Dec 12, 2007, 03:16 AM // 03:16
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#1
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Ascalonian Squire
Join Date: Dec 2007
Guild: Pyro
Profession: W/P
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Do you like this build--- N/Rt MM
Okay i want to try this new build
its a N/? minion master. Do u like it post comments. also help fill in blank skill slots.
I didn't put the weapon/armor bonuses
Death magic-12
Soul reaping-12
Skills:
Animate Bone minions
Animate shambling horror
Animate bone fiend
Blood of the master
Taste of Death
Death Nova
(what ever the skill is that turns dudes when they die into the guy that causes bleeding)
IT IS A NIGHTFALL/CORE BUILD!!!!!!!!!!
Please tell me if u like it.
P.S. the one down side to it is that it is way too sucky without a dead body so a good weapon is important. After the first kill though- it DESTROYS!!! (try it out)
Last edited by quadrophenik; Dec 13, 2007 at 01:26 AM // 01:26..
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Dec 12, 2007, 03:20 AM // 03:20
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#2
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Emo Goth Italics
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Necro skill ideas - go for jagged bones! (and remove minions, bone fiend is spammable enough) also - add survivability so you dont end up being center of attention 25/8
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Dec 12, 2007, 03:22 AM // 03:22
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#3
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Frost Gate Guardian
Join Date: Oct 2005
Location: The Crystal Desert
Guild: Guild of Dangerous Surprise[GODS]
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[skill]Dark Bond[/skill] is good for that. Use [skill]Taste of Death[/skill] only if you really need to.
Also, what Rt skills are you using?
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Dec 12, 2007, 03:30 AM // 03:30
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#4
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Forge Runner
Join Date: Mar 2006
Guild: [ToA]
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I think hes trying to use the bonus of "spawning power" but he cant acess it because hes a primary necro. Or hes trying to incorporate spirits into his mm build.
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Dec 12, 2007, 03:54 AM // 03:54
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#5
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Ascalonian Squire
Join Date: Dec 2007
Guild: Pyro
Profession: W/P
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okay i just want to encorparate spirits in mainly as backups maybe one healer/reviver spirit and one attacking i can spam like crazy for first kills to start an army.
also i at least want bone minions-- way over bone fiends-- but which other should i keep bone fiends or shambling horrer?
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Dec 12, 2007, 05:35 AM // 05:35
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#6
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Wilds Pathfinder
Join Date: Jan 2007
Guild: The Grim Squeakers [REAP]
Profession: N/
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it might be hard to have 1 healer spirit and 1 attacker, as most all healing spirits are in restoration while most offensive ones are in communing, I think you'd be spreading yourself a bit thin if you invested in both.
my advice; go for resto, use Life for your healer spirit, if you want a 2nd spirit add either recovery or recuperation...or you could use the 2nd spirit place for a good self heal, or defensive weapon spell. (you'll also have a more effective hard rez this way too)
also, though I really think you should reconsider taking bone minions, I would take bone fiends over shambling horror. The range and faster attack speed are something you won't get from any other minion.
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Dec 12, 2007, 08:31 AM // 08:31
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#7
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Hint: shaddowsong is quite powerfull even with few points in comuning and no spawning power. Other spirits are not worth it, by time you finish placing one, you would have raised minion or two which would soak more damage than spirits and do some damage. more than that, he would return energy on death and be more mobile ...
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Dec 12, 2007, 09:16 AM // 09:16
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#8
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Desert Nomad
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[skill]Aura of the Lich[/skill][skill]Spirit Light[/skill]
Spirit light is one of the best heals in the game. The maindown side is if there's no spirit, you sac alot of hp. Aura of the lich though, cuts down the sac massively so no spirit is needed. It makes a good way to help heal the party abit.
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Dec 12, 2007, 09:21 AM // 09:21
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#9
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Jungle Guide
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
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Try [wiki]vampirism[/wiki], it is a sunspear rank skill, so requires no attribute points, but it is still useful as additional damage and self healing.
Also not too hard to maintain, for conditional effects on [skill=text]Spirit Light[/skill], [skill=text]Spirit Transfer[/skill], [skill=text]Mend Body and Soul[/skill] and such.
[skill=text]Life[/skill] also makes for a worthy additional team+minion heal, and is also useful for conditional effects.
If you use fiends, channeling magic is a interesting option, but it requires a 12(+4)-11-6(+3) attribute setup, leaving you less soul reaping to keep your fiends up.
[skill=text]Splinter Weapon[/skill] works nice on fiends as free extra damage, not as much as OoUD, but less hasardous to your health.
[skill=text]Wailing Weapon[/skill] and [skill=text]Warmonger's Weapon[/skill] make interesting defensive skills.
[skill=text]Nightmare Weapon[/skill] does not make a suitable self heal for a MM, but it does boost a single minions damage a little.
To keep the energy to for those fiends with less soul reaping, [skill=text]Essence Strike[/skill] can be wonderful, [skill=text]Spirit Siphon[/skill] is no good, don't use it; it should have been a signet.
As said [skill=text]Shadowsong[/skill] is useful with anything over 5 communing, [skill=text]Brutal Weapon[/skill] is nice for minions, unless you are jagged or have a overeager protective spirit spamming monk hero your minions won't be enchanted, and the damage bonus for the duration is neat if your minnion stays alive that long.
The new [wiki]Sundering Weapon[/wiki] causes cracked armor, which reduces resistance against physical damage, guess which type of damage minions deal
Now lastly we have [skill=text]Signet of Binding[/skill] and [skill=text]Signet of Creation[/skill], guess what those are good for.
You got it, minion Bombing, though the nerf in soul reaping has left them harder to use.
You trigger them and your minions bombs start ticking, for 30 seconds you have the time to cast [skill=text]Death Nova[/skill] on all of them, then they all go up at the same time, which is a lot more punch than the normal 1 by 1 minion bombing approach.
The prob is you are setting off all 10 minions at once and soul reaping only fires 3 times at once. You could gain up to 45 energy at once, but only your jaggeds are usable for after that.
Making a rit bomber a more obvious choice for that setup.
Rits make a excellent choice for a MM secondary, I went for it soon as I got factions. Even before I took my MM to get Fleshy I think.
But a rit secondary also requires the ability to micro manage, which I happen to suck at, I need a way to TAB through minions, the little sh/ts keep moving about, it's f/ing impossible to click them!!!
Last edited by System_Crush; Dec 12, 2007 at 09:27 AM // 09:27..
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Dec 12, 2007, 11:59 AM // 11:59
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#10
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Lion's Arch Merchant
Join Date: Oct 2007
Guild: The Underground PvP Society (PVPS)
Profession: N/Mo
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First of all, Communing won't be much help. Secondly, if you are looking at using two skills from rit, take this:
[skill]spirit light[/skill][skill]life[/skill]
Spirit Light is one of the best self heals in the game, and life is really usefull. The main reason life is usefull is because you can cast it before you enter battle, and it will heal everything after the twenty seconds is up. Even if you've already killed the monsters and are moving on, Life has such a large range that you are unlikely to escape it before it expires.
IMHO, I much prefer these two skills to the typical monk setup with Heal Area. The only disadvantage is that you have to spend the time to cast Life. But it's generally worth it.
It also gives you are free BotM, since you can cast it right before life expires, thus healing yourself and your minions back to health. This is usually done either if it expires miid-battle, or when it expires if you are moving to the next group.
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Dec 12, 2007, 03:26 PM // 15:26
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#11
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Ascalonian Squire
Join Date: Dec 2007
Guild: Pyro
Profession: W/P
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I didn't put the weapon/armor bonuses
Death magic-12
Soul reaping-12
Skills:
Animate Bone minions
Animate shambling horror
Animate bone fiend
Blood of the master
Taste of Death
Death Nova
(what ever the skill is that turns dudes when they die into the guy that causes bleeding)
IT IS A NIGHTFALL/CORE BUILD!!!!!!!!!!
Please tell me if u like it.
Last edited by quadrophenik; Dec 13, 2007 at 01:23 AM // 01:23..
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Dec 12, 2007, 04:06 PM // 16:06
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#12
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Jungle Guide
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
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Quote:
Originally Posted by quadrophenik
Death magic-12
Soul reaping-9
Restoration- everything left
Skills:
Animate Bone minions
feast for the dead (i think its called that)
Animate bone fiend
Blood of the master
Death Nova
Recouperation
Soul Feast
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12-9-9 is pretty much automatically if you have ascended, and I don't like [skill=text]Recuperation[/skill] at 9, at 12 it might have a purpose, but there's better things to spend your energy on in a team, solo it helps you keep new minions alive, because solo you don't want to spam BoTM as much if you are aggro-ed.
I guess [skill=text]soul feast[/skill] is reasonable, I don't like it though I prefer to keep all the corpses for minions, especially if you are taking [skill=text]Feast for the Dead[/skill] to use on [skill=text]Animate Bone minions[/skill], who obviously have only been brought long to sacrifice so [skill=text]Taste of Death[/skill] will work much better, getting you 2 emergency heals off 1 corpse, as well as emergency heals even if a necro mob/hero steals all your corpses.
Also I forgot to mention, [skill=text]Vital Weapon[/skill] because I never even considered it, its a good way to increase health, but I never found a situation in which I really wanted to boost someone's health.
Now that I think of it, it might help with HM death chains, where 4 out of 5 mobs will swarm 'the person with the most death penalty'(read: Olias, my SR powered healer)
P.S.
I'd like to hear your motivation on [skill=text]Animate Bone minions[/skill] V.S. [skill=text]Animate Shambling Horror[/skill], because I'm still not sure which is better, they both have advantages and disadvantages.
To make those fancy skill guildwiki links, use [wiki][skill=text][/wiki]name of skill[/ skill] use [wiki][wiki][/wiki] in the same way for skills or newer skills the system has no record of yet, or for non skill stats like an item or mod.
Last edited by System_Crush; Dec 12, 2007 at 04:23 PM // 16:23..
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Dec 12, 2007, 05:23 PM // 17:23
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#13
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Grotto Attendant
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Quote:
Originally Posted by quadrophenik
Okay i want to try this new build
its a N/Rt minion master. Do u like it post comments. also help fill in blank skill slots.
I didn't put the weapon/armor bonuses
Death magic-12
Soul reaping-9
Communing- everything left (i think communing is what affects spirits- if not put it in that
Skills:
Animate Bone minions
Animate shambling horror
Animate bone fiend
Blood of the master
(any random Necro skill ideas are helpful)
( Then in the next two slots two random spirits also ideas will help)
Please tell me if u like it.
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No, I do not like it. Let's try to fix it.
12 Death is not enough. You need 16. (Or did you just leave the runes out?)
9 SR is not enough. 11 is barely enough. (Or did you not include runes?)
Bone minions are weak and wasting space in your army. You have only 10 spaces to fill, so you can't afford to waste them on crappy minions. Ditch them.
Shambling horror spends half its time a s a jagged horror, another sub-par minion that's too weak to deserve a space in your army. It also has a horrific recharge time. Ditch this too. Then replace it with either Bone Horror or Vampiric Horror so you have some melee.
You need a self-heal to pay for your life sacs when the monk is unable or unwilling to. The alternative, letting your whole army collapse because you can't afford to BotM if the monk can't/won't babysit you, is simply unacceptable, so bringing a self-heal is NOT optional. See this thread for self-healing options. You may well find that nothing available through the ritualist secondary is really good enough.
You need an elite. I'd suggest Order of Undeath for doing massive damage. Or, if you insist on sticking with the ritualist secondary, but can't make the ritualist self-heals work, use Aura of the Lich.
You will probably find that you will need energy management. If you do, there's only 2 choices: Masochism or Signet of Lost Souls.
Finally, I hate to rain your your parade, but I really don't think this spirits+minions idea is going to pan out. Without a max ranked spirit attribute, and a high ranked painful bond, and some spawning power (all things you'd find on a rit summoner primary), the spirits just aren't going to add a whole lot. At the same time, they're forcing you into not using a secondary with better self-healing options.
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Dec 13, 2007, 07:25 AM // 07:25
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#14
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Lion's Arch Merchant
Join Date: Oct 2007
Guild: The Underground PvP Society (PVPS)
Profession: N/Mo
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Quote:
Originally Posted by Chthon
Finally, I hate to rain your your parade, but I really don't think this spirits+minions idea is going to pan out.
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It won't. There are only about 2 spirits that have any actual use for a MM, and you will generally only have the time to cast one of them, otherwise you sacrifice mobility and the versatility of being able to reposition or cast BotM. Life is usefull, and maybe Vampirism.
Recuperation is flat out because of the high energy cost and recharge time. You also need really high levels of Resto for it to be worth bringing in the first place. It really shouldn't be used by Rit secondaries. If you really want to use multiple spirits, then just make a Rt/N minion bomber hybrid. They are much better at using spirits and bone minions, which is what the OP seems to want to do.
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