Jan 26, 2008, 01:16 AM // 01:16
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#1
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Frost Gate Guardian
Join Date: Aug 2007
Guild: Writhe in Pain
Profession: Mo/
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Shield Guardian
Is there anyone out there using this skill [skill]Shield Guardian[/skill]? From what I can tell its like a AoE version of this skill [skill]Reversal of Fortune[/skill].
As anyone found a good use for this? Any Suggestions on where this skill would be best used by a monk? Right now it just seems like the energy cost is too high for it to be useful for me.
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Jan 26, 2008, 01:22 AM // 01:22
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#2
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Wilds Pathfinder
Join Date: Aug 2007
Location: SATown~Tx
Guild: Guild Hopper!
Profession: R/
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its becuz it blocks attacks, it doesnt absorb any damage, just attacks.
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Jan 26, 2008, 05:07 AM // 05:07
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#3
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Krytan Explorer
Join Date: Sep 2007
Location: 1323 lancelot dr. greenwood PA
Guild: wat
Profession: Mo/
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nah, the energy is too high imo, and people want the 1/4 second cast of reversal to help against spikes.. another useless skill that they will buff but nobody will ever use it lol
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Jan 26, 2008, 05:21 AM // 05:21
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#4
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Wilds Pathfinder
Join Date: Sep 2007
Location: In a donut hole
Profession: Rt/A
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It's definitely the energy cost. Monks have enough of a hassle with energy. If it were 5e then it would be good. Overpowered probably, but at least it would be used.
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Jan 26, 2008, 09:16 AM // 09:16
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#5
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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It's a RoF that costs twice as much and has a 4x longer casting time. The point of RoF was to be a cheap, fast heal for someone taking big damage.
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Jan 26, 2008, 11:01 AM // 11:01
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#6
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by holymasamune
It's a RoF that costs twice as much and has a 4x longer casting time.
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Sooo... 1/4 second is 4x slower than 1/4 second?
Got buffed, that skill description is wrong No-one noticed or cared because it's too damn expensive to worry about.
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Jan 26, 2008, 11:03 PM // 23:03
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#7
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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It is to spammable even at 1 sec. cast with 1 sec recharge.
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Jan 26, 2008, 11:19 PM // 23:19
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#8
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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The energy cost is the biggest problem, if it was 5 energy it would be awesome as protection against a war/derv/assassin spike, since if you hit their main damage skill they pretty much fail. Shiro'ken with their unlimited energy drive me crazy with spamming it.
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Jan 27, 2008, 12:08 AM // 00:08
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#9
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Krytan Explorer
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[skill]Cultist's Fervor[/skill] + [skill]Shield Guardian[/skill]
A rip tank that doesn't have damage and heals itself. What more could you want?
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Jan 27, 2008, 02:59 AM // 02:59
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#10
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by Stormlord Alex
Sooo... 1/4 second is 4x slower than 1/4 second?
Got buffed, that skill description is wrong No-one noticed or cared because it's too damn expensive to worry about.
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Odamn. Gotta start running shield guardian then. What was I thinking running RoF? I think a monk skill speaks for itself when I don't even know what it does or its casting time :P
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Jan 27, 2008, 04:17 AM // 04:17
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#11
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Furnace Stoker
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Shield guardian would be fine as a 5e spell, but increase the recharge to 3s. It still only blocks attacks and not spells like rof does.
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Jan 27, 2008, 11:33 PM // 23:33
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#12
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I would say recharge to 5 sec..
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Jan 28, 2008, 07:30 PM // 19:30
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#13
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Krytan Explorer
Join Date: Jan 2008
Location: Michigan State University, East Lansing, MI
Profession: Mo/
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No it's too dam powerful if 5 energy lmao. You guys......AoE heal for 5 energy? and spamable? Dam its really way too powerful lol. If need just make it last 6 sec and remove the ending crap. Make recharge 15 sec. And reduce the healing effect.
Cost: 10e.
Cast: 1/4 sec
Recharge: 15 sec
For "6" seconds, target ally has a 50% chance to block incoming attacks. "Everytime" target ally blocks an attack, that ally and all "adjacent" allies are healed for 16...30.
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Jan 29, 2008, 07:35 PM // 19:35
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#14
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Krytan Explorer
Join Date: Feb 2006
Location: Michigan
Guild: wgk
Profession: W/
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its a useful HB skill. although people are scared to use it cuz of energy cost.
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Jan 30, 2008, 01:40 AM // 01:40
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#15
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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i makes no sense. never mind.
Last edited by Coloneh; Jan 30, 2008 at 06:52 PM // 18:52..
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Jan 30, 2008, 09:13 AM // 09:13
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#16
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Jungle Guide
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
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It's kinda the only prot skill worth using on minions, other than that I don't think it is very useful.
My MM doesn't use prot utility though, even if he did, I don't like the microing this requires.
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Jan 31, 2008, 05:19 PM // 17:19
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#17
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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i was using it the other day in pve with Air of Enchantment .... it was lol
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