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Old Jan 21, 2008, 08:27 PM // 20:27   #21
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forget that
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Old Jan 21, 2008, 08:47 PM // 20:47   #22
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In RA, you should probably consider using something like Rush for a speed boost instead of Pious Haste. You can't keep it up permanently, but you usually don't need to anyway.
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Old Jan 21, 2008, 09:15 PM // 21:15   #23
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i dont have prophecies for rush
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Old Jan 21, 2008, 10:57 PM // 22:57   #24
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plus wild blow kills it.
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Old Jan 22, 2008, 10:01 AM // 10:01   #25
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Use rush just before wild blow........
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Old Jan 22, 2008, 10:46 AM // 10:46   #26
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Ah, that would disrupt things a bit.

You could try [skill]Sprint[/skill]. It uses energy, unfortunately, but on the upside it doesn't require adrenaline to switch on.
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Old Jan 22, 2008, 11:06 AM // 11:06   #27
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But can't be kept up indefinately.
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Old Jan 22, 2008, 08:34 PM // 20:34   #28
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personally i think the best bet is rush, it doesnt take a rocket scientist to figure out how to work with both rush and wild blow without causing any problems.

To the OP: if you insist on using Plague Touch then i suggest using Wearying Strike then send the weakness over to an enemy.
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Old Jan 22, 2008, 08:59 PM // 20:59   #29
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i did that before but, i need 10 energy to complete this combo, not worth it, cause it waste energy against non-melee attacker's
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Old Jan 22, 2008, 11:48 PM // 23:48   #30
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Quote:
Originally Posted by Osi Ri S
personally i think the best bet is rush, it doesnt take a rocket scientist to figure out how to work with both rush and wild blow without causing any problems.
spamming wild blow on recharge is FTW. that critical damage is to much to resist. I cant see rush being available very often.

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Originally Posted by Osi Ri S
To the OP: if you insist on using Plague Touch then i suggest using Wearying Strike then send the weakness over to an enemy.
thats a stupid combo. it eats energy and time. your DW will be gone before you kill the target. use wounding or reaper's.
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Old Jan 23, 2008, 12:36 PM // 12:36   #31
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Quote:
Originally Posted by Coloneh
spamming wild blow on recharge is FTW. that critical damage is to much to resist. I cant see rush being available very often.
You have an IAS on, a speed buff. The scythe can hit up to 3 enemies. So why aren't you hitting 4 times in 8 seconds? Massive fail.
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Old Jan 27, 2008, 05:07 AM // 05:07   #32
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Originally Posted by Der_Pardner
[skill]Mystic Sweep[/skill][skill]Reaper's Sweep[/skill][skill]Aura of Thorns[/skill][skill]Plague Touch[/skill][skill]Armor of Sanctity[/skill][skill]Vital Boon[/skill][skill]Signet of Pious Light[/skill][skill]Resurrection Signet[/skill]

D/N
Scythe 12+1+3
Mysticism 10+2
Earth 8+1

runes
windwalker, sup vigor and vitae

Mokone said that it lacks basics , what wrong i did ?
Replace Aura with Crippling Sweep and Replace sanctity with Heart Of Fury.

But I like the build and I think you did a good job
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Old Jan 28, 2008, 10:35 AM // 10:35   #33
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Originally Posted by Adam of Tyria

But I like the build and I think you did a good job
you kidding ??

my new build

D/W

Scythe 12+1+1
Mysticism 11+1
Wind Prayers 6

[skill]Mystic Sweep[/skill][skill]Reaper's Sweep[/skill][skill]Wild Blow[/skill][skill]Bull's Strike[/skill][skill]Harrier's Haste[/skill][skill]Heart of Fury[/skill][skill]Watchful Intervention[/skill][skill]Resurrection Signet[/skill]

Last edited by Der_Pardner; Jan 28, 2008 at 10:38 AM // 10:38..
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Old Jan 28, 2008, 10:37 AM // 10:37   #34
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Swap reaper's for wounding. Remove harrier's and wind spec. Then you're good to go.
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Old Jan 28, 2008, 03:49 PM // 15:49   #35
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Originally Posted by dan-the-noob
Swap reaper's for wounding. Remove harrier's and wind spec. Then you're good to go.
i need speed skill, and wounding have no dmg
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Old Jan 28, 2008, 04:08 PM // 16:08   #36
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Quote:
Originally Posted by Der_Pardner
i need speed skill, and wounding have no dmg
It's more like Wounding Strike has no extra damage. It does the same damage as a plain attack. The muscle behind Wounding is that the meeting the condition to inflict a Deep Wound is a joke. It's pretty much a guaranteed DW unless the attack doesn't hit. With WS, you can inflict a DW on someone at full health, which is where it makes the biggest impact. A hit on a character with 500 health will cut their max health down to 400, so you've pretty much done 100 damage from the DW + whatever the scythe hits for. Edit: Forgot that DW has a cap of 100 health.

Reaper's Sweep does huge extra damage per hit, but only inflicts DW when your target is <50% health. At that point, the impact of a DW isn't as big as it is on a character with full health.

It just depends on what you want to get out of it. Both are great skills and a lot of people debate over them. But getting back to the original point, just because the skill doesn't say have a +damage on it, doesn't mean that you won't do any.

Last edited by GForce9x; Jan 29, 2008 at 01:25 AM // 01:25..
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Old Jan 28, 2008, 04:16 PM // 16:16   #37
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Quote:
Originally Posted by GForce9x
It's more like Wounding Strike has no extra damage. It does the same damage as a plain attack. The muscle behind Wounding is that the meeting the condition to inflict a Deep Wound is a joke. It's pretty much a guaranteed DW unless the attack doesn't hit. With WS, you can inflict a DW on someone at full health, which is where it makes the biggest impact. A hit on a character with 500 health will cut their max health down to 400, so you've pretty much done 100 damage from the DW + whatever the scythe hits for. Most PvP characters will probably be running far more than 500 health so you'll do even more with that first DW. And since WS has such a small recharge time, it's pretty easy to keep the DW applied.

Reaper's Sweep does huge extra damage per hit, but only inflicts DW when your target is <50% health. At that point, the impact of a DW isn't as big as it is on a character with full health.

It just depends on what you want to get out of it. Both are great skills and a lot of people debate over them. But getting back to the original point, just because the skill doesn't say have a +damage on it, doesn't mean that you won't do any.
thnx for your review
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Old Jan 28, 2008, 05:20 PM // 17:20   #38
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Quote:
Originally Posted by dan-the-noob
Swap reaper's for wounding.
No, don't swap reaper's, keep it. Instead of Heart of holy flame, use eremite for spamming, or victorious sweep
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Old Jan 28, 2008, 06:32 PM // 18:32   #39
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No, WS > RS anytime, PvE or PvP - constant, unconditional (in case of Dervishes) DW = win.
And there's no Heart of Holy Flame in his build, it's Heart of Fury and an IAS is a must for every melee class, so it definitely needs to stay. Harrier's nice if you really want to focus on kitters, but otherwise I'd choose Featherfoot (Mystic Sweep's max +30), or better, Rush, so that you don't need to put attributes in WP.
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Old Jan 28, 2008, 06:57 PM // 18:57   #40
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Quote:
Originally Posted by GForce9x
Reaper's Sweep does huge extra damage per hit, but only inflicts DW when your target is <50% health. At that point, the impact of a DW isn't as big as it is on a character with full health.
this is the reason many people dont use reaper's, and it is just wrong. deep wound takes 20% off max health(up to 100) and that much off of current health ( down to 1)

gmae mechanics ftw. that build is fine. but i would lose WI for a wind prayers heal.
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