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Old Nov 29, 2007, 04:26 AM // 04:26   #21
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Basically, the strong skills in the Fire Magic line are:

Fireball
Flame Djinn's Haste
Immolate
Liquid Flame
Meteor
Mind Blast
Rodgorts Invocation
Savannah Heat
Searing Flames
Searing Heat
Teinai's Heat

Skills for energy management are:
Glyph of Lesser Energy
Fire Attunement
Glowing Gaze

Useful outside utility skills are (there are more, this is a fairly small list):
Blinding Flash
Freezing Gust
Draw Conditions
Ward Against Melee
Weapon of Warding + Wielder's Boon
Healing Breeze
Mending Touch
Mystic Regeneration
Aegis

Decide on what you want your build to do and tailor it from these skills. Look at how survivable you want it to be in a skirmish (Healing Breeze, Mystic Regen etc.), and how strong you want it to be in a larger team (Aegis, Ward Against Melee). Look at what utility you might want to help your team, blind for antimelee, Freezing Gust for a snare etc. Also, decide what sort of fire skills you want, whether they're Direct Single Target damagers, AoE skills (Either Direct Damage or Damage over Time).

That should allow you to make a competent ele build. Bear in mind that people don't bring ele's for pure damage, as they're outclassed by melee, they're generally more useful for support.

Also, you should really get Nightfall, as others have said it has some of the better ele skills.

Last edited by Robster Lobster; Nov 29, 2007 at 04:30 AM // 04:30..
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Old Nov 29, 2007, 04:41 AM // 04:41   #22
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Quote:
Originally Posted by Marverick
#1. Don't use anything besides minors on a caster.
#2. Dual attunements in PvP = bad
#3. Arcane echo in PvP = bad
#4. Fire magic is the wrong thing if you're looking to kill stuff by yourself. Go play a hammer warrior or E/A earth spiker.
Earth can kill things by itself? I lol'd

Anyway, if you want an ele build for RA or whatever, here you go:
[skill]Elemental Attunement[/skill][skill]Air Attunement[/skill][skill]Mystic Regeneration[/skill][skill]Lightning Orb[/skill][skill]Lightning Hammer[/skill][skill]Gale[/skill][skill]Blinding Flash[/skill][skill]Resurrection Signet[/skill]

Go mash buttons.
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Old Nov 29, 2007, 04:50 AM // 04:50   #23
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Instead of Flame Burst use Flame Djinns Haste
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Old Nov 29, 2007, 04:52 AM // 04:52   #24
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Quote:
Originally Posted by Robster Lobster
Basically, the strong skills in the Fire Magic line are:

Fireball
Flame Djinn's Haste
Immolate
Liquid Flame
Meteor
Mind Blast
Rodgorts Invocation
Savannah Heat
Searing Flames
Searing Heat
Teinai's Heat

Skills for energy management are:
Glyph of Lesser Energy
Fire Attunement
Glowing Gaze

Useful outside utility skills are (there are more, this is a fairly small list):
Blinding Flash
Freezing Gust
Draw Conditions
Ward Against Melee
Weapon of Warding + Wielder's Boon
Healing Breeze
Mending Touch
Mystic Regeneration
Aegis

Decide on what you want your build to do and tailor it from these skills. Look at how survivable you want it to be in a skirmish (Healing Breeze, Mystic Regen etc.), and how strong you want it to be in a larger team (Aegis, Ward Against Melee). Look at what utility you might want to help your team, blind for antimelee, Freezing Gust for a snare etc. Also, decide what sort of fire skills you want, whether they're Direct Single Target damagers, AoE skills (Either Direct Damage or Damage over Time).

That should allow you to make a competent ele build. Bear in mind that people don't bring ele's for pure damage, as they're outclassed by melee, they're generally more useful for support.

Also, you should really get Nightfall, as others have said it has some of the better ele skills.
The thing is, whenever I bring AOE damage dealing spells they're useless because let's say for example I casted Searing Heat on somebody, within 1 or 2 seconds they'd be out of the AOE and so the spell would be worthless. The thing I've noticed about PvP is people run around all over the place so casting a spell that causes AOE dmg such as searing heat or lava font isn't really going to do much good because they won't stay in that area to be damaged by it.

What do you think?
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Old Nov 29, 2007, 04:53 AM // 04:53   #25
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Quote:
Originally Posted by sagilltwins
Instead of Flame Burst use Flame Djinns Haste
I only have Proph & Factions. I guess I'll just stop PvP'ing until I get Nightfall.
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Old Nov 29, 2007, 05:21 AM // 05:21   #26
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Quote:
Originally Posted by Robster Lobster
Basically, the strong skills in the Fire Magic line are:

Fireball
Flame Djinn's Haste
Immolate
Liquid Flame
Meteor
Mind Blast
Rodgorts Invocation
Savannah Heat
Searing Flames
Searing Heat
Teinai's Heat

Skills for energy management are:
Glyph of Lesser Energy
Fire Attunement
Glowing Gaze

Useful outside utility skills are (there are more, this is a fairly small list):
Blinding Flash
Freezing Gust
Draw Conditions
Ward Against Melee
Weapon of Warding + Wielder's Boon
Healing Breeze
Mending Touch
Mystic Regeneration
Aegis

Decide on what you want your build to do and tailor it from these skills. Look at how survivable you want it to be in a skirmish (Healing Breeze, Mystic Regen etc.), and how strong you want it to be in a larger team (Aegis, Ward Against Melee). Look at what utility you might want to help your team, blind for antimelee, Freezing Gust for a snare etc. Also, decide what sort of fire skills you want, whether they're Direct Single Target damagers, AoE skills (Either Direct Damage or Damage over Time).

That should allow you to make a competent ele build. Bear in mind that people don't bring ele's for pure damage, as they're outclassed by melee, they're generally more useful for support.

Also, you should really get Nightfall, as others have said it has some of the better ele skills.
Don't think Searing/Teinai's Heat, Meteor, Aegis (for Arenas) belongs on that list.
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Old Nov 29, 2007, 05:23 AM // 05:23   #27
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Quote:
Originally Posted by Vanchatron
The thing is, whenever I bring AOE damage dealing spells they're useless because let's say for example I casted Searing Heat on somebody, within 1 or 2 seconds they'd be out of the AOE and so the spell would be worthless. The thing I've noticed about PvP is people run around all over the place so casting a spell that causes AOE dmg such as searing heat or lava font isn't really going to do much good because they won't stay in that area to be damaged by it.

What do you think?
Yeah, AoE DoT's aren't too useful. They do become stronger in area's like HA though, where the maps can be more compressed, or people need to stand on altars and such. Also, knockdown skills can be useful for holding people in AoE for their duration. They can also be used on NPC's in GvG matches, since they don't kite.

Quote:
Originally Posted by Vanchatron
I only have Proph & Factions. I guess I'll just stop PvP'ing until I get Nightfall.
There are other builds you can run without Nightfall, like an Axe warrior or a Mesmer (Dom or Illusion). You can also run some monk bars, with slight modifications. Check PvXwiki for some solid bars for the arenas.

Quote:
Originally Posted by LightningHell
Don't think Searing/Teinai's Heat, Meteor, Aegis (for Arenas) belongs on that list.
Yeah, I was making a more general sort of list, for the arenas those aren't very useful. Although I disagree with Meteor, it can still be pretty solid in RA/TA.

Last edited by Robster Lobster; Nov 29, 2007 at 05:26 AM // 05:26..
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Old Nov 29, 2007, 05:44 AM // 05:44   #28
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Fire eles exist in HA where there are 8v8 or 8v8v8 teams in cramped spaces forced to stand at certain areas to achieve objectives. Fire eles do not (or should not) exist in a 4v4 arena with tons of space to spread out and the only limitation of distance being staying within range of your monk's spells. No 'nuker' is going to work in a format with these limitations, you are going to need to change to different elements to be effective.
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Old Nov 30, 2007, 08:21 AM // 08:21   #29
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Aegis isn't good for arenas.

Meteor and Searing Heat/duplicate aren't good in PvP.

Fire can be good for arenas (Mind Blast). But that's pretty much it.
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Old Nov 30, 2007, 10:26 AM // 10:26   #30
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Quote:
Originally Posted by LightningHell
Searing Heat/duplicate aren't good in PvP.
Can be used as a cheap way to clear spirit spammers
But agreed, AoEDoT are just bad ..
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Old Nov 30, 2007, 10:28 AM // 10:28   #31
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Hey guys thanks a lot. I've decided to buy some new armor, skills & a weapon specifically for PvP. I'm gonna use air magic for PvP and fire magic for PvE.
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Old Dec 05, 2007, 07:49 PM // 19:49   #32
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I don't see why you don't use Aura of Restoration. About 80 health per Rodgort's Invocation, 35 per Immolation. You don't need Fireball or Flame Burst especially if you have Arcane Echo.

You should be going Air support (<-------- Nasty) if you want PvP.

I also highly suggest getting NF so you can go Dervish second class to get a level 8 Mystic Regen.

Do know that enchant removal is common.
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Old Dec 05, 2007, 08:03 PM // 20:03   #33
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Quote:
Originally Posted by MasterSasori
I don't see why you don't use Aura of Restoration.
Because its useless? Any type of concentrated damage will easily overpower it. Wasting a skill slot on a skill so worthless is not something that should be done in pvp. You are better off bringing blind or gale or snares or something that could acctually help your team win
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Old Dec 05, 2007, 08:11 PM // 20:11   #34
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Quote:
Originally Posted by MasterSasori
I don't see why you don't use Aura of Restoration.
If you are taking damage, then you are running like a good little squishy. If you are running, you are not casting. If you are not casting, aura is useless.
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Old Dec 05, 2007, 09:57 PM // 21:57   #35
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If you are spamming RA with a mindblaster or Rodgorts spam as well it is pretty good at keeping you alive in the dmg race. The self heal offsets enough dmg for me to take out most players who deal dmg. Also I have found running in RA does little more than waste some time espicially if you are an ele. With so much anti kiting out there you aren't going to live very long while trying to kite. I use aura mostly for cover enchant espicially if I am dual attuning in RA.
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Old Dec 06, 2007, 10:04 PM // 22:04   #36
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if you can deal with not having rez then replace it with fire storm.
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Old Dec 06, 2007, 10:47 PM // 22:47   #37
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Quote:
Originally Posted by Sir Pandra Pierva
I use aura mostly for cover enchant espicially if I am dual attuning in RA.
Mystic regeneration is a vastly superior cover enchantment for mind blasters and dual attuned guys.
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Old Dec 08, 2007, 06:51 PM // 18:51   #38
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Quote:
Originally Posted by warcrap
if you can deal with not having rez then replace it with fire storm.
Ok no firestorm just sucks. It really sucks at pvp and higher lvl pve.

To pervious poster about mystic regen I see why people use it, but still any bit of degen stops it all together plus you have to spec into it, I dont like doing that even though it is only 8 still. Just a personal thing and plus I have killed more eles using that with a dual attune build while I am using my Aura Mind blast build. The burning stops the regen almost all together and then it is pretty much useless at that point.
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Old Dec 09, 2007, 11:16 PM // 23:16   #39
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Quote:
Originally Posted by ax mastery
Because its useless? Any type of concentrated damage will easily overpower it. Wasting a skill slot on a skill so worthless is not something that should be done in pvp. You are better off bringing blind or gale or snares or something that could acctually help your team win
Concentrated damage, especially a spike can easily do an Elementalist in no matter what heal spell it uses.

It should also be clarified what type of PvP the author of this thread is referring to.

I wouldn't bring Aura to GvG but find it useful in something like AB.
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Old Dec 10, 2007, 02:04 AM // 02:04   #40
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Quote:
Originally Posted by Sir Pandra Pierva
To pervious poster about mystic regen I see why people use it, but still any bit of degen stops it all together plus you have to spec into it, I dont like doing that even though it is only 8 still. Just a personal thing and plus I have killed more eles using that with a dual attune build while I am using my Aura Mind blast build. The burning stops the regen almost all together and then it is pretty much useless at that point.
Degen does the same amount of damage whether you are using regen-based heals or spot heals. Granted, this isn't true if someone stacks over -10 degen on you, but that's rare enough that it just doesn't matter. The weak point of regen is that a decent player can spike you fast enough to make it not matter. However, aura has significantly worse defense vs spikes, so you go with what you've got.
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