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Old Jan 13, 2008, 05:29 PM // 17:29   #1
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Default Healer of MM?

We only get 3 hero slots, and I need 2 slots for my synched earth ele's.
I would like to hear people's oppinions on what is more valuable, a WoHybrid monk or a MM?
A Minion wall will be a huge advantage in area's where MM's work, if done right they are even acceptable in area's where they don't.

Now I've throwing in a random MM hero now and then when I didn't have the echoing rumble build yet or didn't have 2 ele's yet and concluded that it is a good idea to run a hero specific MM build, as they do tend to mess up with my [skill=text]Order of Undeath[/skill] build, and aren't eager enough to become part of the minion wall with the [skill=text]Mystic Regeneration[/skill] build.

And while heals can be done by pretty much any1, protting is something you need done well.
I tried getting ridiculous with a protection MM and can safely say a BoTM spam and protection healing doesn't sync well, nor do animate casting times and getting Prot spirit on someone in time.

So which is the lesser of 2 evils? Missing the MM for that 70% of the game where they are great, or missing a good protting monk, plz tell me what u think.

Last edited by System_Crush; Jan 13, 2008 at 08:02 PM // 20:02..
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Old Jan 13, 2008, 05:44 PM // 17:44   #2
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I would use the MM because a WoH monk is easy to replace by Mehnlo or other hench.

I don't think heroes are using WoH that well (do they care if you are above or below 50%? I think they use it random)
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Old Jan 13, 2008, 06:15 PM // 18:15   #3
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Like you said MM is situational. It also depends a little what you're fighting against, charr, stone summit, destroyers etc then an MM can buy some time.

However a hero protection monk can replace Lina (the hench) that tends to be too aggressive and is usually the first target for melee :P. That's what i would consider, mhenlo is decent usually. Then you could put that new-monk on passive instead and pick a replacement for the other situations.

Last edited by Jaceb; Jan 13, 2008 at 06:17 PM // 18:17..
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Old Jan 13, 2008, 06:55 PM // 18:55   #4
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I have a N/Rt hero running a minion bomb with two restoration magic support skills. It works really nicely.

[skill]Jagged Bones[/skill][skill]Death Nova[/skill][skill]Animate Bone Minions[/skill][skill]Blood of the Master[/skill][skill]Vengeful Weapon[/skill][skill]Protective Was Kaolai[/skill][skill]Signet of Lost Souls[/skill][skill]Death Pact Signet[/skill]
12 Death Magic
9 Restoration Magic
9 Soul Reaping

Pretty deece IMO.
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Old Jan 13, 2008, 07:47 PM // 19:47   #5
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Quote:
Originally Posted by BLOODGOAT
I have a N/Rt hero running a minion bomb with two restoration magic support skills. It works really nicely.

[skill]Jagged Bones[/skill][skill]Death Nova[/skill][skill]Animate Bone Minions[/skill][skill]Blood of the Master[/skill][skill]Vengeful Weapon[/skill][skill]Protective Was Kaolai[/skill][skill]Signet of Lost Souls[/skill][skill]Death Pact Signet[/skill]
12 Death Magic
9 Restoration Magic
9 Soul Reaping

Pretty deece IMO.
I like N/Mo with prot spirit and aegis better than that.
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Old Jan 13, 2008, 08:09 PM // 20:09   #6
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Quote:
Originally Posted by BLOODGOAT
I have a N/Rt hero running a minion bomb with two restoration magic support skills. It works really nicely.

[skill]Jagged Bones[/skill][skill]Death Nova[/skill][skill]Animate Bone Minions[/skill][skill]Blood of the Master[/skill][skill]Vengeful Weapon[/skill][skill]Protective Was Kaolai[/skill][skill]Signet of Lost Souls[/skill][skill]Death Pact Signet[/skill]
12 Death Magic
9 Restoration Magic
9 Soul Reaping

Pretty deece IMO.
I would add [wiki]Pure Was Li Ming[/wiki] to that; but I have limited need for a bomber, I'd prefer a minnion wall.

I may have to settle for a Soulreaping powered Healer though, testing the echoing rumble in a area with a little bit energy deniers today caused big energy problems for the ele's.
Or it was just because we where running from fight to fight to quickly.

[EDIT]
Lol forget the SoLS healer, I figured out the energy problem, was becasue I had given the heroes a staff instead of a wand, instead of the increased recharge increasing their damage it makes them forget to use cost reducers before casting 25 energy spells.

Last edited by System_Crush; Jan 13, 2008 at 08:41 PM // 20:41..
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Old Jan 13, 2008, 11:25 PM // 23:25   #7
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Blood of the master is a waste on a minion bomber. Because your minion master should be taking that time to cast death nova or jagged bones, not healing them.

I understand it helps for inbetween battles, but it is a wasted slot. I take that out and add the um shambling horror summon?
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