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Old Dec 10, 2007, 08:34 AM // 08:34   #21
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I typically have my ele Heroes set up as Searing Flames Ele's when I'm playing Ele myself. Although I don't often use Ele heroes, the main times that I will are when I'm running an SF pack and need as many SF ele's as possible.

I imgine a hero would be decent at handling a simple Mindblast bar, but the more straightforward the skills, the better a hero will use it meaning they can probably handle an SF bar better.

Just run the standard SF bar with some Wards or a blind (B.Flash or Steam) chucked in. If that doesn't suit you see how they fare with a Mind Blast bar.

Also Mindburn is utter trash for a skill. It's damage may be the highest in the fire line but the fact that it's a Direct Damage spell with a 5 second recharge that causes exhaustion really kills it as you won't be able to get enough mileage out of the spell before you find yourself in a pit of exhaustion.
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Old Dec 11, 2007, 01:10 AM // 01:10   #22
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Actually, heroes run mind blast + RI pretty well. I too use a hybrid bar on them (either wards or extinguish). They never seem to run out of energy. The same can't be said about the SF bar, at least not on my experience. Although I posit others have experienced differently.
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Old Dec 11, 2007, 02:34 AM // 02:34   #23
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Quote:
Originally Posted by Kaelyn the Dove
Actually, heroes run mind blast + RI pretty well. I too use a hybrid bar on them (either wards or extinguish). They never seem to run out of energy. The same can't be said about the SF bar, at least not on my experience. Although I posit others have experienced differently.
No, heroes are so bad with MB + RI it'll make you drop your jaw in disbelief. If you think otherwise, then you need to spend more time watching their bar closely during fights; you'll be horrified.

The reason your MB + RI Ele may not be running out of energy isn't because of MB, but rather because he/she is barely doing anything.
You are correct about the SF Ele hero eventually running themselves dry in long fights though. However, this is because they're actually doing something: spamming the living hell out of SF like you want them too. And if fights are lasting so long that they run out of energy on a consistent basis, then there's probably something wrong with your hero/hench team build or PuG.
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Old Dec 11, 2007, 03:11 AM // 03:11   #24
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I also found Vekk to really suck with Mind Blast. No idea why. Whatever their internal prioritization scheme is, it seems to virtually ignore MB when other, more damaging skills are on the bar. I ran it in skill slot #1, too.

SF I had great success with, though. I ran him as /Me with Ether Signet - don't remember if I had Glowing Gaze on there or not.
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Old Dec 11, 2007, 03:19 AM // 03:19   #25
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Running searing flames without glowing gaze is almost like 55ing with a sup vigor rune its just silly and idiodic.

My heros cant run sf for the life of them. Dual rodgorts they run just fine though.
Mind blast they try to use it as dmg or just ignore it.
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Old Jan 02, 2008, 02:37 PM // 14:37   #26
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Quote:
Originally Posted by Rynas
I also found Vekk to really suck with Mind Blast. No idea why. Whatever their internal prioritization scheme is, it seems to virtually ignore MB when other, more damaging skills are on the bar. I ran it in skill slot #1, too.
I run a fire ele hero with [skill]Mind Blast[/skill][skill]Rodgort's Invocation[/skill][skill]Glowing Gaze[/skill][skill]Fire Attunement[/skill], optional, optional, optional, optional.
Optional slots are typically [skill=text]Mark of Rodgort[/skill], [skill=text]Glyph of Lesser Energy[/skill], [skill=text]Ward Against Melee[/skill] and [skill=text]Ward Against Elements[/skill]. Alternately, i'll drop the wards for [skill=text]Glyph of Sacrifice[/skill] and [skill=text]Meteor Shower[/skill] and MoR can be replaced with [skill=text]Liquid Flame[/skill].

Heroes run the bar well and have little to no energy problems - MB and RI are spammed so my guess is drop Fireball or whatever you're using off the hero's bar to get them to use MB+RI correctly.

Quote:
Originally Posted by Sir Pandra Pierva
Running searing flames without glowing gaze is almost like 55ing with a sup vigor rune its just silly and idiodic.

My heros cant run sf for the life of them. Dual rodgorts they run just fine though.
Mind blast they try to use it as dmg or just ignore it.
If i run single or dual SF heroes, i take a really basic bar -
[skill]Searing Flames[/skill][skill]Glowing Gaze[/skill][skill]Leech Signet[/skill][skill]Power Drain[/skill][skill]Glyph of Lesser Energy[/skill][skill]Aura of Restoration[/skill][skill]Fire Attunement[/skill][skill]Resurrection Signet[/skill]

They spam the hell out of it with no problems, but I prefer the utility of Mind Blast + Rodgort's Invocation - half the bar can be dedicated to utility skills instead of 5 energy management skills just to enable SF spam!

Last edited by Antithesis; Jan 02, 2008 at 03:42 PM // 15:42..
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Old Jan 03, 2008, 01:20 AM // 01:20   #27
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the one that kill better
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Old Jan 03, 2008, 04:48 AM // 04:48   #28
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Mind blast FTW!
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Old Jan 03, 2008, 08:30 AM // 08:30   #29
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Just thowing it out there:

http://www.guildwarsguru.com/forum/s...40#post3376440

A thread I made a while back. It sort of discusses the Nightfall elites and how they can be used.
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Old Jan 03, 2008, 01:44 PM // 13:44   #30
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Quote:
Originally Posted by MasterSasori
I personally like Elemental Attunement+Fire Attunement to spam Immolate and Rodgort's Invocation
heroes run this very effectively
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Old Jan 03, 2008, 01:48 PM // 13:48   #31
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Sf + mor if theres more than one fire ele imo.
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