Feb 03, 2008, 10:18 PM // 22:18
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#41
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Frost Gate Guardian
Join Date: Aug 2007
Guild: Writhe in Pain
Profession: Mo/
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A possible buff: You could keep Blessed Light at 10 energy but up it's healing amount to be equivalent of Heal Other and Zealous Benediction. That might be a way to encourage more use too.
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Feb 04, 2008, 01:09 AM // 01:09
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#42
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by Kwan Xi
A possible buff: You could keep Blessed Light at 10 energy but up it's healing amount to be equivalent of Heal Other and Zealous Benediction. That might be a way to encourage more use too.
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that makes it heal other with a side effect. no one uses heal other because WoH is better. WoH would still be better when you already have a condition and hex removal on your bar.
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Feb 04, 2008, 03:16 AM // 03:16
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#43
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Wilds Pathfinder
Join Date: Oct 2005
Location: European Union
Guild: The Amazon Basin
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Quote:
Originally Posted by Ensign
One other thing you might consider doing is ... taking a couple prot skills
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Yeah, running without Prot Spirit at least is really disturbing! xD. It felt much better once I replaced Watchful Healing with it, even with just a little prot and an enchantment mod. The glyph is more useful then too, since the only other 10e skill on the bar is Blessed Light itself.
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Feb 04, 2008, 04:12 AM // 04:12
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#44
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Frost Gate Guardian
Join Date: Aug 2007
Guild: Writhe in Pain
Profession: Mo/
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Quote:
Originally Posted by Coloneh
that makes it heal other with a side effect. no one uses heal other because WoH is better. WoH would still be better when you already have a condition and hex removal on your bar.
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Well the concept of Blessed Light is Heal+Condition+Hex Removal all in one, you can cast Blessed Light once rather then casting 2 to 3 different spells to get the same effect. WoH only heals and its only better when the 50% condition is met. ZB is the same it's a Heal Other Elite on the Protect Line while not as powerful as WoH it does return +7 energy when 50% condition is met which is the trade off.
Keeping Blessed Light 10 Energy you can still encourage more use if you up the healing power so it's healing would be comparable to ZB and does something more then just healing. It's a elite too after all so I don't think it would make it too powerful still maybe not powerful enough for people to take over WoH.
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Feb 04, 2008, 06:16 AM // 06:16
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#45
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by Kwan Xi
Well the concept of Blessed Light is Heal+Condition+Hex Removal all in one, you can cast Blessed Light once rather then casting 2 to 3 different spells to get the same effect.
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The problem is Divert Hexes does a much better job at it than Blessed Light does. Any situation where Blessed Light meets all three conditions Divert Hexes is going to do it better with a stronger heal and more condition removal, unless you're only hitting one hex with DH. But there are no areas in PvE where you'd hit just a few hexes, and if you did, you wouldn't be using DH as your elite you'd just slot your monks with a single spot removal.
Blessed Light needs to be 5 energy. Then perhaps add another heal and 5 energy loss if the target was below 50% health.
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Feb 04, 2008, 07:45 AM // 07:45
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#46
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Frost Gate Guardian
Join Date: Aug 2007
Guild: Writhe in Pain
Profession: Mo/
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Divert Hexes is only conditional too where you get the maximum effectivness in High Hex Heavy areas. Blessed Light is a bar compresser and a Multi-Purpose Heal, Where Divert Hexes requires a Target to be "Hexed" for maximum effect. Blessed Light doesn't necessarily have to have someone with all three conditions for it to work well. You can use it either just to Heal+remove a condition or Heal+ remove hex, and if you really need to you can cast it just for healing purposes because sometimes you just need to heal now. Ask yourself this is 10 energy for Divert Hexes really worth it just to remove a single hex?
You may not notice this but there are areas in PvE where hexing is light and not heavy. Or places where enemies are condition heavy where Blessed Light can still be effective even if it's not taking out any hexes. Blessed Light is not meant to replace Divert Hexes as you might want it to do but its just a multi-purpose heal. While I agree that a buff to the skill wouldn't hurt it, I don't think the skill as it is now is a total dead weight elite.
Even though I haven't used it much anymore myself. I've started playing around with Blessed Light again and I still think it's useful as long as you adapt your bar around the skill and use it wisely. If everyone would just get over the 10 energy thing and maybe build a bar around Blessed Light rather then being lazy and plop the elite into a WoH Hybrid bar you might find that it is still a skill that has a use.
I think the best way to sum up Blessed Light is that It's not the best choice for Healing, Removing Conditions, or Removing Hexes. However Blessed Light can do any to all of them when needed.
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Feb 04, 2008, 09:00 PM // 21:00
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#47
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Wilds Pathfinder
Join Date: Oct 2005
Location: European Union
Guild: The Amazon Basin
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Divert vs Blessed Light is an argument that has to be seen in the wider context of your bar and spec. Each skill is solid in its place, the key is that each lies in a different attribute.
Divert Hexes is strictly better on a prot bar without question. You have Mend Condition and Mending Touch (Dismiss if you prefer) to clean conditions as well as various prots, and likely you have Gift of Health to push red bars back up.
The capability of this character is purely defensive however, and Blessed Light is balanced against Divert Hexes because Blessed Light allows a character to be Smite and today that means Smiter's Boon, Reversal of Damage, Smite Condition and Smite Hex. Putting Blessed Light on this character creates a character that can punish enemies while retaining formidable cleaning ability, but not as much cleaning ability as the Divert Hexes character.
It would be quite inappropriate for the Smiter's Boon guy with Blessed Light to do as well as the Divert Hexes guy at cleaning when he has the damage potential he has. Each character has a fairly equal level of power, but shifted to a more aggressive style of play available to a Blessed Light character vs the pacifist nature of a Divert Hexes character.
♣ ♣ ♣ ♣ ♣ ♣ ♣
A separate criticism of Blessed Light (and Divert Hexes) is that it's not the sort of skill you use much, and if you are not using your elite then it is a bad elite. This is not necessarily true.
Generally, it is more efficient to use a normal removal skill if you want to cure a condition or hex, or a normal heal if you want to push red bars up. This is true.
Blessed Light is only worth casting if you would otherwise use two or more normal skills to do the same thing, and what that means is that the monk can compress time with this elite. It gives you an extra level of power to rise to when you need it. Normally you wouldn't need such a thing, but having this ability in reserve is genuinely elite-worthy even if you don't use it.
I would hope that if you seldom use your chosen elite as a monk, then that means you are not being taxed enough to warrant it, and that you are winning without it. So it doesn't matter.
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