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Old Jan 02, 2008, 09:34 PM // 21:34   #21
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Quote:
Originally Posted by Mokone
run both.

if you have to pick; PS.

Posts should have stopped here. As Mokone has just said the truth.
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Old Jan 02, 2008, 10:40 PM // 22:40   #22
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Originally Posted by Kwan Xi
That is assuming the Character you want to Protect has 600HP if they have less then 600 then Spirit Bond won't heal on a character with Protective Spirit on because their damage won't be high enough to activate it.

Note: Before you all start whining about having less then 600HP. I'm referring to PvE which what I assume from the the title of this thread where you have control of only your own HP and that of your Heros. Not henches and other players you group with.
You're wrong. PS + SB will heal you if the original damage would have been over 60 even if you have two health I run a 600 monk occasionally with less than 600 health.

I tend to use Spirit Bond over Protective Spirit because I feel like the few times I need a prot up is when I'm fighting multiple HM Axe/Hammer Warriors. They consistently hit in the 70-90 range and are completely blocked by Spirit Bond. The few times I use PS is when I know I'll be going up against boss Rits/Eles in Cantha and Elona. However, if you don't use Candy Canes or find yourself dying alot, you could probably make amazing use of PS on DPed characters.
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Old Jan 02, 2008, 11:50 PM // 23:50   #23
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Quote:
Originally Posted by Mokone
run both.

if you have to pick; PS.
That would be ok on pure protection Monk not a hybrid.It might be best depending on the area to bring a Bond/Barrier and to use Barrier on the melee types.
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Old Jan 03, 2008, 12:41 AM // 00:41   #24
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Quote:
Originally Posted by Age
That would be ok on pure protection Monk not a hybrid.It might be best depending on the area to bring a Bond/Barrier and to use Barrier on the melee types.
As doji would say, you are so terrible at the game.
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Old Jan 03, 2008, 01:51 AM // 01:51   #25
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SB is still on-par with PS against normal enemies in HM, especially with any midline damage reduction in the build. Rounding the math, assuming an 80-point SB and 600 health on the target, SB prevents more damage per-hit than PS for all damage packets smaller than 140. Granted, PS can last much longer than SB, which means the optimal window for SB is at 60~100 packets. This is what you'll usually see from normal HM enemies if you're running basic armor shouts or wards.

One key point of SB that tends to get overlooked in pure efficiency comparisons is that it can actually reduce net damage to zero - or even heal the target - which means it can save someone about to die, whereas PS never can.

If you have to pick between one or the other, PS always wins in HM simply because double-damage bosses are too ridiculous without it. There's simply no way SB can compete against 400+ point spikes.
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Old Jan 03, 2008, 04:37 AM // 04:37   #26
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nvm....posted before i read 2nd page
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Old Jan 03, 2008, 06:47 PM // 18:47   #27
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Quote:
Originally Posted by Teutonic Paladin
You're wrong. PS + SB will heal you if the original damage would have been over 60 even if you have two health I run a 600 monk occasionally with less than 600 health. .
Ok if thats true, then yeah bring both then or use PS first then SB.
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Old Jan 03, 2008, 10:52 PM // 22:52   #28
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Originally Posted by holymasamune
As doji would say, you are so terrible at the game.
I got through 3 campaigns and an addon didn't I.
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Old Jan 03, 2008, 11:08 PM // 23:08   #29
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Quote:
Originally Posted by Age
I got through 3 campaigns and an addon didn't I.
lol, people can beat the game with an empty skillbar with H/H. doesn't say anything. x.x
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Old Jan 03, 2008, 11:11 PM // 23:11   #30
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Quote:
Originally Posted by Age
I got through 3 campaigns and an addon didn't I.
You win at GW. Train me my master.... I'll be your Padawan Learner and I wont turn to the darkside I swear it.
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Old Jan 03, 2008, 11:42 PM // 23:42   #31
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Quote:
Originally Posted by Mokone
lol, people can beat the game with an empty skillbar with H/H. doesn't say anything. x.x
Beating GW's 3 campaigns and expansion says NOTHING about the player's ability to play GW? Your words must mean something different to you than me.
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Old Jan 04, 2008, 01:21 AM // 01:21   #32
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Quote:
Originally Posted by Martin Firestorm
Beating GW's 3 campaigns and expansion says NOTHING about the player's ability to play GW? Your words must mean something different to you than me.
Well, put it this way: do you know anyone who can't beat GW?

Most modern games are so easy that anyone with basic familiarity with the controls could beat them. Ergo, being able to beat said games doesn't make you good at them. In well-designed games, entry-level play will be accessible to everyone, but the ceiling for high-level play is far beyond all but the most dedicated. I wouldn't say that GW is quite one of those games (instead, look at RTS, FPS, or fighting games), but the system is certainly pliable enough that the difference between a good player and a bad one is quite striking - even if they're both able to beat the game.

On-topic: SB + PS is basically godmode for 10s or 10 strikes, whichever comes first. Ergo, if you can take both, do so.
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Old Jan 04, 2008, 01:29 AM // 01:29   #33
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In normal mode Spirit bond usually works fine. In hard mode however with the monster damage ~ 170-300 it just isn't as effective.
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Old Jan 04, 2008, 09:59 AM // 09:59   #34
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Quote:
Originally Posted by LifeInfusion
Why would you spirit bond though?

Your reasoning consists of "they shouldn't be doing 300".
They shouldn't be, tbh. Weakness is uber easy to apply in PvE, with fewer condition managers countering it. Shutdown can break caster bosses as easier than any GvG spike. Save Yourselves spam is just so imba i regularly ask myself why the heck Anet ever nerfed Seed of Life.

The situation calls for the skill, and the area you are in and players you run with dictate your situation.

Prot Spirit is one of those skills that should be in every HM party bar for obvious reasons. It becomes more powerful with DP, and has a solid effect with 10% morale.

Spirit Bond is equally useful for different reasons. Its a quick cast/quick recycle pressure saver. You can't realistically keep Prot Spirit on everyone who will get hit without siphoning your energy to zero, but you can throw SB where you need it when you need it. it goes to reactive prot versus pre-prot. Both are valuable. Pre-prot is valuable because it softens the initial blow HM mobs can deal. Reactive prot is (in all fairness) equally effective in pressure situations like Slaver's where your team has to deal with 3 or more monks and rez chaining.

So many backlines that hybrid take both, wisely, to differentiate jobs during a PvE run. One pre-prots the tank, the other is on a reactive role. And the paragon spams save yourself. And the wars spam Ursan weakeness...or the necro does. Its not just two players out there doing the defense game anymore, even in PvE. its a team effort.

GGs

Last edited by Melody Cross; Jan 04, 2008 at 10:02 AM // 10:02..
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Old Jan 04, 2008, 10:08 AM // 10:08   #35
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Quote:
Originally Posted by Martin Firestorm
Beating GW's 3 campaigns and expansion says NOTHING about the player's ability to play GW? Your words must mean something different to you than me.
It's quite simple. Guild Wars is really easy. With PvE skills, should you use them, it becomes even easier. You quite literally have to be so terrible to fail at most parts at PvE that you are worth less than an 8th henchman would have been.

Beating the game shows, and takes, very little player skill. At most, it demonstrates player competence. Sometimes, not even that.
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Old Jan 04, 2008, 10:22 AM // 10:22   #36
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It's quite simple. Guild Wars is really easy. With PvE skills, should you use them, it becomes even easier. You quite literally have to be so terrible to fail at most parts at PvE that you are worth less than an 8th henchman would have been.

Beating the game shows, and takes, very little player skill. At most, it demonstrates player competence. Sometimes, not even that.
Indeed.

Even if you look at elite areas, such as UW and FoW, the amount of players you see in PUG groups that truely dont have a clue what thier doing is unbelivable! Its even worse as thier team may carry them, they make money, and end up thinking thier good :/
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Old Jan 04, 2008, 10:59 PM // 22:59   #37
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Quote:
Originally Posted by Avarre
It's quite simple. Guild Wars is really easy. With PvE skills, should you use them, it becomes even easier. You quite literally have to be so terrible to fail at most parts at PvE that you are worth less than an 8th henchman would have been.

Beating the game shows, and takes, very little player skill. At most, it demonstrates player competence. Sometimes, not even that.
Wow Avarre you elitist. I'm getting stuck at Ruins of Surmia. I'm level 20 with max armor and a lot of skills. I need help. Those level 8 charr are too much for me...
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Old Jan 04, 2008, 11:06 PM // 23:06   #38
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Quote:
Originally Posted by Age
That would be ok on pure protection Monk not a hybrid.It might be best depending on the area to bring a Bond/Barrier and to use Barrier on the melee types.
Uninstall please.
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Old Jan 04, 2008, 11:12 PM // 23:12   #39
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Quote:
Originally Posted by Burst Cancel
Well, put it this way: do you know anyone who can't beat GW?

Most modern games are so easy that anyone with basic familiarity with the controls could beat them. Ergo, being able to beat said games doesn't make you good at them. In well-designed games, entry-level play will be accessible to everyone, but the ceiling for high-level play is far beyond all but the most dedicated. I wouldn't say that GW is quite one of those games (instead, look at RTS, FPS, or fighting games), but the system is certainly pliable enough that the difference between a good player and a bad one is quite striking - even if they're both able to beat the game.

On-topic: SB + PS is basically godmode for 10s or 10 strikes, whichever comes first. Ergo, if you can take both, do so.
There are games out there I doubt that you could play that well if you are so use games like this one.I play one that is a lot harder than GW called Star Fleet Command 2 Orion Pirates as well as the rest of the series.This is an old game and requires more skill possibly than GW does as you are more solo.

To holymasamune.What part of my post do you disagree or what part do you think is wrong?Post something intelligent instead of what you said.This is what being an adult is like.

To Mokone. I would really love to see you do that don't forget to film it and put it on filefront for DL.

Last edited by Age; Jan 04, 2008 at 11:38 PM // 23:38..
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Old Jan 04, 2008, 11:26 PM // 23:26   #40
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That was beautiful.
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