Aug 08, 2006, 06:26 AM // 06:26
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#1
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Ascalonian Squire
Join Date: Aug 2005
Guild: Teh masters
Profession: N/
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throwing some versions of BiP/OoP builds out there
Okay, well, my necro, captain roflcopter, has been experimenting with BiP/OoP builds. I've come up with a 285 HP build, a 105 HP build, and a 55HP build, which can be swcthed between depending on conditions. I'm throwing them out there as starting points for those who are looking to go orders for tombs, but have no reference point. I have tested these out in varios areas (THK among them) and they work fairly well, especially the 55 version if you have a lot of casters in the party.
Attributes...
285 health (3 sup runes and 1 minor vigor0
54 energy (+12 energy 20/20 idol and totem axe along with +energy armor)
16 blood
12 soul reaping
9 healing
Spare points can go in area of third sup rune for either enfeebling blood or consume corpse.
Skills...
Blood is Power {E}
Order of Pain
blood renewal
Well of blood (this is situational)
Heal area or faction's equivalent
mending (must be on you at ALL times, unless you desperately need a quick energy boost)
Life syphon
Rebirth
Usage...
-when you get into area, start off by castng mending on yourself, the extra 3 pips help a load.
-stay as far back as possible, making sure you can quickly BiP a caster in need, Well corpses, but not draw aggro.
-You may want to establish if anyone needs constant BiP (like boon heal monks or elementalists specifically designed to abuse BiP).
-your priority is going to be order of pain, so start by doing, blood renweal, then order of pain, then BiP the targets established in previous step.
-You want to keep order on as much as possible, and since BiP lasts 12 seconds (with totem axe), you should not have trouble keeping that on assigned people.
-if you need an extra boost in heal, don't be afraid to heal area.
-if it seems party is taking lots of damage, get in range and use well of blood, it'll take a lot of stress off of monks.
-you can adjust to your needs, like if you have a load of casters who need BiP, you become a literal battery, so BiP now becomes priority.
-This build takes practice ot get used to, as you want to draw as little aggro as possible, but still be in range to BiP and Well.
-You WILL accidentally kill yourself when startng to use this build.
Well of blood...
Okay, if you take well of blood, you must first fulfill this requirement.
-No MM's in group, or there are plenty of corpses to go around.
If that is flfilled, yo must fulfill one of these.
-3+ meelee ranged people
-most enemies are meelee range
-your monk sucks
-Your tank give your monk the aggro
-You'rin a PuG with maybe one or two other guild mates (the above two fall under ths as well)
If you odn't wanna bring Well of blood, you can try enfeebling blood, to mass weaken a wave of mobs so it's easier ot keep yourself alivew with low hp. Another alternative is consume corpse, whch gives yo a bti more energy per dead person, but still takes MM's bodies.
This build works, and well, I've gotten a lot of compliments on ths build, and, now that 'm getting used to it, it's a lot easier to run. You just ened to find a comfortable rythm, and get used to calls for energy, they happen a lot in some groups.
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N/Mo 105/55 energizer
Okay, now this build uses both Blood is Power and order of pain to energize your entire group by keeping the casters topped off while at the same time maintaining order of pain to keep the physical attackers doing a load of damage more. Now, with the ridiculously low HP, and massive regen, the sac costs become a load easier to manage, meaning that you can keep the casters topped off at all times if you’ve gotten used to timings and how long spells take to cast, etc. I personally would suggest playing the version with 285 HP first, because you get used to staying in the back, drawing as little agro as possible, and the timings of things. This build gives you more freedom, but makes you a lot more fragile. Also, with this version, I suggest using the hotkeys for spells because you’re going to have to switch between all your group members in a constant cycle, including placing PS on yourself. Since using your mouse would make the time cast between spells longer, and your HP is low enough to do 2-3 successive casts of BiP, the hotkeys are your best option. Place the first four skills on your skill bar in places they are easy to reach with your fingers, that you can keep them on at all times. Also, it helps to hold the left and right mouse buttons down at the same time to run instead of using WASD.
Point allocation:
Blood: 12 +1 +3
Soul reaping: 9 + 3
Healing Prayers: 8
Protection prayers: 5
Basic Skills list for both…
Blood is Power
Order of Pain
Blood renewal
Protective spirit
Mending (must be on at ALL times)
Well of Blood
Heal Area (for 105, no replacement for 55 atm)
Rebirth (You’re actually probably gonna be the one most likely to survive if the rest of the group wipes)
Equipment:
For 105: +Energy armor with 5 sup runes and no hp enhancement, Totem axe, 20/20 max blood offhand that can be obtained from a trader.
For 55: +Energy armor with 5 sup runes and no hp enhancement, Totem axe, and -50hp offhand gotten from cities of ascalon quest.
Usages:
55 is more oriented towards maintaining BiP in a constant barrage of the skill, along with PS, due to lower energy and health. Whereas the 105 is more oriented towards maintaining both order of pain and BiP, but does not have the ability to keep BiP up even close to as well as the 55. Make the call as to which one to take, but if there are gonna be plenty of bodies, take the 55 unless enemies are coming from all sides.
-First, ask if anyone needs an energy boost the whole time, and for people to call if low on energy.
-First thing you do when you map into an area is cast mending on yourself; your soul reaping will give you enough energy.
-When you get into battle, stay back, and cast blood renewal, which should be on you constantly during battle.
-If you’re 55, keep up protective spirit as well, if you’re 105, only use if you get too close to the battle.
-Keep BiP on those who need it, and maintain order of pain at all times, if 55, order is second in priority to BiP.
-Use Well of Blood periodically to help out the monk, and if there’s a corpse near you, you can just sit in there and not worry about blood renewal actually.
-Stay as far away from enemies who can kill your enchants, still try to BiP those who need it, and maintain order, just be more careful.
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Feedback would be great.
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Aug 08, 2006, 06:34 AM // 06:34
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#2
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Forge Runner
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
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All right, a nice battery build, kudos
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Aug 08, 2006, 11:55 AM // 11:55
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#3
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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I've never understood why you can't just get a monk to bring a +4 mending for you. Its not exactly gonna dent there energy supply with a BiP around.
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Aug 08, 2006, 12:49 PM // 12:49
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#4
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The Greatest
Join Date: Feb 2006
Profession: W/
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BiP/OoP works well in Urgoz. You'll always be in the back, so theres a little chance you'll get attacked.
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Aug 09, 2006, 05:40 AM // 05:40
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#5
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Ohio
Guild: Fabric of Existence [ohGr]
Profession: N/Mo
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55 BiP works great, as does 55 Orders.
For the heal area bit, which you said you don't have a replacement for currently in a 55 build, how about good 'ol healing breeze? If you get into trouble (blood renewal is interupted, mending gets stripped), it's always nice to have on hand.
Great builds! =D Finally, battery necros get some respect.
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Aug 10, 2006, 04:00 PM // 16:00
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#6
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Ascalonian Squire
Join Date: Aug 2005
Guild: Teh masters
Profession: N/
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Evilsod, the reason i don't ask the monk to take Mending is because I want them to have their normal full skill bar. If a monk does have mending with them, I wouldn't mind asking them to maintain mending on me at all because it's in their normal skill bar.
Thanks for the compliments on the build, and I used HB for the 55 version, saved my life when I got nailed by conjue phantasm and the elementalist was spam calling their energy, so I had to nail him with BiP or he wouldn't shut up.
Last edited by Mystic_Karnas; Aug 10, 2006 at 04:07 PM // 16:07..
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Aug 12, 2006, 05:41 PM // 17:41
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#7
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Ascalonian Squire
Join Date: Aug 2005
Guild: Teh masters
Profession: N/
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FoW Battery
Here's a BiP build I've been running in FoW lately with great success, it's a purelybattery build and works for the echo nukers really well, and you can keep all the monks topped off so they can bring a different elite aside from mantra of recall. It's safe to run down there and has insurance against shatter enchantment, accidental aggro, life transfer/SS, and still keeps the energy flowing.
Blood is Power {E}
Protective spirit
Blood renewal
Hex removal
Healing breeze
Well of Blood
Mending
Rebirth
I use the same attributes as 105 BiP/OoP, same equipment, and same health.
Okay, now, basically, you're gonna want to keep mending on yourself at all times as usual. With your low HP, you can cycle through 4-5 casters and keep them BiP'd up constantly. For you, instead of using BiP, when it comes to your name, use protective spirit, it's close to BiP so you can use hotkeys for this. Now, here are where the other spell come in, You'll be facing enemies with some lethal hexs, especially SS and Life transfer, hence why you bring some sort of hex removal for yourself only. Spiteful Spirit screws you over horribley, and makes you fairly unfunctional. Life Transfer + Life Siphon will negate your health regen, so either pwn said hex, or slap healing breeze on youself if hex removal is charging. Well of Blood is there for insurance, if your party is taking heavy damage, and BiPing the monks is not enough, run in, stick a WoB in there, and run back. you'll be surprise as to how much those wells help. If you see mesmers in the area, what you wanna do is have PS THEN blood renweal on you, and toss in HB if there are too many memers (like when you come up against a million floaty thingies). The reason being shatter enchant kills only the most recent enchantment put on, so it'll hit blood renweal or HB, and you'll take 10 damage. Rebirth is for obvoiusly rezzing because I tend to be one of the 2-3 people surviving after getting completely anihilated due to so many ways to protect yourself.
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Dec 10, 2007, 01:00 PM // 13:00
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#8
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Jungle Guide
Join Date: Nov 2005
Guild: The Imperial Guards of Istan [TIGI]
Profession: N/
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Since 55 necro is already discussed here I think I would add my 55 solo nec build. You dont need to change much to turn the 55 bip/order into a powerful solofarmer.
N/mo
Blood 12+4
Death 0+3
Soulreaping 3+3
Curses 0+3
Healing Prayers 9
Protection Prayers 9
Skills:
Protective Spirit, healing breeze,blood renewal, wallows bite (or another skill to quick and cheap do 55+ dmg), Spoil Victor, Balthazat's spirit, mending,Essence Bond
Note that once the enemy has below 55 hp the spoil victor wont do any more damage, so you need the bite to finish him off. Luckily a great deal are so kind to have between 55 and 105 hp while they do their last attack, so they drop dead without any further effort from your side^^
Equipment : Armor with 5 sup necro runes and 5 radiant insignias. + totem axe and -50hp cesta.
So far I have successfully have tested it on (all in hardmode):
Hulking Stone eles in old ascalon
Trolls outside Droknars
Hydras outside Augury
Yetis in Mount Quinkai outside aspenwood gate (luxon)
Exuro Flatus Titan boss in Domain of Secrets
Djinns in Hidden City of Adashim
You can in theory also do the uw aatxes with it, but I tend to get my enchants removed by these popups before i can react and then *splat* *game over*
It takes some use to learn when to cast the Protective spirit, selfheal and spoil victor as you will need a tight energy management. If you are not able to cast while under attack you are dead on the spot. Always regen to 25+ energy before entering battle. You might want to dismiss the enchantments to fully regen and then cast again since you have only 1 energy regen with all 3 of them on.
If you die which happens regularly you will respawn with only 1hp and that wont do for a fight. You will need to increase your max hp by taking off items giving negative hp. You can have a focus with -20 hp to replace the -50 cesta. I also have sup blood on both headgear and boots, and if I die twice I can take off boots. Aim to have between 20 and 55 hp always. Since you are solo you work off dp real fast, so when you HP goes above 55, requip the items you took off.
It works great against most melee and ele monsters, and also some others.
Its pretty useless against most monks, enchantment removing foes, necro touchers and things that disrupt and knockdown too much.
This is a nice way of farming, giving many piles of ~100g to pick up. items merchable for ~100g, and occational goldies, materials, tomes and greenies from some bosses. Good income source if you need cash for that expensive sword, armor, pet or whatever
However if you plan to attach a illegal bot program to do the work for you I wish you to get stuck in eternal hell with a prince rurik aggroing all the enemies on you...
Last edited by Raven Wing; Dec 10, 2007 at 01:41 PM // 13:41..
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Dec 10, 2007, 01:50 PM // 13:50
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#9
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Jungle Guide
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
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Quote:
Originally Posted by Raven Wing
So far I have successfully have tested it on (all in hardmode):
Djinns in Hidden City of Adashim
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Interesting, I've been looking for a way to solo farm those buggers.
I found that with the ruby ones dealing burning a lot and the diamond using deep wound, you are f/ed with both health regen and direct healing.
But I suppose with [skill=text]Mending[/skill], [skill=text]Healing Breeze[/skill] and [skill=text]Blood Renewal[/skill] you'd have enough regen to survive them.
Now I should kick myself for salvaging my 55hp armor set, because I needed the runes for a EoTN 330 set(had no more money left for new runes).
Last edited by System_Crush; Dec 10, 2007 at 01:57 PM // 13:57..
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