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Old Jan 18, 2008, 07:53 PM // 19:53   #21
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Join Date: Dec 2005
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Quote:
Originally Posted by Amazing Stroopwafel
hehe nukin in AB

take a guild team not just PuG and make 3 savanah heath eles and 1 water snare ele > total destruction
Why bother? You only need 1 ele to clear a shrine.
The rest of a coordinated guild team should be classes to screw with the enemy teams and win skirmishes; a ZB or hybrid WoH monk, a cripshot ranger, then a 'sin or warrior or some other physical guy to kill other players outright.
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Old Jan 19, 2008, 06:39 AM // 06:39   #22
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The problem with Savannah's Heat is that it's static. If anyone ever casts SH on me no matter what I'm doing I run out, and there is a great deal of damage negated. If you look at Searing Flames or Mind Blast builds there is still room for a static nuke, but it isn't the main form of damage, and isn't as easily countered by a single PS (since non-static damage can be spread and switched around for pressuring purposes, whereas static nukes cannot be moved) or a simple sidestep.

That's my reasoning for Searing Flames > Savannah's Heat.

PS: No Mr. Beaver, you cannot have an Ecto (as I don't have any >.>)

Last edited by BaconSoda; Jan 19, 2008 at 06:44 AM // 06:44..
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Old Jan 19, 2008, 10:04 AM // 10:04   #23
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Quote:
Originally Posted by Stormlord Alex
Why bother? You only need 1 ele to clear a shrine.
The rest of a coordinated guild team should be classes to screw with the enemy teams and win skirmishes; a ZB or hybrid WoH monk, a cripshot ranger, then a 'sin or warrior or some other physical guy to kill other players outright.
Very true. Only need a few cappers and a few stallers.
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Old Jan 20, 2008, 05:28 PM // 17:28   #24
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1 capper and 1 healer and 2 annoyers
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