Jan 30, 2008, 01:39 AM // 01:39
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#21
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Heal Sig yo!
If you need healing badly and fighting, that's your monks' job. If you need to top yourself off or get yourself out of the yellow zone when you aren't being hit, heal sig is good because you aren't ade dependant if you used rush or whatever.
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Jan 30, 2008, 01:57 AM // 01:57
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#22
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Academy Page
Join Date: Jan 2008
Location: inside your closet.......
Guild: ViLE
Profession: Mo/W
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LC is good if you got a monk back up, as you can only heal if you have 5 adr. But HS are generally better, you can use it in all occasions, but the price is 2 sec. cast, which gives plenty time to get interrupted.
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Jan 30, 2008, 03:04 AM // 03:04
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#23
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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personally, i believe LC goes against everything a warrior having a self-heal is for.
HS out of battle, or crossing target swaps while AoE windows are closed. LC is crud if blinded/hexed/blahblahblahed. not to mention, less heal anyhow/waste of my adren.
i'll use no healing kthanxz lol
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Jan 30, 2008, 03:12 AM // 03:12
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#24
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by Reinfire
You dont need frenzy in PvE, flail works fine enough there. A warrior doesnt need a lot of skills to be effective, room enough to spend 2 slots on a nice and powerfull self-heal. Harriers Haste may be nice in PvP but for PvE foes are generally not moving that much so not really devastating.
And if a prot hench puts an enchantment on you doesnt garantee good back-up if you see how retarded henches are :P
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We're obviously talking about PvP since a self heal isn't necessary in PvE
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Jan 30, 2008, 08:49 AM // 08:49
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#25
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by blue.rellik
We're obviously talking about PvP since a self heal isn't necessary in PvE
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/agreed. Last time I brought a heal in PvE was... umm... *cue tumbleweed*
Even then, for PvE, I'd prefer Healsig. Chances are, if I need my self-heal, the group (a PuG) has fallen apart and I'm needing to spam Healsig to save my sorry ass whilst I run away to go and Rebirth everyone and start over again.
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Jan 30, 2008, 10:39 AM // 10:39
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#26
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Desert Nomad
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Quote:
Originally Posted by blue.rellik
We're obviously talking about PvP since a self heal isn't necessary in PvE
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like you need a self-heal in PvP ..
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Jan 30, 2008, 11:22 AM // 11:22
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#27
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Lion's Arch Merchant
Join Date: May 2006
Location: Amsterdam, NL
Guild: The Guild of Cunning Artificiers [ANKH]
Profession: W/
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Quote:
We're obviously talking about PvP since a self heal isn't necessary in PvE
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Well, in case you didnt notice, this is a PvE forum. The topic starter didnt mention that it was a question for PvP so we can assume that this is a PvE question.
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Jan 30, 2008, 11:57 AM // 11:57
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#28
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by Pyro maniac
like you need a self-heal in PvP ..
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A self-heal is pretty important in RA and splitting in GvG.
Quote:
Originally Posted by Reinfire
Well, in case you didnt notice, this is a PvE forum. The topic starter didnt mention that it was a question for PvP so we can assume that this is a PvE question.
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Not really since warrior's don't need self-heals in PvE. In fact the closest thing to a self-heal I bring on my warrior is "There's nothing to fear!"
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Feb 02, 2008, 01:51 AM // 01:51
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#29
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I prefer HS as if you aren't fighting and have say poison on you it is best to use HS.I find this best when running over LC.The only advantages LC has is it is harder to interrupt and ignorance isn't a problem as well as spells fro ele and spirits from rangers.
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Feb 02, 2008, 03:11 AM // 03:11
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#30
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Desert Nomad
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[skill]natural healing[/skill] or even [skill]shadow refuge[/skill] are better than both [skill]healing signet[/skill] and [skill]lion's comfort[/skill]
this is if you must have a self heal, which means RA, AB and PvE
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Feb 02, 2008, 04:19 AM // 04:19
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#31
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Shadow Refuge???
Is that meant as a joke or what???
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Feb 02, 2008, 04:57 AM // 04:57
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#32
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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natural healing is good, but you need 5 energy... i dont always have 5 energy.
and i hope shadow refuge was a joke...
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Feb 02, 2008, 09:04 AM // 09:04
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#33
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Coloneh
and i hope shadow refuge was a joke...
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Actually, since the buff... If I add up the numbers, Refuge isn't that atrocious, tbh.
An 8-spec Shadow Refuge (looking at the tables, seems the strongest spec) is... 96-hp regen with 52 on end if you're hitting stuff (not much of a problem for a warr).
So, a 96 or 148 heal - better imo than Natural at a comparable spec. The problem is, though... is that for /A, I'd rather run one of them shadowsteps (lame stupid mechanics maybe lame and stupid, but winning is good for the e-peen) or Disrupting Dagger.
And for split situations where I need that self-heal...
The utility stuff offered by /D (Rend and Harrier's) outshines shadowsteps any day.
edit oooh and... yeah =[ shadow refuge heals over 6 seconds kinda blows there
Last edited by Stormlord Alex; Feb 02, 2008 at 09:12 AM // 09:12..
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Feb 02, 2008, 09:35 AM // 09:35
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#34
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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if you MUST be the oddball with the over healing, drop tactics in low end pvp for shadow arts for deaths charge/refuge/dis dagger/dash/ect... w/a is fairly nice thanks to the sins side of utility...
i prefer tons of str and weapon mastery+dis dagger and either a shadowstep, or siphon. if im bored in RA, i'll goof off with refuge. other than that, no healing for me in low end pvp or pve. in high end, its heal sig all the way, and thats ONLY if im splitting.
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Feb 02, 2008, 09:38 AM // 09:38
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#35
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Desert Nomad
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I use a 8 spec [skill]Death's Charge[/skill] as self-heal, but just in arena's.
If I'm splitting in GvG I don't bother taking a self-heal. Got a rit runner to back me up, or if I'm alone I'll just run away ..
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Feb 02, 2008, 08:36 PM // 20:36
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#36
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Krytan Explorer
Join Date: Apr 2005
Profession: W/
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-40 Armor is pretty useful when you want to farm with just signets.
Stick in Retribution + Holy Wrath = 0 Energy
How do I heal Nao?!?!!
Oh wait
Healing Signet!!
The -40 Armor can do more dmg to the monster!
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Feb 02, 2008, 08:43 PM // 20:43
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#37
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Desert Nomad
Join Date: Oct 2006
Location: Southern California
Guild: Charter Vanguard [CV]
Profession: Me/Rt
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lol Raiku, nice joke.
I'd prefer heal sig, but neither in PVE. Unless it's one of them solo quests or something, but even then it's iffy.
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Feb 02, 2008, 08:48 PM // 20:48
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#38
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by mrmango
lol Raiku, nice joke.
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that wasnt a joke... its actually used in a few farming builds
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Feb 03, 2008, 09:17 PM // 21:17
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#39
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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I think you don't need a self-heal if your monks are on straight...
But if you do, best scenarios?
Str invested shield? Lion's Comfort
Tactics based shield? Healing Sig
Then you change the situations accordingly.
Bring an armor up skill [Watch Yourself + Healing Sig + Flail + Sentry Runes]= Good heal! But, again, this is assuming you're either monkless (damn your cahones are big) or your monk sucks (hey, nobody's perfect :])
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