Nov 30, 2007, 01:01 PM // 13:01
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#41
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Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
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Quote:
Your dont agree with Paradox getting nerfed.
Can I get a group
*face palm*?
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yea i hated getting killed by it as much as the next guy. but unlike them, i didnt cry imba; i simply accepted it as part of the game.
oh and i ran the build for about 3 rounds pre-nerf then deleted the character. just not awesome enough for me, plus my pve sin doesnt have the equipment and it's an insult to her to have a pvp sin just for that
Last edited by X Cytherea X; Nov 30, 2007 at 01:08 PM // 13:08..
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Nov 30, 2007, 01:05 PM // 13:05
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#42
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Emo Goth Italics
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Quote:
Originally Posted by X Cytherea X
i didnt cry imba
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yeah...but it WAS imba........
add the times up.
add the KD's up.
add the fact that its spread to heroes' ascent,team arenas,random arenas,hero battles,alliance battles.
if it started in AB...and ended up in more high end pvp,there is a truly magnificent problem
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Dec 01, 2007, 02:35 AM // 02:35
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#43
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Its not a WOW omfg if it starts in AB
When things start in RA....
DP just got lucky in the way of causing AB bad rep.
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Dec 01, 2007, 03:38 AM // 03:38
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#44
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Academy Page
Join Date: Sep 2006
Profession: A/W
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Shadow prison 5 x 0 Anet.
Despite the endless nerfs to Shadow Prison builds, people still want to play it, that shows ppl like to play it, whoever gets bothered by it bring counters, there are countless ones.
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Dec 01, 2007, 05:47 PM // 17:47
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#45
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Frost Gate Guardian
Join Date: Apr 2007
Guild: Gods Of The Hot [GotH]
Profession: P/W
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I'd just like to say "YAY!" for the DP nerf. Thanks ANet, less SP 'sins and less DD spammers! Assassins might have to use some... dare I say it?... Skill.
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Dec 01, 2007, 10:59 PM // 22:59
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#46
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Quote:
Originally Posted by Mist Walker Skarloc
I'd just like to say "YAY!" for the DP nerf. Thanks ANet, less SP 'sins and less DD spammers! Assassins might have to use some... dare I say it?... Skill.
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Agreed until some people come out with more bars for sins on pvx...
Until then hurray.
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Dec 01, 2007, 11:19 PM // 23:19
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#47
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Quote:
Originally Posted by Mist Walker Skarloc
I'd just like to say "YAY!" for the DP nerf. Thanks ANet, less SP 'sins and less DD spammers! Assassins might have to use some... dare I say it?... Skill.
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Can we get touch rangers on that boat first >.>
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Dec 01, 2007, 11:23 PM // 23:23
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#48
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Emo Goth Italics
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Quote:
Originally Posted by ensoriki
Can we get touch rangers on that boat first >.>
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arent there enough snares in the game?
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Dec 01, 2007, 11:32 PM // 23:32
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#49
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Quote:
Originally Posted by ensoriki
Can we get touch rangers on that boat first >.>
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Lul, even Pvxwiki agreed touchers are too old and too counterable to still exist. I mean, if something has more than 10 counters, it's... lame?
And about DP - nerf in the bad way. People will just use Me/A with same skills, just MoR/Energy Drain + Want Not, Waste Not and Fast Casting. Only a bit worse than A/Me or A/Mo. IMO it would be good to leave it 15 ene, remove faster activating of skills, change back recharging to 50% and maybe lower duration so it's maintainable at 14-16 deadly arts.
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Dec 01, 2007, 11:33 PM // 23:33
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#50
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Emo Goth Italics
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Quote:
Originally Posted by Abedeus
Lul, even Pvxwiki agreed touchers are too old and too counterable to still exist. I mean, if something has more than 10 counters, it's... lame?
And about DP - nerf in the bad way. People will just use Me/A with same skills, just MoR/Energy Drain + Want Not, Waste Not and Fast Casting. Only a bit worse than A/Me or A/Mo. IMO it would be good to leave it 15 ene, remove faster activating of skills, change back recharging to 50% and maybe lower duration so it's maintainable at 14-16 deadly arts.
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nah - ill go with something like 30 recharge because its an EXTREMELY powerful fuel skill
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Dec 01, 2007, 11:51 PM // 23:51
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#51
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Quote:
Originally Posted by Abedeus
Lul, even Pvxwiki agreed touchers are too old and too counterable to still exist. I mean, if something has more than 10 counters, it's... lame?
And about DP - nerf in the bad way. People will just use Me/A with same skills, just MoR/Energy Drain + Want Not, Waste Not and Fast Casting. Only a bit worse than A/Me or A/Mo. IMO it would be good to leave it 15 ene, remove faster activating of skills, change back recharging to 50% and maybe lower duration so it's maintainable at 14-16 deadly arts.
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Meh it may be old and such.
I just dont like them.
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Dec 02, 2007, 04:50 PM // 16:50
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#52
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Academy Page
Join Date: Mar 2007
Profession: A/
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the nerf is a rather feeble one i must say, the mesmer "balance" makes no sense and the sin nerfs havent changed it either, sin-casters will still be around and the nerf to SP is such a small amount it will still be used, i think if they really want to stop SP sins spiking power then they need to do this really:
Shadow Prison:
All your stances are removed.Shadow Step to target foe. For 1...8...10 seconds, that foe moves 66% slower and for 10 seconds you cannot use stanced.
with a 20 sec recharge
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Dec 02, 2007, 04:55 PM // 16:55
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#53
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Emo Goth Italics
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Quote:
Originally Posted by winterheart
the nerf is a rather feeble one i must say, the mesmer "balance" makes no sense and the sin nerfs havent changed it either, sin-casters will still be around and the nerf to SP is such a small amount it will still be used, i think if they really want to stop SP sins spiking power then they need to do this really:
Shadow Prison:
All your stances are removed.Shadow Step to target foe. For 1...8...10 seconds, that foe moves 66% slower and for 10 seconds you cannot use stanced.
with a 20 sec recharge
also they need to nerf any primary linked attributes IAS's to 2
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bolded!
oh yeah - the DP nerf hasnt stopped the spikes in heroes' ascent.
they need to stop being softies and nerf that skill to ether renewal-ness!
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Dec 02, 2007, 05:37 PM // 17:37
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#54
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Banned
Join Date: Jun 2007
Location: defiinitely noyb
Profession: Mo/
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Wow...
[skill]Shadow Prison[/skill] ftl (due to all the cheesy whiners in here + more)
[skill]Deadly Paradox[/skill] ftl (due to all the cheesy whiners in here + more)
Any more requests from lame losery players? Please! Add to the withering nerfs in Anets' (aka Santa's) wishlist (naughty or nice) you're all gonna get what you whine/complain for.
The above is my mere opinion of the matter and should not be taken to heart. If ya can't refrain from directly insulting my comment... Here! Have a cup.
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Dec 02, 2007, 07:09 PM // 19:09
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#55
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Wilds Pathfinder
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Quote:
Originally Posted by Mist Walker Skarloc
I'd just like to say "YAY!" for the DP nerf. Thanks ANet, less SP 'sins and less DD spammers! Assassins might have to use some... dare I say it?... Skill.
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not really, it's just shadow prison is the only thing worth using.
but dp can be deleted for all i care.
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Dec 02, 2007, 07:11 PM // 19:11
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#56
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Jungle Guide
Join Date: Jan 2007
Location: New Zealand
Profession: A/D
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Quote:
Originally Posted by Ulterion
Wow...
[skill]Shadow Prison[/skill] ftl (due to all the cheesy whiners in here + more)
[skill]Deadly Paradox[/skill] ftl (due to all the cheesy whiners in here + more)
Any more requests from lame losery players? Please! Add to the withering nerfs in Anets' (aka Santa's) wishlist (naughty or nice) you're all gonna get what you whine/complain for.
The above is my mere opinion of the matter and should not be taken to heart. If ya can't refrain from directly insulting my comment... Here! Have a cup.
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But your the one who's whining.....
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Dec 02, 2007, 09:19 PM // 21:19
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#57
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Quote:
Originally Posted by fireflyry
But your the one who's whining.....
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Isn't that funny?
Shadow Prison wouldn't even be bad if all stances except frenzy/flurry were 2 duration at 0.
Flurry may be pushing it though =P.
I wish Dp only affected Enchantments...or hexes, having it affect the entire sin skill roster was a stupid idea to begin with >.>
Considering deadly arts has so much hexes had that been paradox's focus point It wouldn't of been so bad.
Dp nerf still sucks though.
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Dec 02, 2007, 09:30 PM // 21:30
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#58
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Wilds Pathfinder
Join Date: Sep 2007
Profession: W/E
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Quote:
Originally Posted by ensoriki
Isn't that funny?
Shadow Prison wouldn't even be bad if all stances except frenzy/flurry were 2 duration at 0.
Flurry may be pushing it though =P.
I wish Dp only affected Enchantments...or hexes, having it affect the entire sin skill roster was a stupid idea to begin with >.>
Considering deadly arts has so much hexes had that been paradox's focus point It wouldn't of been so bad.
Dp nerf still sucks though.
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Did you just say "frenzy"?
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Dec 02, 2007, 09:38 PM // 21:38
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#59
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Never heard of kamikaze? It suits Chinese/Japanese assassins.
Cool thing to ping tho'
"I'm using Shadow Prison on Some Monk!"
"I'm using Frenzy!"
"I'm using Black Lo- Rez noobs!"
Last edited by BlackSephir; Dec 02, 2007 at 09:41 PM // 21:41..
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Dec 02, 2007, 09:39 PM // 21:39
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#60
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Emo Goth Italics
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frenzy is one of the greatest ias skills.
if not the best.
and those who dont bring a cancel stance with it = fail
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