Nov 22, 2007, 02:27 PM // 14:27
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#21
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Quote:
Originally Posted by Kale Ironfist
33% IAS? Assuming no double strikes (and with only Repeating Strike, there shouldn't be any), that number should be 8/9ths of a second (0.88888.. you get the point).
Then again, your per minute damage is way off.
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Should be, I'm running numbers off the top of my head.
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Nov 23, 2007, 08:35 AM // 08:35
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#22
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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Ok just out of curiosity, what do you think of this?
Moebius-1
Assassin/Warrior
Level: 20
Critical Strikes: 13 (12+1)
Dagger Mastery: 14 (12+2)
Deadly Arts: 4 (3+1)
Bull's Strike (Strength)
If this attack hits a moving foe, you strike for +5..25 damage, and your target is knocked down.
Energy:5 Cast:0 Recharge:10
Falling Lotus Strike (Dagger Mastery)
Must Strike a Knocked-Down foe. If it hits, you strike for +11 damage and gain 34 Energy
Energy:5 Cast:0 Recharge:12
Death Blossom (Dagger Mastery)
Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +43 damage and all adjacent foes take 43 damage.
Energy:5 Cast:0 Recharge:2
Moebius Strike [Elite] (Dagger Mastery)
Must follow a Dual Attack. If it hits, Moebius Strike strikes for +33 damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged.
Energy:5 Cast:0 Recharge:2
Twisting Fangs (Critical Strikes)
Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +19 damage and struck foe suffers from Bleeding and Deep Wound for 18 seconds.
Energy:10 Cast:0 Recharge:15
Flurry (Warrior other)
For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage.
Energy:5 Cast:0 Recharge:5
Siphon Speed (Deadly Arts)
For 9 seconds, target foe moves 33% slower and you move 33% faster. This Spell has half the normal range.
Energy:5 Cast:1 Recharge:5
Resurrection Signet ( )
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0
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Nov 23, 2007, 08:52 AM // 08:52
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#23
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Trans Tasman Alliance [TTA]
Profession: Me/
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Quote:
Originally Posted by Hyprodimus Prime
Ok just out of curiosity, what do you think of this?
Moebius-1
Assassin/Warrior
Level: 20
Critical Strikes: 13 (12+1)
Dagger Mastery: 14 (12+2)
Deadly Arts: 4 (3+1)
Bull's Strike (Strength)
If this attack hits a moving foe, you strike for +5..25 damage, and your target is knocked down.
Energy:5 Cast:0 Recharge:10
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Bull's Strike only knocks down if you hit a moving foe, and the rest of your chain will work only if Bull's Strike KDs.
So, what are you going to do if your target stays still?
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Nov 23, 2007, 08:54 AM // 08:54
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#24
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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SH ^^, then they gotta move...and then they get KD...and still in SH! I'd think most people are moving anyways in HA.
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Nov 23, 2007, 08:57 AM // 08:57
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#25
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Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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Quote:
Must Strike a Knocked-Down foe. If it hits, you strike for +11 damage and gain 34 Energy
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Numbers are inverted. I almost choked at seeing 34 energy.
Quote:
So, what are you going to do if your target stays still?
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You do what an Assassin does if his mission fails. Siphon Speed and run the hell away! If they follow you, you just might be able to pull off a bull's and continue with the combo.
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Nov 23, 2007, 09:04 AM // 09:04
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#26
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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Ya gwfreaks is messed up, they invert a lot of the numbers, I just export and paste. But you just need one bulls strike to get into the moebius chain, as soon as the guy moves, KD for energy. And the nice thing about bull's strike is that it doesnt interfere with the combo. So you can try bull's again if you want, if you fail, no worries (loss of energy) but you can still continue your MS/DB combo.
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Nov 23, 2007, 06:56 PM // 18:56
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#27
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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I think bulls strike is to nunreliable to base your entire chain off of. could go with shock or something.
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Nov 24, 2007, 02:39 AM // 02:39
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#28
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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lol just take Siphon Speed and Iron Palm.
Done.
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Nov 24, 2007, 08:50 PM // 20:50
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#29
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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iron palm is 20 recharge. what about exhausting strike and no KD?
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Dec 01, 2007, 06:08 PM // 18:08
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#30
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Frost Gate Guardian
Join Date: Apr 2007
Guild: Gods Of The Hot [GotH]
Profession: P/W
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Quote:
Originally Posted by ensoriki
The builds they posted are better for soft targets as the base damage from your daggers is not subtracted as much.
another moebius build.
[card]Siphon Speed[/card][card]Black Spider Strike[/card][card]Critical Strike[/card][card]Moebius Strike[/card][card]Repeating Strike[/card][card]Flurry[/card]
[card]Twisting Fangs[/card] [card]Resurrection Signet[/card]
OR!!! <,< Replace Twisting with Fear me!!!
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I'm glad this is a joke. I'm not gonna ask whether or not it's a joke, it just is. It must be.
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Dec 01, 2007, 07:16 PM // 19:16
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#31
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Quote:
Originally Posted by Hyprodimus Prime
iron palm is 20 recharge. what about exhausting strike and no KD?
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Fair enough.
Shock is the next option =P
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Dec 03, 2007, 07:10 AM // 07:10
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#32
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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I was trying this out today.
Moebius-1.7
Assassin/Warrior
Level: 20
Critical Strikes: 13 (12+1)
Dagger Mastery: 14 (12+2)
Deadly Arts: 4 (3+1)
Black Spider Strike (Dagger Mastery)
Must strike a Hexed foe. If it hits, this attack strikes for +19 damage and target foe is Poisoned for 19 seconds.
Energy:10 Cast:0 Recharge:12
Death Blossom (Dagger Mastery)
Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +43 damage and all adjacent foes take 43 damage.
Energy:5 Cast:0 Recharge:2
Moebius Strike [Elite] (Dagger Mastery)
Must follow a Dual Attack. If it hits, Moebius Strike strikes for +33 damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged.
Energy:5 Cast:0 Recharge:2
Twisting Fangs (Critical Strikes)
Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +19 damage and struck foe suffers from Bleeding and Deep Wound for 18 seconds.
Energy:10 Cast:0 Recharge:15
Critical Eye (Critical Strikes)
For 32 seconds, you have an additional 13% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.
Energy:5 Cast:0 Recharge:30
Flurry (Warrior other)
For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage.
Energy:5 Cast:0 Recharge:5
Siphon Speed (Deadly Arts)
For 9 seconds, target foe moves 33% slower and you move 33% faster. This Spell has half the normal range.
Energy:5 Cast:1 Recharge:5
Resurrection Signet ( )
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0
A 416 damage spike (60 AL)with the benifits of the DPS of a good old moebius build. 299 damage armor ignoring, includes 2.88 seconds of poison and 100 dmg from DW. Assuming half of the attacks are critical and half are not (3 and 3), 117 armor dependant damage. There is no KD or interrupts, but the spike is only 2.88 seconds long. Theres also critical eye for energy and added damage.
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Dec 03, 2007, 11:56 AM // 11:56
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#33
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Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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Quote:
but the spike is only 2.88 seconds long.
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Wha? You have 4 attacks!
hax.
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Dec 04, 2007, 12:00 AM // 00:00
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#34
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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I count the spike from when the damage actually hits, there are 3 intervals and add another .125s for each of the second dual attack strikes. 3 x 1.33 x .66 + 2 x 1.25 = 2.8834
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Dec 04, 2007, 02:53 AM // 02:53
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#35
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Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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Quote:
Originally Posted by Hyprodimus Prime
I count the spike from when the damage actually hits, there are 3 intervals and add another .125s for each of the second dual attack strikes. 3 x 1.33 x .66 + 2 x 1.25 = 2.8834
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I would've thought you'd count from when the character starts attacking, because that time can be used for protting/kiting/etc, as well as the time you take to go melee (unless you shadow step of course).
Thus why I'm taking it as ~3.55 seconds (two duals might increase that number a bit, but no more than 4 seconds).
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Dec 04, 2007, 07:42 AM // 07:42
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#36
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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You're right...as a monk I start enchanting myself when I see the sin coming for me. What about...
Moebius-1.8
Assassin/Warrior
Level: 20
Critical Strikes: 13 (12+1)
Dagger Mastery: 14 (12+2)
Tactics: 3
Black Lotus Strike (Critical Strikes)
Must strike a Hexed foe. If it hits, Black Lotus Strike strikes for +28 damage and you gain 18 Energy.
Energy:10 Cast:0 Recharge:12
Exhausting Assault (Dagger Mastery)
Must follow a lead attack. Target foe's action is interrupted. If that action was casting a Spell, target foe suffers from Exhaustion.
Energy:5 Cast:0.5 Recharge:8
Moebius Strike [Elite] (Dagger Mastery)
Must follow a Dual Attack. If it hits, Moebius Strike strikes for +33 damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged.
Energy:5 Cast:0 Recharge:2
Death Blossom (Dagger Mastery)
Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +43 damage and all adjacent foes take 43 damage.
Energy:5 Cast:0 Recharge:2
"Fear Me!" (Tactics)
All nearby foes lose 2 Energy.
Adrenaline:4
Flurry (Warrior other)
For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage.
Energy:5 Cast:0 Recharge:5
Siphon Speed (Deadly Arts)
For 6 seconds, target foe moves 33% slower and you move 33% faster. This Spell has half the normal range.
Energy:5 Cast:1 Recharge:5
Resurrection Signet ( )
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0
Is fear me worth it? What else could be a possible slot?
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Dec 04, 2007, 12:41 PM // 12:41
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#37
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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'Fear Me!' is only useful if you build around it. That means a higher Tactics attr., FGJ!, Locust's Fury, Flurry ----> auto-attacking. Lacks greatly in the damage department though.
As an avid A/W, I've found [skill]Distracting Blow[/skill] to combine with a Moebius Blossom spam build very well, though it requires excellent timing.
The main thing to keep in mind here is that any Moebius Blossom spam build excels in pressure damage rather than on quick kills. This means you're going to be at a target longer than yer average SP Sin, and hence will draw more attention to yourself. You need some guaranteed monking back-up or *gulp* bring a self-heal. As an A/W, Restful Breeze is a no-no... damn shame. Here's what I ended up with for AB and RA... (EDIT: in RA, Shadow Walk = Rez sig)
CS 12+1
DM 11+1+1
SA 6
[skill]Leaping mantis sting[/skill][skill]exhausting assault[/skill][skill]moebius strike[/skill][skill]distracting blow[/skill][skill]death blossom[/skill][skill]Shadow Refuge[/skill][skill]shadow walk[/skill][skill]dash[/skill]
I like Dash but I guess you could put in Dark Escape. SW-Dash has been so good to me I wanted to hang on to it, though SW and Shadow Refuge definitely lack synergy. Then again, I often find myself just going Dash-LMS... while Refuge is kinda bad it's the best thing available for an aggressive A/W.
Really this build is just a variant of the Moebius Breeze sin. How Horns of the Ox compares to Distracting Blow is debatable after HotO's huge nerf. However there's no doubt Restful Breeze is a lot better than Shadow Refuge...
You wouldn't believe the **** I can pull off with Siphon Speed-Breeze That's DEFINITELY a route to consider!
Last edited by Bobby2; Dec 04, 2007 at 12:43 PM // 12:43..
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Dec 04, 2007, 09:40 PM // 21:40
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#38
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Crazy thing
A/ME
Leaping Mantis Sting Exhausting assault, Moebius Strike, Horns of the ox,
Arcane Mimicry Shadow Walk, Dash Rez sigy
Basic MB build with arcane mimicry =P
Use it in a dual sin thing Getting Shadow Prison from the other assassin never hurt.
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Dec 04, 2007, 09:52 PM // 21:52
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#39
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by ensoriki
Crazy thing
A/ME
Leaping Mantis Sting Exhausting assault, Moebius Strike, Horns of the ox,
Arcane Mimicry Shadow Walk, Dash Rez sigy
Basic MB build with arcane mimicry =P
Use it in a dual sin thing Getting Shadow Prison from the other assassin never hurt.
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How are you gonna get a target below 50% with only duals like Exhausting and HotO?
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Dec 04, 2007, 09:54 PM // 21:54
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#40
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Quote:
Originally Posted by Bobby2
How are you gonna get a target below 50% with only duals like Exhausting and HotO?
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1. i said crazy thing
2. Arcane mimicry can let you do crazy stuff.
3. Just run dual sin =P
Dual warriors spikes aren't uncommon
And Dual sins spikes are sweet sauce =P
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