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Old Dec 30, 2007, 05:36 AM // 05:36   #1
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Default My smite build. advise please?

When I started working on GWEN, I was told by a few of my monk friends that the easiest thing to do is just have a Healing Hero, Prot Henchie then other H/Hs (depending on need) in your group. Just have a spear and a shield and you are set, as well. I might have forgotten a little bit on how the party should be set up, so feel free to comment on that, too.

So this is what I was thinking... Mo/P

Attributes
Smiting Prayers 12+1+3
Command 12

[skill]Spear of Light[/skill][skill]Smite[/skill]Castigation Signet[skill]Signet of Judgment[/skill][skill]Holy Strike[/skill]Anthem of Weariness[skill]Anthem of Envy[/skill]

*then a res.

I would just kind of sit back, throw my spear at the target and cast some stuff... not much stress involved. Spear of Light, Smite, and Castigation Signet as my offensive skills. Use Signet of Judgment followed by Holy Strike to do some damage. Use Anthem of Weariness at the beginning of the fight. Use Anthem of Envy after Weariness wears off.

Any suggestions?

*Also, should I add divine favor in? I wasn't sure if using a smiting skill would heal me if I had points in divine.
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Old Dec 30, 2007, 05:46 AM // 05:46   #2
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I'm not too keen on the build. Your skills have relatively long recharges, and aren't that effective. The only smite builds I know to be effective is the 55 and dual boon monk.

Divine Favor does the healing bonus to spells that affect allies, so your spells have no DF bonus.
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Old Dec 30, 2007, 06:08 AM // 06:08   #3
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Quote:
Originally Posted by horseradish
I'm not too keen on the build. Your skills have relatively long recharges, and aren't that effective. The only smite builds I know to be effective is the 55 and dual boon monk.
My friends have told me that being the smite monk w/ all the heroes and henchies is basically.... Me sitting there watching the heroes/henchies doing all the work while I sit back and pop in a bit of damage every 5 seconds.
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Old Dec 31, 2007, 09:01 AM // 09:01   #4
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Most smiting builds that people consider still contain zealot's fire. You could try to run something like:
[skill]Air of Enchantment[/skill][skill]Reversal of Fortune[/skill][skill]Guardian[/skill][skill]Judge's Insight[/skill][skill]Zealot's Fire[/skill][skill]Smite Hex[/skill][skill]Auspicious Incantation[/skill][skill]Balthazar's Aura[/skill]

I forget which guild group ran something like this along with Melandru Dervs way back when but they were pretty religious in playing it. I don't think they used Judge's Insight though and may have used Strength and Honour instead. There are many variants of course depending on your team build but just adopt it to PvE perhaps (if you need a rez etc.) Balth's Aura will cause the mob to scatter though but I don't believe Zealot's Fire does. I may have gotten one or two skills wrong regardless but the few times that I do play monk smite support for fun, that's what my bar basically looks like. I should add a disclaimer that the only smiting I have done in PvE was early on in Prophecies when AoE didn't trigger monsters to run away and much more recently as part of the 600 smite farm build.
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Old Dec 31, 2007, 02:40 PM // 14:40   #5
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If you plan on letting H/H do all of the work, your own build is irrelevant.

If you actually care about having an effective team, as opposed to being as lazy as possible, you should go hybrid and take damage heroes, a healer hench, blood hench, and warrior and/or ele hench.
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Old Dec 31, 2007, 03:09 PM // 15:09   #6
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Quote:
Originally Posted by Syntonic
Most smiting builds that people consider still contain zealot's fire. You could try to run something like:
[skill]Air of Enchantment[/skill][skill]Reversal of Fortune[/skill][skill]Guardian[/skill][skill]Judge's Insight[/skill][skill]Zealot's Fire[/skill][skill]Smite Hex[/skill][skill]Auspicious Incantation[/skill][skill]Balthazar's Aura[/skill]
I like that build's set up. Seems very nice.

Quote:
Originally Posted by Burst Cancel
If you plan on letting H/H do all of the work, your own build is irrelevant.

If you actually care about having an effective team, as opposed to being as lazy as possible, you should go hybrid and take damage heroes, a healer hench, blood hench, and warrior and/or ele hench.
Another thing I was trying to get out of this thread ... trying to find out what heroes/henchies I should bring.
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Old Dec 31, 2007, 04:58 PM // 16:58   #7
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Dervishes. Definatly. Your smite build will power mysticism also, allowing them to spam mindlessly ( = good on heroes) their skills.
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Old Dec 31, 2007, 05:13 PM // 17:13   #8
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when I monk I run either Hybrid Word of Healing or Healer's Boon. Heroes I take are Jagged Bones MM, Savannah Heat Ele and Shield of Regeneration Prot Monk. Hench depend on the campaign. In most cases Eve has Blood Ritual which can give a nice boost.

Add on an ele, Herta with Sandstorm and her wards is really nice. Add in a meatshield to take aggro and then whatever else you fancy. I like someone with interrupts if I can get it. If not, I'll just select someone that I think will fit best.

If you want to just crank out holy damage for a place like Shards of Orr, I actually recommend something like this:

[skill]Ray of Judgment[/skill][skill]Arcane Echo[/skill][skill]Bane Signet[/skill][skill]Signet of Rage[/skill]Castigation Signet[skill]Mantra of Inscriptions[/skill]+Optional+Res (Rebirth's good)

Smiting: 12+Rune+1, Inspiration: 12.

Optionals include:
Reversal of Damage, Smite Condition, Smite Hex & Pain Inverter

If you want your heroes to smite, swap out Ray of Judgment and Arcane Echo for Signet of Judgement and another optional (well, not Pain Inverter as they can't use that).
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Old Jan 01, 2008, 06:22 AM // 06:22   #9
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A Basic Smite build that works well would be using Mantra of Inscriptions and bringing every single smite signet you got in your skill set. With at least 10 in Inspiration Magic it should effectively cuts the recharge of your signets in half allowing you to dish out damage.

I recommend 12 Smiting Prayers and 12 Inspiration Magic, to max out damage of your signets and shorten their recharge times, also Either Feast can be added for a useful heal.


PS: Arcane Echo + Ray of Judgment works really well for AoE Dmg against high undead areas but BEWARE RoJ disables all non smite prayers for 10 secs.
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Old Jan 01, 2008, 06:53 AM // 06:53   #10
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Just stick with the usual smite support setup, imo.
either that or the AoE smite (the one syntonic pinged)
the direct-damage smiting skills arent really very good
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Old Jan 01, 2008, 08:48 AM // 08:48   #11
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If your going to use touch range skills on a low armor class atleast drop some of the runes down to minors so you don't blow yourself up. Other than that the interesting Smiting Skills are: Smite Condition, Smite Hex, Castigation Signet, Zealot's Fire, and possibly Signet of Judgement and Balthazar's Aura. Smiter's Boon is also a niche skill. I wouldn't bother too much with the other stuff, seeing how your already running a gimped attribute line, you probably don't want to gimp yourself some more.
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Old Jan 01, 2008, 10:24 PM // 22:24   #12
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Quote:
Originally Posted by xDusT II
If your going to use touch range skills on a low armor class atleast drop some of the runes down to minors so you don't blow yourself up.
If your going into touch range as a monk I don't think dropping runes to raise your HP is going to help much. I think your still gonna die unless you got some Protection and/or Extra Armor backing you up.

If your going to do smite I would recommend using raged skills and stay away from touch skills, or make sure you've been stocking up on those Candy Canes this Wintersday .
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Old Jan 01, 2008, 10:41 PM // 22:41   #13
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go mo/me & spam signets, use mind crap + cry of pain for aoe dmg

[skill]Mantra of Inscriptions[/skill][skill]Signet of judgment[/skill][skill]Mind Wrack[/skill][skill]Cry of Pain[/skill]Castigation Signet[skill]Bane Signet[/skill][skill]Signet of Rage[/skill][skill]Banish[/skill]
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Old Jan 01, 2008, 10:44 PM // 22:44   #14
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Quote:
Originally Posted by Wildi
go mo/me & spam signets, use mind crap + cry of pain for aoe dmg

[skill]Mantra of Inscriptions[/skill][skill]Signet of judgment[/skill][skill]Mind Wrack[/skill][skill]Cry of Pain[/skill]Castigation Signet[skill]Bane Signet[/skill][skill]Signet of Rage[/skill][skill]Banish[/skill]
How do plan to use Mind Wrack with this skill bar? You have no way to suck someone's energy away unless someone else does that for you.
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Old Jan 01, 2008, 10:48 PM // 22:48   #15
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mind wrack doesn't do anything you need it for cry of pain which deals 100 aoe dmg
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Old Jan 01, 2008, 11:03 PM // 23:03   #16
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Quote:
Originally Posted by Wildi
mind wrack doesn't do anything you need it for cry of pain which deals 100 aoe dmg
That's kind of a waste of a skill slot then IMO I would replace that with a hex that would by itself be of use. I would use Web of Disruption in that case or maybe Either Phantom something that is more useful by itself then some dead weight hex used to power another skill.
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Old Jan 02, 2008, 01:10 AM // 01:10   #17
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how about this?

Smite 12+1+3
Domination 9
Insperation 9

[skill]Castigation Signet[/skill][skill]Signet of Rage[/skill][skill]Signet of Judgment[/skill][skill]Signet of Disruption[/skill][skill]Signet of Distraction[/skill][skill]Leech Signet[/skill][skill]Mantra of Inscriptions[/skill]

have a 40/40 wand-focus set.

Last edited by Rexion; Jan 02, 2008 at 01:16 AM // 01:16..
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Old Jan 02, 2008, 01:31 AM // 01:31   #18
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Quote:
Originally Posted by Syntonic
Most smiting builds that people consider still contain zealot's fire. You could try to run something like:
[skill]Air of Enchantment[/skill][skill]Reversal of Fortune[/skill][skill]Guardian[/skill][skill]Judge's Insight[/skill][skill]Zealot's Fire[/skill][skill]Smite Hex[/skill][skill]Auspicious Incantation[/skill][skill]Balthazar's Aura[/skill]
Syntonic's build is very good for a Mo primary. Spam RoF and Guardian to trigger ZF, energy management is covered by AI and BA, so all round it's a solid smiter build.

If you're overflowing with energy I'd *try* to run Divine Boon instead of JI (2 sec cast + 10 recharge = difficult to manage properly) - I doubt that's sustainable even with AI+BA for e-management, so maybe Smiter's Boon for a heal/smite hybrid or Smite Condition for some condition removal.


Another option is to play as Heal or Prot yourself and try this smiting build on a hero.

Smiting E/Mo

[skill]Master of Magic[/skill][skill]Reversal of Fortune[/skill][skill]Guardian[/skill][skill]Aegis[/skill][skill]Smite Hex[/skill][skill]Zealot's Fire[/skill][skill]Resurrection Chant[/skill]

Heroes run it very well and rarely have energy problems. Aegis may be subbed out for [skill=text]Judge's Insight[/skill], [skill=text]Protective Spirit[/skill], [skill=text]Reversal of Damage[/skill] or [skill=text]Extinguish[/skill] in condition heavy areas like Sacnoth Valley...so there is some flexibility in skill selection. Castigation Signet could be included if energy management is a problem, but it shouldn't be.

Last edited by Antithesis; Jan 02, 2008 at 01:52 AM // 01:52..
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Old Jan 02, 2008, 11:09 AM // 11:09   #19
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Quote:
Originally Posted by Rexion
how about this?

Smite 12+1+3
Domination 9
Insperation 9

[skill]Castigation Signet[/skill][skill]Signet of Rage[/skill][skill]Signet of Judgment[/skill][skill]Signet of Disruption[/skill][skill]Signet of Distraction[/skill][skill]Leech Signet[/skill][skill]Mantra of Inscriptions[/skill]

have a 40/40 wand-focus set.
What are you going to spike now? Are you good at spiking? No offense but I would still do 12 Smite (plus runes) 12 Inspiration, There are still a Bane Signet, Smite or Banish, Either Feast, and several skills in Smite and Inspiration you could use to replace those Domination signets, and if your concentrate on signets you don't have to worry about your wand/focus sets so much.

Seriously are you concentrating on doing damage? are you trying to spike? Are you just making a lazy adjustment and throwing this out here to waste our time? I have no idea what your trying to do anymore!

Just pick one and stick with it I think your trying to diversify too much if you do that your not going to anything well!
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Old Jan 02, 2008, 09:28 PM // 21:28   #20
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Quote:
Originally Posted by Rexion
how about this?

Smite 12+1+3
Domination 9
Insperation 9

[skill]Castigation Signet[/skill][skill]Signet of Rage[/skill][skill]Signet of Judgment[/skill][skill]Signet of Disruption[/skill][skill]Signet of Distraction[/skill][skill]Leech Signet[/skill][skill]Mantra of Inscriptions[/skill]

have a 40/40 wand-focus set.
Why you use a 40/40 wand focus set for this build is truly beyond me, since you gain no benefits at all. I demand presence from tab to make a comment on this thread!
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