Dec 08, 2007, 03:03 PM // 15:03
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#1
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Lion's Arch Merchant
Join Date: Oct 2007
Location: Leeds England
Profession: W/
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which fire elite skill ?
Mind Burn or Searing Flames for PvE ?
Ive been using Mind burn for its low -5 energy cost as opposed to SF which is -15. What do u guys think ?
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Dec 08, 2007, 03:07 PM // 15:07
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#2
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Mind Blast + Rodgort imo
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Dec 08, 2007, 03:08 PM // 15:08
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#3
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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If you are playing without another SF ele, it becomes a bit cumbersome. Even with another SF ele, the energy use is high and you're likely to get a lot of support from Mind Burn whilst posting here.
It allows you to do significant damage whilst maintaining a high energy reserve. I suggest you try a [skill=text]Rodgort's Invocation[/skill] spamming build, with mind burn to maintain energy levels. Thats the new black nowadays.
Last edited by distilledwill; Dec 08, 2007 at 03:12 PM // 15:12..
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Dec 08, 2007, 03:20 PM // 15:20
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#4
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Mind Blast > both, by a long way.
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Dec 08, 2007, 04:29 PM // 16:29
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#5
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Mind blast or savannah heat.
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Dec 08, 2007, 05:49 PM // 17:49
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#6
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Desert Nomad
Join Date: Mar 2006
Profession: W/
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I'd vote for Savannah Heat as well, with the possible exception of when you're playing with other eles running SF.
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Dec 08, 2007, 05:55 PM // 17:55
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#7
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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I was originall skeptical of Mind Blast but after deciding to give it a go, I was simply amazed at its power. In PvE, it's dual attunements without worrying about getting your attunements shattered was a big bonus alone. The fact it can power out so much utility was just awesomesauce
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Dec 08, 2007, 06:37 PM // 18:37
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#8
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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Mind Blast owns
I was a skeptic but with a short recharge massive energy return I can only anet doesnt nerf it.
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Dec 09, 2007, 01:10 AM // 01:10
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#9
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Ascalonian Squire
Join Date: Feb 2007
Guild: The Allegiance Of The Lost
Profession: E/
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mind blast ftw.
Fire attunement, Glyph of ele power, Mind Blast, MS, Rodgort's invocation, Intensity, Energy Blast, Generic res.
fire 16, E-storage as much as you can.
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Dec 09, 2007, 01:54 AM // 01:54
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#10
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I would suggest Mind Blast as well I don't have Rodgorts inovcation I use Incendiary Bonds instead it is the samething .I mostly play Air Ele.
Last edited by Age; Dec 09, 2007 at 02:00 AM // 02:00..
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Dec 09, 2007, 02:23 AM // 02:23
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#11
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Frost Gate Guardian
Join Date: Jul 2006
Location: victoria
Profession: E/R
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Mind blast is what i have been running, the energy you get is awsome but you need to stay on one target and you have to take some care in what you target to get its full affect.
i used to run Searing flames, its fun but i find it weak compared to mindblast + rodgerts
but if you like the drop and run type AoE i would go savanah.
really it comes down to how you play your ele.
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Dec 09, 2007, 04:06 AM // 04:06
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#12
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Lion's Arch Merchant
Join Date: Oct 2007
Location: Leeds England
Profession: W/
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I should have pointed out that I am enquiring for my hero Zhed
Also Mind burn does more than twice as much damage than Mind blast (I'm using it with glowing glaze)
Last edited by h9dlb; Dec 09, 2007 at 04:10 AM // 04:10..
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Dec 09, 2007, 04:10 AM // 04:10
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#13
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Academy Page
Join Date: Oct 2007
Location: Asia
Profession: E/
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Someone said somewhere that heroes don't use MB effectively, sadly. Haven't tested it out though.
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Dec 09, 2007, 06:04 AM // 06:04
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#14
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Lion's Arch Merchant
Join Date: Jan 2007
Location: The frozen north
Guild: Ambassadors Of Enlightenment [Sage]
Profession: A/
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heros' use mind blast pretty well i think, all my fire ele heros run mind blast for thier elite.
mind blast is an extreamly nice elite, target a warrior and you can refill your energy in a few seconds.
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Dec 09, 2007, 06:50 AM // 06:50
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#15
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Desert Nomad
Join Date: Mar 2006
Guild: Twenty Gold For Mountain Troll [Tusk]
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Mind Blast + Rodgort spam.
SF is alright, but only really good if you have more than one SF'r.
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Dec 09, 2007, 03:46 PM // 15:46
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#16
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Hero's don't really run MB well, they use it as a damage skill, not as e-management; thus they happily spam it on some level 24 elementalist with 20+80+9928 energy storage and run out of energy instead of using it on that warrior who only has 20 energy.
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Dec 09, 2007, 06:06 PM // 18:06
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#17
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Mind burn is awful. Any nightfall fire elite is a fine choice.
Quote:
Originally Posted by h9dlb
Also Mind burn does more than twice as much damage than Mind blast
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The point of mind blast is not to deal damage, but to give you a pile of energy. The extra damage is just icing on the infinite energy cake. Mind burn is awful because of exhaustion.
Last edited by Dr Strangelove; Dec 09, 2007 at 06:28 PM // 18:28..
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Dec 09, 2007, 06:08 PM // 18:08
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#18
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Wilds Pathfinder
Join Date: Jun 2006
Location: Isle of the Dead [CoC] GH
Guild: Company Of Corpses [CoC]
Profession: E/
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Agreed,
Mind burn (N)!
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Dec 09, 2007, 11:02 PM // 23:02
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#19
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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I personally like Elemental Attunement+Fire Attunement to spam Immolate and Rodgort's Invocation
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Dec 10, 2007, 07:08 AM // 07:08
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#20
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Wilds Pathfinder
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First of all, for whoever asked, heroes are terrible with Mind Blast, simply terrible. Mind Blast is a non-option on heroes; you're pretty much forced to use dual attunements instead for your Ele heroes if want to run Rodgort's Invocation.
Unfortunately, heroes also happen to be terrible with Rodgort's Invocation as well, which should be the primary damage dealer in a dual attunement build. Heroes simply refuse to spam RI even modestly, while under dual attunements or otherwise. They will actually sit and wand 3 or 4 times in a row at full energy while RI just sits there fully recharged on their bar. The 5 second recharge is completely wasted on them; you'll be very fortunate if they cast it once every 10 seconds. They'll use Fireball on recharge in a dual attunement build, but RI will just sit there, turning them into little more than Fireball bots.
Heroes are MUCH better with SF, which they will actually spam like they're supposed to. They're also good with Wards.
SF + Wards hybrid works super as long as battles don't drag on forever and ever, because they will eventually run dry in really long fights,
Second of all, as far as the Mind Blast vs. SF debate on human Ele's in PvE, I think many people seem to spreading some misinformation.
The reason you run Mind Blast + Rodgort's Invocation is NOT to out-damage SF, because it simply doesn't. The reason you run Mind Blast + RI is two-fold:
1. It clears space on your bar for utility
2. It gives you energy to be able to run utility.
In short, the reason you run Mind Blast + RI is so that you can run utility while still doing a respectable amount of damage. But out-damage SF it does not. In fact, it's not even as close as you would think.
The only way RI can hang with SF is if you echo it. Dual attunements + echo + RI will out-damage SF for 20 seconds, but SF will out-damage it while echo is recharging, so it's pretty much a draw.
[Disclaimer: The obvious exception to all of this is whenever burning is not applicable]
Last edited by Grammar; Dec 10, 2007 at 07:16 AM // 07:16..
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