|
|
Dec 03, 2007, 12:27 AM // 00:27
|
#7
|
Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
|
As explained, Final Thrust is a bad move on a DSlasher.
Energizing Chorus is a complete waste on your current bar - as it is, you're using ~10 energy on shouts every 30 seconds (Enduring + FGJ!).
Personally, I'd go for Enraging Charge over Energizing - the initial adrenaline buff helps you get started faster, and it can cancel Flail in a pinch.
And... as for "Stand Your Ground!" - conditional armour, nasty downtime, even worse Energy cost...
Compare it to "Save Yourselves!" - massive buff for the entire party (+100 armour is roughly 80% damage reduction), up a lot of the time with DSlash...
Or [skill]"watch yourself!"[/skill] - up all of the time in battle, unconditional armour.
And it's easy to see it's pretty lacking by comparison to what the Warrior already has.
|
|
|
Dec 03, 2007, 12:28 AM // 00:28
|
#8
|
Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
|
Zealous is for the win drop energizing chorus just a waste of space really.
|
|
|
Dec 03, 2007, 12:29 AM // 00:29
|
#9
|
Ascalonian Squire
Join Date: Dec 2006
Guild: The Swords of Night and Day
Profession: N/
|
Is Save Yourselves only good with max allegiance rank? Because I really don't have the time to max out my title...
Last edited by exaN; Dec 03, 2007 at 12:31 AM // 00:31..
|
|
|
Dec 03, 2007, 12:31 AM // 00:31
|
#10
|
Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
|
3 seconds (rank 1) is plenty of time for such a powerful skill. 100 armour is a hell of a lot.
And with FGJ! and Dragon Slash, you can keep SY! on the party for the whole time FGJ! lasts.
|
|
|
Dec 03, 2007, 12:32 AM // 00:32
|
#11
|
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
|
Quote:
Originally Posted by Bowstring Badass
Zealous is for the win
|
Zealous is stupid on a Dslasher.
__________________
People are stupid.
|
|
|
Dec 03, 2007, 12:33 AM // 00:33
|
#12
|
Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
|
Why do I keep seeing Enduring Harmony+"Save Yourselves!"? Shouldn't the synergy be Enduring Harmony+"For Great Justice!"+"Save Yourselves!"?
EH+SY has no real benefit. You spend 1.75 seconds to gain between 1.5 and 2.5 extra seconds, depending on allegiance rank. On one other ally.
|
|
|
Dec 03, 2007, 12:38 AM // 00:38
|
#13
|
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
|
It's assumed that the EH is used on yourself to make FGJ last longer.
__________________
People are stupid.
|
|
|
Dec 03, 2007, 02:28 AM // 02:28
|
#14
|
Emo Goth Italics
|
dslash bar with final thrust isnt good
gogo save yourselves!
|
|
|
Dec 03, 2007, 03:23 AM // 03:23
|
#15
|
Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
|
Your also missing a cancel stance for Flail. [skill]Enraging Charge[/skill] would be my sugestion.
|
|
|
Dec 03, 2007, 04:16 AM // 04:16
|
#16
|
Lion's Arch Merchant
Join Date: Oct 2007
Guild: The Underground PvP Society (PVPS)
Profession: N/Mo
|
Quote:
Originally Posted by exaN
What if I replace [skill]Final Thrust[/skill] with [skill]"Stand Your Ground!"[/skill]? (SYG would last 16.5 sec with 6 Commands) Energizing Chorus would be useful.
|
Bad. Very bad. I tried using this skill on my D/P, and even she felt the energy hit too much to be practical. Just put your six points in Tactics and bring Watch Yourself!
There's no reason to use SYG when WY does the same thing, but better.
|
|
|
Dec 03, 2007, 04:22 AM // 04:22
|
#17
|
The Greatest
Join Date: Feb 2006
Profession: W/
|
Quote:
Originally Posted by Crom The Pale
Your also missing a cancel stance for Flail. [skill]Enraging Charge[/skill] would be my sugestion.
|
A cancel stance for flail isn't really needed. If anything, enraging should be used as your initial attack so you can get flail up in 1 hit.
Quote:
Bad. Very bad. I tried using this skill on my D/P, and even she felt the energy hit too much to be practical. Just put your six points in Tactics and bring Watch Yourself!
There's no reason to use SYG when WY does the same thing, but better.
|
Agreed. WY costs 4 adrenaline and can be kept up indefinitely. Much better.
|
|
|
Dec 03, 2007, 12:29 PM // 12:29
|
#18
|
Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
|
Energizing chorus has an activation time, I would drop that one for sure. You don't want to know how good baddies are at interrupting and you're a frontliner. Put them points into tactics and take 'watch yourself!' instead.
|
|
|
Dec 03, 2007, 01:49 PM // 13:49
|
#19
|
Lion's Arch Merchant
Join Date: Oct 2007
Guild: The Underground PvP Society (PVPS)
Profession: N/Mo
|
Quote:
Originally Posted by bungusmaximus
Energizing chorus has an activation time, I would drop that one for sure.
|
It's not needed on his current build anyway. He hardly has any energy skills.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 01:07 PM // 13:07.
|