Sep 16, 2007, 05:49 AM // 05:49
|
#21
|
Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
|
A lot of things look worthless on their own.
Min/maxer players will stack effects and it starts to show there.
You can get noticeable extra damage with the right combination of mods and right combination of skills/enchants/stances.
|
|
|
Sep 16, 2007, 06:21 AM // 06:21
|
#22
|
Wilds Pathfinder
Join Date: Jul 2006
Profession: Mo/Me
|
Quote:
Originally Posted by Akuma
The conclusion is that your math is flawed.
|
Wow. That was very constructive.
On a side note, it's odd that there are still some green modded weapon combos missing from the game. An example is Daggers with +5 Energy, +30 Health, and 20%/20% armor penetration. There are a number of other combos mission from the green system, too.
Also, good job on looking into this. While it's a very rough estimate, I think it deserves some appriciation. Kudos.
|
|
|
Sep 16, 2007, 06:28 AM // 06:28
|
#23
|
Wilds Pathfinder
Join Date: Jul 2005
Location: Canada
Guild: Black Crescent [BC]
Profession: W/
|
Unless your particular combo won't work without 5 more energy than you can muster, there is no reason to use +5 daggers. In pvp, playing an offensive role you want every single point of damage you can squeeze out. In pve, if you find a +5 makes things easier, there's no reason not to use it. You can probably use your starter daggers and complete the campaign easily.
|
|
|
Sep 16, 2007, 07:18 AM // 07:18
|
#24
|
Desert Nomad
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
|
Lets preach everyones favorite sermon...
"It all comes down to preference!"
This age old fortune cookie, wise-man, etc etc remark still holds true. Just by the posts in this thread you can see there are lots of opinions on why to use either dmg or energy inscription.
I personall do the trade-off. In order to maintain as HIGH criticals as i can get i use 7-17 dmg, 15^50 daggers, and all i need to maintain a sufficient energy pool is a Zealous mod on them daggers. gg
The math by the OP is appreciated, but highly unnecessary. BTW, this belongs in the Assasin's Forum. The OP was a fun read tho!
cheers.
|
|
|
Sep 16, 2007, 08:21 AM // 08:21
|
#25
|
Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
|
i run 16 dagger, 15^50, and vamp. it all adds up in the long run. +5e is for lazy sins who cant manage energy. most of the time anyway, you will be using energy from the bottom of your bar, making the +5e have an effect only at the start of the match. it's waste of an upgrade.
|
|
|
Sep 16, 2007, 08:46 AM // 08:46
|
#26
|
Krytan Explorer
|
daggers are low damage weapon ? did you forget they have the fastest attack speed ?
if daggers had more than 7-17 dmg, they'd be totally imba with double and critical strikes
besides, you can easily strike for 100+ damage with most dual attacks
damage from daggers mostly comes from skills (added damage, conditions, enchant removal), so 15^50 may be less important than on a hammer, but you don't really need +5 energy all the time
|
|
|
Sep 16, 2007, 08:55 AM // 08:55
|
#27
|
Desert Nomad
|
By default, you'd run 15^50 to dish out as much damage as possible. If you don't have enough energy for your combo, use Radiant's insignias. If you still don't have enough energy, get a new combo. I don't see why you'd gimp yourself out of some damage, considering that there's a big difference between leaving your target with 0hp and leaving him with 1hp.
|
|
|
Sep 16, 2007, 09:03 AM // 09:03
|
#28
|
Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
|
Quote:
Originally Posted by Bug John
daggers are low damage weapon ? did you forget they have the fastest attack speed ?
|
Same attack speed as swords/axes, actually. Gets faster on auto-attack due to double strikes... but auto-attacking with daggers is pretty pathetic and not worth mentioning.
Anyho, a 15^50 vs +5e debate?
For the most part... 15^50 on daggers. Sins are a damage dealing class, revovling around spikes, and as such you want to max out their damage.
+5e is a set I'd want when I've picked up too much DP to pull of my entire chain. Till then, I'd rather up my chances of killing something with a few extra damage.
|
|
|
Sep 16, 2007, 09:27 AM // 09:27
|
#29
|
Jungle Guide
Join Date: Apr 2006
Location: United Kingdom
Guild: Quit Whining And [PLAY]
Profession: Mo/
|
Intriguing. You should test again for, as was said, a different weapon. Would be interesting to see how it effects the average damage on something with a much larger damage range. Perhaps a scythe or an axe.
I love this little war. When presented with actual research, people are still defensive. To be honest, I can see why you might still use it. +4 damage might not seem like much, but if you are using a build with maybe 5-6 attack skills, each with varying + damage, you might find that +20-+30 across your entire chain is all that would be needed with a +5e set to finish the bastard off.
Still, as I said, gogo Axe/Scythe test O_O
Last edited by MrSlayer; Sep 16, 2007 at 09:29 AM // 09:29..
|
|
|
Sep 16, 2007, 11:50 AM // 11:50
|
#30
|
Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
|
Why on earth did you make this pointless thread?
You don't need +5e daggers with Critical Strikes.
Noone cares about your gold daggers.
Learn to play.
|
|
|
Sep 16, 2007, 12:03 PM // 12:03
|
#31
|
Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
|
So like...you're dumb enough for not using Wild Blow to test your results...and why should we care? I use 15>50. I use +5e. I don't care what you think is best. Real sins swap.
|
|
|
Sep 16, 2007, 12:19 PM // 12:19
|
#32
|
Lion's Arch Merchant
|
First, thanks to the OP for testing this out.
However, reading this thread it sounds like what it comes down to is that both +15dmg and +5 energy are sort of unnecessary for us sins with our great skills and attacks.
Those mods were made for the poor warriors and other profs who just aren't as good as us and needed a little boost.:P
|
|
|
Sep 16, 2007, 12:32 PM // 12:32
|
#33
|
Desert Nomad
Join Date: Aug 2005
Location: Grand Court of Selket/Sebelkeh
Guild: What If You Had An Outpost Named After You [slkt]
Profession: W/
|
Quote:
Originally Posted by Jessyi
Most good assassins carry 15^50 zealous and 15^50 vamp daggers
|
You forgot elemental.
|
|
|
Sep 16, 2007, 12:53 PM // 12:53
|
#34
|
Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
|
Math flawed or not +5 is still better to use :P
|
|
|
Sep 16, 2007, 01:18 PM // 13:18
|
#35
|
Krytan Explorer
|
Quote:
Originally Posted by Stormlord Alex
Same attack speed as swords/axes, actually. Gets faster on auto-attack due to double strikes... but auto-attacking with daggers is pretty pathetic and not worth mentioning.
|
because when your attack skills are not recharged you're just standing here doing nothing...
|
|
|
Sep 16, 2007, 01:33 PM // 13:33
|
#36
|
Academy Page
Join Date: Aug 2006
Location: at home
Guild: Rohar's Roughnecks[RRN]
Profession: A/
|
Quote:
Originally Posted by RhanoctJocosa
Why on earth did you make this pointless thread?
You don't need +5e daggers with Critical Strikes.
Noone cares about your gold daggers.
Learn to play.
|
1) I made it because it was bugging me, not because i wanted to see how many bees nests i can stir up.
2) Youre right, you dont NEED it, its just better to have it.
3) I CARE ABOUT MY GOLD DAGGERS, DICK. besides, aside from the salient daggers those are just some daggers i bought specifically for the experiment.
4) I play just fine, ty. I dont need or want your input.
Quote:
Originally Posted by Yanman.be
So like...you're dumb enough for not using Wild Blow to test your results...and why should we care? I use 15>50. I use +5e. I don't care what you think is best. Real sins swap.
|
Wild blow? are you joking? I honestly seriously hope to god you mean wild 'strike'. And switching doesnt make you a 'real sin' it makes you just that much more distracted. there i go re-quoting myself.
Quote:
Originally Posted by Mork from Ork
First, thanks to the OP for testing this out.
However, reading this thread it sounds like what it comes down to is that both +15dmg and +5 energy are sort of unnecessary for us sins with our great skills and attacks.
Those mods were made for the poor warriors and other profs who just aren't as good as us and needed a little boost.:P
|
you have.....! ...a pretty good point there, actually.
Quote:
Originally Posted by Protagonist Hero
Soul your good but you won't help a fellow Sin out with farming. Therefore your not a nice player.
|
How the hell did you find me!? X0 ZOMGZ!!!
Last edited by soul of seraphs; Sep 16, 2007 at 01:48 PM // 13:48..
|
|
|
Sep 16, 2007, 01:58 PM // 13:58
|
#38
|
La-Li-Lu-Le-Lo
|
Quote:
Originally Posted by soul of seraphs
Wild blow? are you joking? I honestly seriously hope to god you mean wild 'strike'.
|
No, he means Wild Blow. The one skill that always maxes out your base damage potential in testing circumstances by guaranteeing a critical hit on your target. It's simply superior.
If you are going to test something, do it right.
__________________
Stay Breezy
|
|
|
Sep 16, 2007, 02:00 PM // 14:00
|
#39
|
Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
|
Quote:
Originally Posted by soul of seraphs
Wild blow? are you joking? I honestly seriously hope to god you mean wild 'strike'. And switching doesnt make you a 'real sin' it makes you just that much more distracted. there i go re-quoting myself.
|
Perhaps because Wild Blow always does a crit hit? Therefor you have the same damage formula, irregardless of what daggers you use. Off course, this will take out the random factor, and is actually equally bad to test your opinion, because you will be only testing it vs 17 base dmg, and not 7 or anything in between. 15% of 17 is more than 15% of 7, you see?
There's no reason to use Black Mantis Thrust is there?
So you're distracted by weapon swapping? Boy, am I glad you don't play monk in high level GvG... most of them swap weapons for every spell they cast...
Oh, and no need to insult someone because they don't care about expensive weaponry when I can kill just as good with my 0 gold equipment... J menu ftw!
Last edited by Yanman.be; Sep 16, 2007 at 02:10 PM // 14:10..
|
|
|
Sep 16, 2007, 02:03 PM // 14:03
|
#40
|
Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
|
Quote:
Originally Posted by soul of seraphs
1) I made it because it was bugging me, not because i wanted to see how many bees nests i can stir up.
2) Youre right, you dont NEED it, its just better to have it.
3) I CARE ABOUT MY GOLD DAGGERS, DICK. besides, aside from the salient daggers those are just some daggers i bought specifically for the experiment.
4) I play just fine, ty. I dont need or want your input.
|
1) If you're a half decent _player_ you'll realise sins only need x amount of energy (never more than what radiant insignias provide) for spiking and even if it's not a spike build you will frequently get 3 energy on hit, thus eliminating the need for +5e daggers. I.e. if you had a brain you wouldn't make this thread.
2) +5e daggers would only be needed if you desperately needed to pull a skill off, e.g. shadow prisoning on a flagger who is about to cap with like ~3 seconds left for your boost.
3) You might, noone else cares.
4) ..................
Quote:
Originally Posted by soul of seraphs
Wild blow? are you joking? I honestly seriously hope to god you mean wild 'strike'. And switching doesnt make you a 'real sin' it makes you just that much more distracted. there i go re-quoting myself.
|
you know what wild blow does right..................?
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 10:57 AM // 10:57.
|