Nov 27, 2007, 09:54 PM // 21:54
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#1
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Frost Gate Guardian
Join Date: Feb 2007
Profession: W/R
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Extend conditions
Why the hell is this skill an elite, sure ur conditions last like twice as long.
But all you need to do is remove them...
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Nov 27, 2007, 09:57 PM // 21:57
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#2
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by majiger
Why the hell is this skill an elite
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+1 to Elite Skill Hunter
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Nov 27, 2007, 10:00 PM // 22:00
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#3
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Jungle Guide
Join Date: Jan 2007
Location: Guild Hall
Profession: A/
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[skill]Extend Conditions[/skill]+[skill]Jagged Strike[/skill]
What more could you want?
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Nov 27, 2007, 10:14 PM // 22:14
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#4
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Frost Gate Guardian
Join Date: Feb 2007
Profession: W/R
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ok agree on the skill hunter track.
Omniclasm, pick pne of the following: mend ailment, mending touch, purge conditions, purge sig, etc.
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Nov 27, 2007, 10:29 PM // 22:29
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#5
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Jungle Guide
Join Date: Jan 2007
Location: Guild Hall
Profession: A/
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Quote:
Originally Posted by majiger
ok agree on the skill hunter track.
Omniclasm, pick pne of the following: mend ailment, mending touch, purge conditions, purge sig, etc.
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Then you can reapply it hahahaha ownage
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Nov 28, 2007, 07:38 PM // 19:38
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#6
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Academy Page
Join Date: Aug 2005
Guild: The Goon Squad
Profession: Me/
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Quote:
Originally Posted by Omniclasm
Then you can reapply it hahahaha ownage
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The 10 energy it would cost to maintain bleeding could be spent more wisely with better skills.
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Nov 28, 2007, 07:59 PM // 19:59
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#7
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Jungle Guide
Join Date: Jan 2007
Location: Guild Hall
Profession: A/
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Quote:
Originally Posted by Wahoo
The 10 energy it would cost to maintain bleeding could be spent more wisely with better skills.
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Goodluck finding a better one.
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Nov 28, 2007, 09:20 PM // 21:20
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#8
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Academy Page
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All i can think of is using it maybe with Technobabble and epidemic, although that is kinda redundant...
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Nov 29, 2007, 05:31 PM // 17:31
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#9
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Frost Gate Guardian
Join Date: Jan 2006
Location: Notts
Profession: W/
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omniclasm... does dismiss condition mean anything? removes your bleeding, have a 3 second recharge and probs heals for the damage you did whilst under the effects of the condition. go be lame elsewhere
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Nov 29, 2007, 06:30 PM // 18:30
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#10
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Jungle Guide
Join Date: Jan 2007
Location: Guild Hall
Profession: A/
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No what does Dismiss Condition mean? Is it like Extend Conditions?
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Nov 29, 2007, 08:39 PM // 20:39
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#11
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Frost Gate Guardian
Join Date: Jan 2006
Location: Notts
Profession: W/
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dismiss condition removes a condition and has a 3 second recharge time. so in the time it takes you to keep applying bleeding, it would just get removed with dismiss condition straight away
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Nov 29, 2007, 09:02 PM // 21:02
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#12
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Jungle Guide
Join Date: Jan 2007
Location: Guild Hall
Profession: A/
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[skill]Jagged Strike[/skill] has a 1 second recharge though, so Dismiss Condition wouldn't work.
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Nov 29, 2007, 09:40 PM // 21:40
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#13
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Forge Runner
Join Date: Sep 2007
Location: Right here
Guild: Ende
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umm, they crossed out the 1 in that description... wait. Thats a 4 not a 1. lol
So you make them bleed, they remove it. you wait 4 seconds to re-apply, and tehy wait only 3 seconds, so in the end they will have teh remove conditions as soon as you use your skill .
The only one I cna think of who can use that skill to its fullest is a touch ranger, a conditions Necro or Assassin, purely because of the amount of overload on conditions (although plague touch and/or plague sending is a perfect counter for Extend conditions... perfect for any masochists to go up against)
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Nov 29, 2007, 09:41 PM // 21:41
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#14
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Jungle Guide
Join Date: Jan 2007
Location: Guild Hall
Profession: A/
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Quote:
Originally Posted by Rushin Roulette
umm, they crossed out the 1 in that description... wait. Thats a 4 not a 1. lol
So you make them bleed, they remove it. you wait 4 seconds to re-apply, and tehy wait only 3 seconds, so in the end they will have teh remove conditions as soon as you use your skill .
The only one I cna think of who can use that skill to its fullest is a touch ranger, a conditions Necro or Assassin, purely because of the amount of overload on conditions (although plague touch and/or plague sending is a perfect counter for Extend conditions... perfect for any masochists to go up against)
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Someone explaining to me a skill that they don't even know about, and trying to mock what they though was wrong.
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Nov 29, 2007, 11:16 PM // 23:16
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#15
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Frost Gate Guardian
Join Date: Jan 2006
Location: Notts
Profession: W/
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put it this way, extended conditions is a wasted elite in pvp atleast. There are much more handy skill combos that do better damage. one i use which works nicely... Enchanters conundrum, rend enchantments, shatter dellusions. 3 skills that equal about 200 damage... pick your next 5 skills for the rest of the damage lol
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Nov 29, 2007, 11:20 PM // 23:20
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#16
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Jungle Guide
Join Date: Jan 2007
Location: Guild Hall
Profession: A/
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Quote:
Originally Posted by Lima
put it this way, extended conditions is a wasted elite in pvp atleast. There are much more handy skill combos that do better damage. one i use which works nicely... Enchanters conundrum, rend enchantments, shatter dellusions. 3 skills that equal about 200 damage... pick your next 5 skills for the rest of the damage lol
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But...if you use Extend Conditions with Jagged Strike, you can keep someone bleeding indefinitely, which means that you do infinite damage.
INFINITE DAMAGE!!!!!!!
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Nov 29, 2007, 11:57 PM // 23:57
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#17
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Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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Quote:
Originally Posted by Omniclasm
Goodluck finding a better one.
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A Ranger using Barbed Arrows.
They use less skill slots and less energy for the exact same thing.
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Nov 29, 2007, 11:59 PM // 23:59
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#18
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Jungle Guide
Join Date: Jan 2007
Location: Guild Hall
Profession: A/
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Quote:
Originally Posted by Kale Ironfist
A Ranger using Barbed Arrows.
They use less skill slots and less energy for the exact same thing.
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Yeah, but you can't interrupt Extend Conditions, it casts too fast. You can interrupt Barbed Arrows, easily, the description even says so.
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Nov 30, 2007, 12:02 AM // 00:02
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#19
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Umm I think its for Dual spike thingy ma bobs.
Temple strike + extend conditions + epidemic = >.> probably stupid like a rats ass.
But lets cover it with umm.. Bleeding INFINITE DAMAGE
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Dec 12, 2007, 08:18 PM // 20:18
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#20
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Desert Nomad
Join Date: Nov 2006
Location: @ Sensation Black
Guild: Death is Energy [DIE] ~ Raining fame alliance
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Haha <3 how ppl take u so serious ^^
The only use I can see with this is maybe dazed?
~Prof.
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