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Old Nov 29, 2007, 05:29 PM // 17:29   #1
Frost Gate Guardian
 
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Default Temple of the Damned 600rt & Smite HM

Edited for improved build:
So I didn't reinvent the wheel here, just shuffled some skills around.
Orig 600 build here. <---learn this first.

Essentially put Spell Breaker (SB) on Ogden and Vital Blessing on Tank
Tank: OAOj8whM5MWMt4dteQ80HhE6BA
600 gear, HSR focus and HSR enchanted Spear,
16rest 12prot, 3spawn

Smite hero: OwQTQGHD5IlRsT5DfyDgyEA
16devine 15smite

Notes:
This build is harder than the monk build, so try that build first. Read the PVX build for where to go.
I now think this build is faster than the monk build.
This build would be faster with a human smite (energy hiding for SB).

Usage:
Ash and Charr:
Cast PS & SB then immediately agro & SpB *spam VW* wait till VWK is about done then SOA & *spam VW* SpB as it expires. VWK won't heal on it's own as it's only 37health, so it needs SOA or SpB to top up. Try to us SpB while VWK is up, and SOA as it's about to go down (chain em together). Good news is things die fast!

Good news, new build can now take out the straggling Ash (those that wait till there party is dead before attacking) in one casting of SB.

Enchanted:
Cast PS, SOA then immediately agro & cast vwk SpB, *spam VW* (about 9 secs to kill)

Just tweaked the build & went for speed, and got some great times out of it.
Level 1 10 minutes (died once).
Level 2 11 minutes
Level 3 15 minutes(skipped burning room and that enchanted group on the middle stair.).

Last edited by A Simple Farmer; Nov 30, 2007 at 03:27 AM // 03:27.. Reason: *improved build -edited for new skills
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Old Nov 29, 2007, 05:57 PM // 17:57   #2
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Yeah, i Like your build ^^
But i still like the dual monk one.

As you say,it is difficult. I think that it could be a pain in the ass to have to depend on SB put on a Hero to survive.

I already got "some" problems as re-pressing the 2nd skill hotkey every time I aggro a group hehehe (i mean Spiritual bond) and i am the one that puts SB on myself... Maybe taking care of 2 skills is harder ^^.

One Question i have is: how do you do when you need SB again, caused by another group, for example, and Ogden/hero has to enter spell casting zone to cast it?.

I mean... with monk character && monk hero, you could just put him/her flagged away and cast anything without worrying about if he/she got hitted.

Last edited by ragnagard; Nov 29, 2007 at 06:48 PM // 18:48..
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Old Nov 29, 2007, 06:55 PM // 18:55   #3
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how long on an average does it take to complete the dungeon?
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Old Nov 30, 2007, 01:59 AM // 01:59   #4
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Quote:
Originally Posted by ragnagard
Yeah, i Like your build ^^
One Question i have is: how do you do when you need SB again, caused by another group, for example, and Ogden/hero has to enter spell casting zone to cast it?.

I mean... with monk character && monk hero, you could just put him/her flagged away and cast anything without worrying about if he/she got hitted.
You'll probably die, which is why this build is definitely slower & less stable. You have to carefully agro ONLY at the begining of SB. So it pays to know the patrol overlaps.
Quote:
Originally Posted by Trader of Secrets
how long on an average does it take to complete the dungeon?
I'm not a great 600, so by definition i'm not a great 600rt, best time: 10/11/15 so 36 minutes.
With human smite It'd be less, probably 5min or so less

Last edited by A Simple Farmer; Nov 30, 2007 at 07:29 AM // 07:29..
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Old Nov 30, 2007, 06:38 AM // 06:38   #5
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Nice but.....Dual with another Mo (600 or Smite )drops are more good then with hero Gj
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Old Nov 30, 2007, 07:09 AM // 07:09   #6
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Nice build for people who don't have monks.

Btw, don't think this is faster then the 600mo/smite farm. Takes ~35 minutes in total to do, give or take 5 (that is if you know what you're doing).
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Old Dec 02, 2007, 10:00 PM // 22:00   #7
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Default why 600 health???

does your health have to be 600? I have all vit runes and a +29 focus and I have ~545 health. But if I don't use a sup helm I am at 615 health.

I'm about to test this build out in a bit.
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Old Dec 03, 2007, 05:28 PM // 17:28   #8
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the smiter uses a skill called vital blessing with gives you about 170 hp .. that will boost your HP up.

you dont actually need 600hp .. just the more hp you have, the more dmg the foes take.
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Old Dec 03, 2007, 09:23 PM // 21:23   #9
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I've been using a similar build to this for almost a month now, but this one is more efficient, i was dropping spell breaker for SoJ and using tranquil was tanasen, instead of VwK, it worked, but this is much more fast, and yes it is faster than dual monking, VwK kills faster. and there is very little down-time with energy for spell breaker, as you only need it for Charr Mes/hexbreaker mobs. Although i'd recommend using Spell breaker for every caster mob because it helps to kill them a lot faster, obviously, and i posted this to build wiki a few days ago, link here http://www.pvxwiki.com/wiki/Build:Te...mite_Temple_HM
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Old Dec 03, 2007, 09:30 PM // 21:30   #10
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Quote:
Originally Posted by A Simple Farmer
Level 1 10 minutes (died once).
Level 2 11 minutes
Level 3 15 minutes(skipped burning room and that enchanted group on the middle stair.).
i dont mean to brag but with two monks i can do the first two levels in 9 minutes each and the second in 12-13 total time for run from leaving outpost to opening chest 35 mins its not the build that matters so much, this build is good only harder, also the energy gain back will be wasting time for most inbetween fights, a bip smite is the way to go, if you aggro properly aka end of level three all three groups accept the boss at once and can surive that and just take it futhur the run times greatly reduce
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Old Dec 03, 2007, 09:35 PM // 21:35   #11
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Quote:
Originally Posted by Holy Light Angel
i dont mean to brag but with two monks i can do the first two levels in 9 minutes each and the second in 12-13 total time for run from leaving outpost to opening chest 35 mins its not the build that matters so much, this build is good only harder, also the energy gain back will be wasting time for most inbetween fights, a bip smite is the way to go, if you aggro properly aka end of level three all three groups accept the boss at once and can surive that and just take it futhur the run times greatly reduce
I've completed the dungeon, running in 32 mins with this build, and cleared the ENTIRE dungeon in (meaning killing every mob on every level), 61 mins so far.

There is little downtime tbh, as you only need spell breaker on charr mesmer mobs, other than that the rit can aggro with around 23 energy, and it will be sufficient enough, to take down all the mobs.
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Old Dec 03, 2007, 11:35 PM // 23:35   #12
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How do you not use Spell Breaker and the Crypt Wraiths (undead mesmers)? I seem to need SpB on all mobs. Not just the Charr.
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Old Dec 04, 2007, 12:03 AM // 00:03   #13
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Dunno, but i dont, they dont seem to bust my enchants. When i was testing the speed runs, i only used spell breaker on the charr groups, took slightly longer to kill undead mobs, but it made up in time waiting for blessed signet, plus i always aggro with spirit bond up, so if they do bust enchant, it's easily put back up, and with VwK up, you have a large enough buffer to not have to worry about dying.

Last edited by SimplyAmazing; Dec 04, 2007 at 12:07 AM // 00:07..
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Old Dec 04, 2007, 12:24 AM // 00:24   #14
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Quote:
Originally Posted by ragnagard
One Question i have is: how do you do when you need SB again, caused by another group, for example, and Ogden/hero has to enter spell casting zone to cast it?.
the answer is... you never have to recast Spell breaker again, as every mob dies 10-15 seconds before SpB runs out, even Murakai. Even if you aggro two groups back to back. Or accidently aggro another mob. I've never had to cast SpB twice.
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