Dec 04, 2007, 11:03 PM // 23:03
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#41
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by ACreator
point 1-...that could use do a decent fast recharging hex like siphon speed to always ensure that u cause cripple for the trampling ox....
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Ouch! *shocked*
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Dec 04, 2007, 11:10 PM // 23:10
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#42
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Lion's Arch Merchant
Join Date: Sep 2006
Profession: Mo/
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Quote:
Originally Posted by Bobby2
Ouch! *shocked*
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sorry point out a thing that u said but I feel critical stuff like this needs to be pointed until some1 that calls himself Godfather of Sins gets the idea that he can be good, but he has still room for improovement and looses his superior air to change the build
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Dec 04, 2007, 11:14 PM // 23:14
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#43
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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had he put Dash or Siphon speed I would of said nothing but...Looks interesting I'll try it out
also yes only I am the real sin god father....now before you all comment on this
Look theres a Hippo *runs*
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Dec 04, 2007, 11:19 PM // 23:19
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#44
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Frost Gate Guardian
Join Date: Jun 2007
Guild: What A Mess
Profession: W/N
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Quote:
Originally Posted by ensoriki
Isnt MOI actually needed since BMS needs a hex?
Otherwise having Trampling ox is almost a waste of time dont you think Since you won't snare them.
Sure if your team has hexes to support it.
But what about when your team is busy with something? Your dependent on your team to make your build work.
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I know Yanssassin mentions he does this in 4v4 RA, but elsewhere where you know what your team will consist of, you could rely on them for hexes/ect to full-fill your build and have more synergy with your group.
GW is a team game, I don't think the Assassin has 100% potential without a bit of help from his team; having a team providing a hex/enchant isn't a large demand when other professions provide much better hexes/enchants than the Assassins.
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Dec 04, 2007, 11:34 PM // 23:34
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#45
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by MercenaryK
having a team providing a hex/enchant isn't a large demand when other professions provide much better hexes/enchants than the Assassins.
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Am I to understand that you'd have no problem taking, say, Golden Phoenix Strike - without an enchantment on your bar?
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Dec 04, 2007, 11:37 PM // 23:37
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#46
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Ascalonian Squire
Join Date: Sep 2007
Guild: Knights of the Void
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So where do you run this build? I tried running it in Pve and Koss kicked me.
Seriously though. I really hope that this is not a serious build. With no self heal of any sort the only thing that you could kill without dying yourself would be that dummy in the isle of the nameless. Why even bother carrying a rez sig? You can't use it on youreself.
All the work that I have tried to do by showing peeps in RA,PvE,and AB that sins are not ment to be left face down on the ground or that their monk has to spend the whole time making sure you stay alive has all gone to waste. The people in GW are alot smarter now whether anyone wants to admit it or not and if you pinged this build anywhere in any situation you would be gone.
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Dec 04, 2007, 11:38 PM // 23:38
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#47
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Oh im not saying don't help and support your team.
But if your build becomes weakened because your team thats not good.
Your Build should be able to stand on its own and just be complimented by the builds around you.
The fact you can use BMS on its own is fine.
But having trampling ox need a snare and your snare is BMS okay fine.
Now the only skill that can trigger BMS's snare on your bar (MOI) is 20 seconds thus inconsistant?
Just because its a team game doesn't mean you should be so dependable on your team to do well.
Notice certain builds
Cripshot/BHA Ranger/Burning Arrow Ranger
They stand on their own, yes getting support from the team makes them better because they work together as a team, but if something happens to a team mate they are not handicapped.
had it been a hex thats spammable like Siphon speed
or LMS where no hex is required, build instantly becomes more flexible and dependent.
Just because its a team game doesn't mean you should be leaning on the team.
Lean to much and you'll push em over.
EDIT
Quote:
So where do you run this build? I tried running it in Pve and Koss kicked me.
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OH SHIT LOL.
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Dec 05, 2007, 12:04 AM // 00:04
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#48
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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/bows to yan the sin god
and if you think that was sarcasm then youd be wrong
good idea, knocklock is almost as good as killing a target outright, they still cant do anything. great synergy, excellent build.
Quote:
Originally Posted by Ares Ainia
I'm pretty sure assassins are made to pop in, kill and gtfo?
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no no no. this is why assassins are BROKEN. no character should be able to instigib another that easily.
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Dec 05, 2007, 12:15 AM // 00:15
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#49
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Ascalonian Squire
Join Date: Apr 2007
Profession: A/
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A knockdown lock-down is quite good, but what about deep wound? A big reason to carry melee, nice spike, and partially prevents something like a WoH or restoration ritualist from helping.
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Dec 05, 2007, 12:16 AM // 00:16
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#50
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Ran yan's in a few places..its not bad...ill change my score to a 7.2/10
but the variants make it more like a 7.8/10
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Dec 05, 2007, 01:34 AM // 01:34
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#51
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Frost Gate Guardian
Join Date: Jun 2007
Guild: What A Mess
Profession: W/N
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Quote:
Originally Posted by Bobby2
Am I to understand that you'd have no problem taking, say, Golden Phoenix Strike - without an enchantment on your bar?
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I wouldn't rely on a team member for an enchant when needed, since most enchants are short-lived... hexes however can be arranged.
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Dec 05, 2007, 01:48 AM // 01:48
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#52
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by ensoriki
Revamp of your build
[card]Dash[/card]
[skill]Leaping Mantis Sting[/skill]
[skill]Exhausting Assault[/skill]
Falling Lotus Strike
Trampling Ox
[skill]Moebius Strike[/skill]
[skill]Horns of the Ox[/skill]
[skill]Resurrection Signet[/skill]
Still works fine you just dont use FLS until after you KD.
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Ehm... FLS in the wrong place now. A better suggestion would be
[card]Dash[/card][skill]Leaping Mantis Sting[/skill][skill]Exhausting Assault[/skill][skill]Moebius Strike[/skill][skill]Horns of the Ox[/skill][skill]Resurrection Signet[/skill]
but looking at it this way, I doubt you'd need the energy from FLS (no MoI to drain you...) freeing up a slot. Mixing up HotO and TO as needed, of course...
Though I still doubt this will get a solo kill.
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Dec 05, 2007, 01:53 AM // 01:53
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#53
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Quote:
Originally Posted by Bobby2
Ehm... FLS in the wrong place now. A better suggestion would be
[card]Dash[/card][skill]Leaping Mantis Sting[/skill][skill]Exhausting Assault[/skill][skill]Moebius Strike[/skill][skill]Horns of the Ox[/skill][skill]Resurrection Signet[/skill]
but looking at it this way, I doubt you'd need the energy from FLS (no MoI to drain you...) freeing up a slot. Mixing up HotO and TO as needed, of course...
Though I still doubt this will get a solo kill.
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Indeed
[card]Dash[/card] [skill]Leaping Mantis Sting[/skill] [skill]Exhausting Assault[/skill][skill]Moebius Strike[/skill] [skill]Horns of the Ox[/skill] [skill]Shadow walk[/skill] [skill]Resurrection Signet[/skill]
[card]Dash[/card][skill]Leaping Mantis Sting[/skill][skill]Exhausting Assault[/skill][skill]Moebius Strike[/skill][skill]Horns of the Ox[/skill][skill]Flurry[/skill][skill]Resurrection Signet[/skill]
[card]Dash[/card][skill]Leaping Mantis Sting[/skill][skill]Exhausting Assault[/skill][skill]Moebius Strike[/skill][skill]Horns of the Ox[/skill][skill]Mending Touch[/skill][skill]Resurrection Signet[/skill]
[card]Siphon Speed[/card][skill]Black mantis Thrust[/skill][skill]Exhausting Assault[/skill][skill]Moebius Strike[/skill][skill]Horns of the Ox[/skill][card]Flurry[/card][skill]Resurrection Signet[/skill]
New and improved
EDit: damn typos
Last edited by ensoriki; Dec 05, 2007 at 02:00 AM // 02:00..
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Dec 05, 2007, 02:14 AM // 02:14
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#54
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Hmmz I would alter your last suggestion...
[card]Siphon Speed[/card][skill]Black mantis Thrust[/skill][skill]Exhausting Assault[/skill][skill]Moebius Strike[/skill][skill]Death blossom[/skill][card]Flurry[/card][skill]Resurrection Signet[/skill]
now lawl where have we seen this before???
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Dec 05, 2007, 02:17 AM // 02:17
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#55
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Lion's Arch Merchant
Join Date: Apr 2007
Profession: E/
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solid build, I don't understand y everyone is complaining about it. It's really easy just to switch skills around, hell for ab you can you just add something like dark prison or dash if you need snare badly. Don't tell me every sin in gvg has a rez skill in there bar cuz I have yet to see that if you know what I mean. And the chain doesn't completely rely (spelling?) on a hex. Although I wouldn't go as far as to say your the assassain godfather however :P.
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Dec 05, 2007, 02:52 AM // 02:52
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#56
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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[skill]Leaping Mantis Sting[/skill] [skill]Moebius Strike[/skill][skill]Death Blossom[/skill][skill]Flurry[/skill][skill]Siphon Speed[/skill][skill]Resurrection Signet[/skill]
You need someone to put an enchantment on you for deep wound, but thats why we have Tainted Flesh and Strength of Honor.
Hexes, snares, DB for warriors, the ability to spam deep wound (provided an enchantment) and a nice 1-2-3-4-5 spike to compliment.
Last edited by Hyprodimus Prime; Dec 05, 2007 at 03:00 AM // 03:00..
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Dec 05, 2007, 03:07 AM // 03:07
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#57
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Were starting to differ to much from the original build Hyprodimus =P
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Dec 05, 2007, 03:23 AM // 03:23
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#58
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Krytan Explorer
Join Date: Mar 2007
Location: in my house
Guild: The Arctic Maruarders [TAM]
Profession: A/
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this build needs a better hex.. like a snare such as the one that gives your 25% more damage and 25% slower speed or something i forget the name
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Dec 05, 2007, 04:19 AM // 04:19
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#59
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Shadowy Burden = crap.
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Dec 05, 2007, 04:30 AM // 04:30
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#60
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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@ the guys who are writing new "variations" on here: those are all worse than yan's build. none of them have knocklock, thats what makes the build attractive. your trying to put to much into it. You cant use an IAS in a KD build, you will wase a KD on a foe thats already eating dirt.
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