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Old Jan 22, 2008, 11:25 AM // 11:25   #21
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Quote:
Originally Posted by dasullybear
Waiting on my testers (only have 1 atm)

Ill work on some though as soon as I get rid of this headache from staring at this screen for an hour
Just spotted this. Assuming you meant me, getting right on it
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Old Jan 22, 2008, 11:27 AM // 11:27   #22
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If ur going to do this in NM how's about a running skill?
to get past groups with a monk in em or past the first group so they don't agro to rastagin?
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Old Jan 22, 2008, 11:45 AM // 11:45   #23
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So I have an issue, and it's confusing me. I'm experienced with terratanking and watching timings but...how the HELL do I time these right? Whatever I try, I end up with either no Stoneflesh Aura or no Obsidian Flesh for long enough to kill me, since it means I haven't had chance to cast prot spirit/soa, or my prot has been removed.

I need to go try this somewhere outside the FoW >.>

Edit: Got it, I think. Although someone phoned when I was busy dodging mobs to get down to the beach, and I died :/
Works nicely I take Intensity (Glyph of Elemental Power would work also) to boost Sliver's damage.

Last edited by MrSlayer; Jan 22, 2008 at 12:11 PM // 12:11..
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Old Jan 22, 2008, 03:41 PM // 15:41   #24
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Quote:
Originally Posted by =DNC=Trucker
Finish Him! or shell shock - cracked armor and sliver armor is like peanut butter and jelly (especially against pesky W or R)
Since the monks should only have 60 armor, Finish Him! won't be effective in taking them out specifically, which is what I was going for.
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Old Jan 22, 2008, 04:35 PM // 16:35   #25
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You know, the forest can be done with just a simple spell - Stone Striker, it negates Iron Mist, and renders you invincible.
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Old Jan 22, 2008, 05:57 PM // 17:57   #26
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So many fantastic ideas ideas so far!

Ill update & Edit the first post when I get home


& btw I wasnt reffering to you slayer
Someone said he was testing, I whispered you a bunch ingame but got no reply
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Old Jan 22, 2008, 07:51 PM // 19:51   #27
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I knew the obo flesh + sliver was the build.
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Old Jan 22, 2008, 09:33 PM // 21:33   #28
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Quote:
Originally Posted by Archaic
You know, the forest can be done with just a simple spell - Stone Striker, it negates Iron Mist, and renders you invincible.
Doesnt Stone Striker only work with Mantra of Earth?
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Old Jan 22, 2008, 11:05 PM // 23:05   #29
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Quote:
Originally Posted by dasullybear
1: only KD's require 10 adrenaline to use, theres only a few of npcs that have said KD, the other kd's require blocking, but you wont be using it against them (most likely) and if you do you can cast enchants ahead of time

2: Interupts are light, and the interupts that there are are in concentrated, avoidable areas

3: outdamaging the heals is what we're trying to work on right now
1: Have you ever fought against Abyssals? Everyone of their attacks are knockdowns whether or not they use skills. They are located around the Temple of courage and the Forgemaster so those two places are out of the question.

2: Have you ever been to the cave by the beach? you fight spiders in minimum groups of 3 which have savage shot. Not only that but there are certain skills you have that if interrupted pretty much means death (Prot Spirit, Stoneflesh, ocasionally Obsidian Flesh) This pretty much takes out the forest of wailing lords and beach cave.

3: I think you could try technobabble although I'm not sure of the recharge time on it and if you can keep it up indefinately.
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Old Jan 22, 2008, 11:56 PM // 23:56   #30
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Quote:
Originally Posted by tuna-fish_sushi
1: Have you ever fought against Abyssals? Everyone of their attacks are knockdowns whether or not they use skills. They are located around the Temple of courage and the Forgemaster so those two places are out of the question.

2: Have you ever been to the cave by the beach? you fight spiders in minimum groups of 3 which have savage shot. Not only that but there are certain skills you have that if interrupted pretty much means death (Prot Spirit, Stoneflesh, ocasionally Obsidian Flesh) This pretty much takes out the forest of wailing lords and beach cave.

3: I think you could try technobabble although I'm not sure of the recharge time on it and if you can keep it up indefinately.
Lol, just continue the 1...2...3 thing

1: I was just in FoW, and the abyssals werent knocking me down at all :/ bug? IDK

2: if stone gets interupted simply recast, since it recharges instantly, just go to recast immediatly; also use balth spirit as a decoy.

3: tis what I was thinking

Last edited by dasullybear; Jan 23, 2008 at 01:11 AM // 01:11..
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Old Jan 23, 2008, 12:00 AM // 00:00   #31
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abyssals KD unless you have an anti-KD, end of story
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Old Jan 23, 2008, 01:12 AM // 01:12   #32
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Quote:
Originally Posted by Mr Emu
abyssals KD unless you have an anti-KD, end of story
Eh,
"Bug? IDK"
Is still the best way to answer a question
(sarcasm)
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Old Jan 23, 2008, 01:59 AM // 01:59   #33
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Quote:
Originally Posted by Zodiak
Doesnt Stone Striker only work with Mantra of Earth?
the spirit shepards use [skill]Iron Mist[/skill] on you.. as SStriker converts all dmg to earth ..... MoE is just needed to further reduce dmg and gain energy..

Quote:
Originally Posted by dasullybear
1: I was just in FoW, and the abyssals werent knocking me down at all :/ bug? IDK

2: if stone gets interupted simply recast, since it recharges instantly, just go to recast immediatly; also use balth spirit as a decoy.
we're talking 'bout GuildWars, right? did i miss the update where interupted skills get reloaded instantly? [/sarcasm]

as someone posted before: screenshots?

btw.. a GUIDE looks something like this http://www.guildwarsguru.com/forum/s...php?t=10215169 .. your OP is IMHO just a bunch of semi-finished builds.. (yeah, i understand, that you HAD to start a thread with "guide" in the title as your other attention-craving thread got closed (for a good reason))..

Last edited by vespertine; Jan 23, 2008 at 02:14 AM // 02:14..
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Old Jan 23, 2008, 02:06 AM // 02:06   #34
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http://www.youtube.com/watch?v=b1WWp...eature=related
Here's a video of the 2nd version, I used it before.
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Old Jan 23, 2008, 04:20 AM // 04:20   #35
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Quote:
Originally Posted by vespertine
the spirit shepards use [skill]Iron Mist[/skill] on you.. as SStriker converts all dmg to earth ..... MoE is just needed to further reduce dmg and gain energy..



we're talking 'bout GuildWars, right? did i miss the update where interupted skills get reloaded instantly? [/sarcasm]

as someone posted before: screenshots?

btw.. a GUIDE looks something like this http://www.guildwarsguru.com/forum/s...php?t=10215169 .. your OP is IMHO just a bunch of semi-finished builds.. (yeah, i understand, that you HAD to start a thread with "guide" in the title as your other attention-craving thread got closed (for a good reason))..
Ah yes, my bad-
Long day, guess I was mixing recharge up with aftercast.
So yes, the cave will be alot more of a problem than I had thought. But the N/Mo 55's tactic for stopping enchant strip? A well timed cover enchant and you know what? It works, so I dont see how a little clever thinking and concentration cant help significiantly here.

Also-the other thread hasnt been closed, although ive asked for it to be.

I also dont see much difference between that guide and this one, other than different formating, and that I havent taken the liberty of typing out a complete and full step-by-step guide (mainly because the lack of testing and requests not to).

Last edited by dasullybear; Jan 23, 2008 at 04:30 AM // 04:30..
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Old Jan 23, 2008, 05:44 AM // 05:44   #36
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Can you explain to me why we need the SoA/SH?
I know I need it so i dont doubt that...i already died because for some reason even though stoneflesh was up it didnt actually reduce the damage

I need some help understanding its mechanics i guess..
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Old Jan 23, 2008, 11:42 AM // 11:42   #37
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Quote:
Originally Posted by dasullybear
But the N/Mo 55's tactic for stopping enchant strip? A well timed cover enchant and you know what? It works, so I dont see how a little clever thinking and concentration cant help significiantly here.

I also dont see much difference between that guide and this one, other than different formating, and that I havent taken the liberty of typing out a complete and full step-by-step guide (mainly because the lack of testing and requests not to).
who talks about enchant-stripping?! KDs and interupts are the issue...

a step-by-step section is the heart of every guide..


btw: screenshots?
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Old Jan 23, 2008, 07:50 PM // 19:50   #38
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Quote:
Originally Posted by Dark Tykane
Can you explain to me why we need the SoA/SH?
I know I need it so i dont doubt that...i already died because for some reason even though stoneflesh was up it didnt actually reduce the damage

I need some help understanding its mechanics i guess..
Yea np:

You know how 55 monks swap between sheilding hands and SoA for 0 dmg? This is the same kinda idea except using stoneflesh.

The probem is, unlike SoA, the casting order matters with stoneflesh, you must always cast PS before stoneflesh;

We want: (example: taking 100dmg/hit, max 55 hp) 100 dmg, reduce to 10% = 5dmg, 5dmg -33 = 0 dmg taken.

What happens when PS isnt cast before stoneflesh: (same example) 100dmg -33 = 77dmg, 77dmg reduce to 10% = 5dmg

So you dont necessarily HAVE to cast PS before stoneflesh, as long is it is before (to the left of) stoneflesh on your list of enchantments/effects/whatevers (unfortunately the only way to do this is cast PS first)

The problem is when the 2 enchantments start to wear out, (the order in which the enchants take effect is from left to right) so PS has to be to the left of stoneflesh, so you have to picture this: as ps and stone are running out, you go to recast ps (because ps must always be cast first) but after it is cast, it moves to the RIGHT of the current stoneflesh that is almost run out, so while you're going to refresh stoneflesh, what I explained up there is happening (taking dmg = to 10% of your max hp)

This is where SoA/SH comes in play, SoA always takes its affects after PS, no matter what the order, so you can simply cast it ahead of time and let it protect you while you recast, SH however still works like stoneflesh, but it still works because it has a 1/4 cast time.

Last edited by dasullybear; Jan 23, 2008 at 07:52 PM // 19:52..
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Old Jan 23, 2008, 07:55 PM // 19:55   #39
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Quote:
Originally Posted by vespertine
who talks about enchant-stripping?! KDs and interupts are the issue...

a step-by-step section is the heart of every guide..


btw: screenshots?
Of course enchant-stripping isnt a problem for this, but what im saying is its a problem for 55 necros, yet they overcome it without a rock-solid defense against it, im saying the same concept could apply to this build when dealing with KD's and interupts, you dont necessarily need to deal w/ all the problems with skills only. Ever wonder why the top gvg guilds use mainly the same builds, yet rank 5000 guild use the same build and get nowhere? because its how they play it, not the skills they use...

thats opinion

Last edited by dasullybear; Jan 23, 2008 at 07:59 PM // 19:59..
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Old Jan 24, 2008, 02:33 AM // 02:33   #40
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>.< I dont have Glyph of Swiftness(No GW:EN), Any idea what could replace it?
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