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Old Nov 30, 2007, 12:52 AM // 00:52   #21
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also BMP is here
anyway ontopic....
least there *may* be less assacasters.

Quote:
Originally Posted by ensoriki
Water ele buff too please
thought water is used for the snare.
water is alright in my eyes!
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Old Nov 30, 2007, 12:56 AM // 00:56   #22
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your all so getting cry of pain nuked .

Delete sin usable IAS's and undelete black lotus

Id like to see some of paragons over nerfed crap buffed, better than all the one build.
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Old Nov 30, 2007, 12:57 AM // 00:57   #23
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there's nothing wrong with the water line.

but i must say, empathy and overload buffs are just wtf.

the nerfs to DP and SP probably won't change too much. assassin-casters will just go A/Me for energy drain instead of sig of judgment, or maybe even assassin's promise.

that in itself might make them even more powerful than they were before.
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Old Nov 30, 2007, 12:57 AM // 00:57   #24
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Quote:
Originally Posted by tyla salanari
also BMP is here
anyway ontopic....
least there *may* be less assacasters.


thought water is used for the snare.
water is alright in my eyes!
I'd be excited if I could RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOin get BMP.
Congratulations everyone, I'll never play BMP since >.> a-net will never make it accessible to anyone else >.>.

Waters
Less energy please.

Water my fav element....but I don't play an ele.

No way im playing my fav element for super high energy cost >.>


Empathy buff is nasty......nasty!!!!
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Old Nov 30, 2007, 12:59 AM // 00:59   #25
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Anyone compared the new Clumsiness to Wandering Eye?
I lol'd. Why didn't Izzy do the same to WE?
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Old Nov 30, 2007, 01:03 AM // 01:03   #26
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Also actually.

The paradox nerf is completely pathetic.

Back when paradox was 50% I used to pre-cast it. Why?

I was running a DA DM build with paradox.

Pre cast paradox like 10 seconds before (like mantra of recovery =P)

Tehen start your spells, your daggers have now all recharged, and you have 4-6 seconds left of paradox...go mash crap.

Just precast paradox with high Deadly arts. You'll barely notice the 15 energy if you pre-cast.
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Old Nov 30, 2007, 01:16 AM // 01:16   #27
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Quote:
Originally Posted by moriz
there's nothing wrong with the water line.

but i must say, empathy and overload buffs are just wtf.

the nerfs to DP and SP probably won't change too much. assassin-casters will just go A/Me for energy drain instead of sig of judgment, or maybe even assassin's promise.

that in itself might make them even more powerful than they were before.
True. I always believe that skills like empathy and Insidious Parasite are bad anti melee hexes. Those don't actually protect your team which is, I believe, the purpose of anti melee hexes. Why increase the damage of empathy, in a serious team there is no place for such hexes. And that is what they come up with after carefully thinking?

Overload is just lol, same reason. Spike assist with overload??? They must have drunken so much.

Anyway, some gimmicks can come out for those 2, who knows.

About DP: nah, make it:
while undereffect of this stance, you suffer -5..4..3 energy degen if they REALLY want to hit the e-magnmt aspect of the gimmick.
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Old Nov 30, 2007, 01:22 AM // 01:22   #28
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Screw that yum

Deadly Paradox. All your assassin enchantments and hexes activate and recharge 50% faster.
All non assassin enchantments cast on you activate 50% slower and all non assassin hexes cast on you activate and recharge 50% faster

>.> bye bye DD Spam,Entangling spam, Signet spam.
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Old Nov 30, 2007, 03:56 AM // 03:56   #29
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SP change doesn't really offer much; so what if Sins can't spike every 20 seconds? Were they before? And if they were, there's a 5 second gap now, whoopy.

I think AoD should be left alone: an elite, no snare, 1e upkeep, long recharge, and that's enough to me to be allowed to shadow step to and back. Also it's a strippable enchantment. Rending Touch = bye bye sin
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Old Nov 30, 2007, 04:33 AM // 04:33   #30
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Agreed.

Seeing as this update is new it may be to early to tell but I've seen WAY less A/Mo's and SP's in AB.
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Old Nov 30, 2007, 05:05 AM // 05:05   #31
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no sins in ab?wtfisgoingon?
us sins should get together and ab sometimes
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Old Nov 30, 2007, 05:14 AM // 05:14   #32
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When will anet stop nerf sin and give some buff xD

QQ horn of ox +10d.
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Old Nov 30, 2007, 06:04 AM // 06:04   #33
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Amass the Sins! There's AB to reclaim!!

Huzah!! HUZZAH!!

And bring no less than 2 Shadow Step Skills per player, 4 preferably! We want to shadow step across the board and RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO with the opponents mind in a mind game of shadow stepping!

Or to offer tribute to the jack RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO that prefer Shadow Increased Movement Speed, let's load up bars with crappy 33% IMS and cap shrines!

Last edited by MercenaryK; Nov 30, 2007 at 06:06 AM // 06:06..
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Old Nov 30, 2007, 07:04 AM // 07:04   #34
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Quote:
Originally Posted by MercenaryK
SP change doesn't really offer much; so what if Sins can't spike every 20 seconds? Were they before? And if they were, there's a 5 second gap now, whoopy.
They still haven't figured out that IAS with SP is the problem -,-
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Old Nov 30, 2007, 07:53 AM // 07:53   #35
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As I might've said before:

Shadow Step + Snare + IAS = apparently too much

but remove one of 'em and it's quite manageable...
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Old Nov 30, 2007, 10:40 AM // 10:40   #36
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Quote:
Originally Posted by tyla salanari
no sins in ab?wtfisgoingon?
us sins should get together and ab sometimes
That was'nt my point.

From personal experience A/Mo's running the cookie cutter assacaster build are now a non-issue or at the least very rare.

Awesome.

Quote:
Originally Posted by BlackSephir
They still haven't figured out that IAS with SP is the problem -,-
And I doubt they ever will.Your not alone in your befuddlement over that one.
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Old Nov 30, 2007, 11:17 AM // 11:17   #37
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5 seconds more recharge may seem like nothing to noobs, but it can mean the difference between a kill and a lost opportunity for a kill. ever see a target wide open and wish your sp had already recharged? well you will find yourself in that situation a lot more now.

SOJ deadly paradox is now unplayable. one cannot cast augury, dd, ea as often as before, which are essential to keep the pressure up.

fortunately, i dont use either build much so am virtually unaffected. nevertheless i disapprove of their nerfage, since they were totally legit skills.
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Old Nov 30, 2007, 11:21 AM // 11:21   #38
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Quote:
Originally Posted by BlackSephir
They still haven't figured out that IAS with SP is the problem, along with Assassin class design -,-
Fixed.

Although shadow step + snare + IAS is pretty lethal on any melee.
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Old Nov 30, 2007, 11:35 AM // 11:35   #39
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Quote:
Originally Posted by LightningHell
Fixed.

Although shadow step + snare + IAS is pretty lethal on any melee.
Now that was trolling >.>

Cythera

Your dont agree with Paradox getting nerfed.

Can I get a group

*face palm*?
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Old Nov 30, 2007, 12:37 PM // 12:37   #40
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Quote:
Originally Posted by ensoriki
Now that was trolling >.>

Cythera

Your dont agree with Paradox getting nerfed.

Can I get a group

*face palm*?
Trolling would have to insult someone.

I'm just saying that stuff isn't good for the game.

To Cytherea: Of course they were "legit" skills. Everything you do ingame that doesn't involve violations of the EULA are "legit". Exploiting AI, terrain, anything is "legit".

Doesn't mean it's good for the game.
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