Jan 17, 2008, 11:03 PM // 23:03
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#1
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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might be in the wrong place but..
and forgive me if it is, but Jesus do i love sight beyond sight. i loved it before, and i love it even more now that it's been buffed. DPS+SBS+warrior bar of choice=<3.
comments on viability of SBS in competitive play?
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Jan 17, 2008, 11:23 PM // 23:23
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#2
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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It's certainly decent, with an enchants sword on switch you can keep it up all the time, or roundabouts.
However, you've gotta be fairly confident that you actually need specific lind protection, otherwise I'd still probably stick to the greater versatility of Mending Touch or just let my backline deal with it.
Though, as this is indeed the PvE forum.... Shards of Orr = even more pwnd
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Jan 18, 2008, 02:59 PM // 14:59
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#3
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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Blind doesn't matter in Shards of Orr, neither does your class. Everyone brings AoE holy like Light of Deldrimor and fast-recharge stuff like Glyph of Renewal and lawl all the way to the chest. The dungeon is an utter joke even in hard mode.
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Jan 18, 2008, 04:23 PM // 16:23
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#4
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Krytan Explorer
Join Date: Nov 2006
Location: Paris, France
Guild: We eat pancakes [Yumy]
Profession: Me/
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Quote:
Originally Posted by Burst Cancel
Blind doesn't matter in Shards of Orr, neither does your class. Everyone brings AoE holy like Light of Deldrimor and fast-recharge stuff like Glyph of Renewal and lawl all the way to the chest. The dungeon is an utter joke even in hard mode.
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Sure but sometimes you're stuck with heroes and henchies, then blind matters.
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Jan 18, 2008, 04:55 PM // 16:55
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#5
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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Bring 3 smiters, Light of Deldrimor, Glyph of Renewal, hench monks. By the time the first volley goes off, I highly doubt there will be anyone left to blind you.
This is also ignoring the fact that you only ever have to fight about half of the enemies you see. Shards is kind of curious in that the spawns are tightly clustered by default, and the corridors and rooms are very wide, allowing you to run by most of the groups.
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Jan 18, 2008, 07:57 PM // 19:57
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#6
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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I'd say the layers of defense a warrior has to swing through is more of an issue nowadays than blind competitive wise.
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Jan 18, 2008, 10:38 PM // 22:38
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#7
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Academy Page
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Quote:
Originally Posted by Racthoh
I'd say the layers of defense a warrior has to swing through is more of an issue nowadays than blind competitive wise.
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QFT. Unless of course you're planning on making a return visit to Kryta province, where groups of 3-4 Undead Sorcerors welcome you with their 1/4 sec Blinding Flashes. (*mumble* Tyrian Guardian so not worth the stress)
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Jan 18, 2008, 11:10 PM // 23:10
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#8
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Forge Runner
Join Date: Jun 2005
Profession: W/
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blind reduction rune + blind reduction shield usually does the job fine in PvP. Besides, enchantments can be stripped...
in PvE, i guess it could have it's uses in blindspam zones, but not many of those around ...
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Jan 19, 2008, 04:14 PM // 16:14
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#9
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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[skill]Warrior's Cunning[/skill]
Now this skill is so in need of a buff, nothing extreme, but the recharge either has to drop (20-30seconds seams balanced) or should scale with Strength.
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Jan 19, 2008, 04:43 PM // 16:43
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#10
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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Quote:
Originally Posted by Crom The Pale
[skill]Warrior's Cunning[/skill]
Now this skill is so in need of a buff, nothing extreme, but the recharge either has to drop (20-30seconds seams balanced) or should scale with Strength.
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I think that skill could use a 30 second recharge, to make it on par with the dervish/sin counterparts.
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Jan 19, 2008, 05:50 PM // 17:50
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#11
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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amen about WC. 5..10..11 seconds (skill) 45 second recharge.
imo, really balanced, and a lot more fair to us swinging the metal.
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Jan 22, 2008, 05:02 PM // 17:02
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#12
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Frost Gate Guardian
Join Date: Oct 2006
Guild: Prophets of Dhuum[wii]
Profession: W/
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Wow - did this thread get hijacked -
To original Ops 5 seconds of not getting blinded for 10 NRG (and then skill downtime QQ) = not great in a warrior bar -
Go /R secondary and take the purification signet instead - cost no NRG, it recharges every 3 seconds and gets rid of poison and disease at the same time - its so gg ood its almost cheating.. FTW dont forget to put FGJ D/Slash and Save Yourselves (rank 3 or more) and you is INVINCIBLE muahahaha
LOL
And no this isnt the right place take yewr filfy ritewlist skills inta da ritewlist forum (joke ^^)
oops edit - competitive play???? Take D/Slash FGJ and WY instead....
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Jan 22, 2008, 05:07 PM // 17:07
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#13
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Desert Nomad
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Quote:
Originally Posted by BSSuperman
Wow - did this thread get hijacked -
To original Ops 5 seconds of not getting blinded for 10 NRG (and then skill downtime QQ) = not great in a warrior bar -
Go /R secondary and take the purification signet instead - cost no NRG, it recharges every 3 seconds and gets rid of poison and disease at the same time - its so gg ood its almost cheating.. FTW dont forget to put FGJ D/Slash and Save Yourselves (rank 3 or more) and you is INVINCIBLE muahahaha
LOL
And no this isnt the right place take yewr filfy ritewlist skills inta da ritewlist forum (joke ^^)
oops edit - competitive play???? Take D/Slash FGJ and WY instead....
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12 sec (+ enchanting mod = 14 secs) immunity to blind is good ..
oh and it's 5 energy btw
and antidote signet is bad
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Jan 22, 2008, 05:31 PM // 17:31
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#14
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Ascalonian Squire
Join Date: Oct 2007
Location: Atlanta, Georgia, USA
Profession: W/R
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Quote:
Originally Posted by Pyro maniac
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and antidote signet is bad
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I’m curious why you feel that way?
Personally, I'm a big fan of Antidote Signet. Blindness used to be my Warrior’s major weakness, and a 0 energy + quick recharge solution was a fairly straight forward way around the problem!
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Jan 22, 2008, 07:27 PM // 19:27
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#15
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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i'd take remedy sig before i took antidote... and purge before remedy... and mending touch before it all...
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Jan 23, 2008, 04:52 PM // 16:52
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#16
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Wilds Pathfinder
Join Date: Feb 2006
Guild: TW
Profession: W/
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Antidote Signet may remove Blind consistently but it won't remove anything else. Also, /R offers little/nothing to warriors.
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Jan 23, 2008, 09:26 PM // 21:26
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#17
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Quote:
Originally Posted by Teutonic Paladin
Antidote Signet may remove Blind consistently but it won't remove anything else. Also, /R offers little/nothing to warriors.
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I have to dissagree, there are a number of good war/ranger builds.
I would even go so far as to say there are more skills from the ranger line that a war could use than from the monk line so many enjoy.
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Jan 24, 2008, 02:10 AM // 02:10
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#18
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Wilds Pathfinder
Join Date: Feb 2006
Guild: TW
Profession: W/
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Quote:
Originally Posted by Crom The Pale
I have to dissagree, there are a number of good war/ranger builds.
I would even go so far as to say there are more skills from the ranger line that a war could use than from the monk line so many enjoy.
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What on earth are you talking about? I can't think of ANY.
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Jan 24, 2008, 08:11 AM // 08:11
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#19
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Krytan Explorer
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IWAY
wait, no
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Jan 24, 2008, 08:23 AM // 08:23
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#20
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by BSSuperman
Wow - did this thread get hijacked
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Hijack merge!
Warriors cunning: now you ignore effects of blind.
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