Mind Blast
Immolate / Rodgorts Invocation / Fireball / Liquid Flame (Pick around 2-3)
Blinding Flash / Ward against Melee
Gale (If speccing in Air)
Mystic Regeneration
Something like that I guess. Add whatever skills look helpful in the situation ahead. I imagine you'll be wanting a build for relatively low-end PvP, so in AB's take Flame Djinn's Haste or if you hate the aftercast spec air and take Storm Djinn's Haste.
In PvE you can mix and match a bit seeing how it's generally a more forgiving environment. PvE Only skills as well as AoE are generally solid choices. Pick skills that you belive will be beneficial (Alchemical Acid when up against Destroyers etc), for the most part this should just be common sense.
Spec primarily into fire, get it sitting at around 14-15. Seeing how you want to make use of your secondary the best skill to use would be Mystic Regeneration, which requires 8 spec in Earth Prayers. Because of this it really limits what you can branch out to, so either put some points into Earth for Wards or Air for Blind, but not both, as I'd imagine that would be stretching your attributes far too thin.
Try to cast Mindblast every other cast to keep your energy high. Make sure to have a high energy set ready incase you get into a mess and can't get Mindblast triggering, in which case you should swap to your hgh-energy set to cast Mindblast then swap back immediately. Don't spam skills on recharge with the possible exception of Mindblast. Casting a B.Flash every 4 seconds will run your energy down fast. Save skills like this for hard-hitting warrior bosses or sin spikes in PvP. Also save expensive DD's like Rodgorts for clumped up groups. Against single targets just Mind Blast and Immolate/Fireball them. When you can hit 2-3 enemies, Rodgorts Invocation becomes more effective.
Last edited by xDusT II; Dec 10, 2007 at 08:23 AM // 08:23..
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