Dec 19, 2007, 12:41 PM // 12:41
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#1
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ǝuoʞoɯ
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How many of you..
...actually know the breakpoints in critical strikes? i've been seeing lots and lots of builds..and the attributes for crit strikes are so random!
going for 7, 15, 5, 12, like, DUH? any other offers for failing breakpoints? :|
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Burning for your life
Some day it will burn out
Ready to sacrifice my life
For the perfect dream
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Dec 19, 2007, 12:44 PM // 12:44
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#2
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Krytan Explorer
Join Date: Apr 2007
Guild: Some Guild.
Profession: W/Mo
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It depends really... theres a lot of breakpoint in crit strikes. Some people don't use it for the energy gain, but for the skillbreakpoints. If they reach a new energy gain, thats just a fortunate side effect.
But, yes, if you do want a good build, it might be good to check the breakpoints for skills.
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Dec 19, 2007, 01:03 PM // 13:03
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#3
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ǝuoʞoɯ
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Quote:
Originally Posted by MetalMan
It depends really... theres a lot of breakpoint in crit strikes. Some people don't use it for the energy gain, but for the skillbreakpoints. If they reach a new energy gain, thats just a fortunate side effect.
But, yes, if you do want a good build, it might be good to check the breakpoints for skills.
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i wouldn't know off any crit strike skills i'd spec higher than what the energy breakpoints are at.
some builds like A/D where you spec 14 in crit strikes are ofc totally different.
__________________
Burning for your life
Some day it will burn out
Ready to sacrifice my life
For the perfect dream
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Dec 19, 2007, 01:50 PM // 13:50
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#4
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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Maybe they're using consumables ;o
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Dec 19, 2007, 01:59 PM // 13:59
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#5
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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I do. Honest.
My old assassin used dual majors....that was a sin of youth imo.
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Dec 19, 2007, 02:01 PM // 14:01
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#6
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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I have done it before just because I wasn't paying attention but anything more then 13 crit strikes is redundant really.
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Dec 19, 2007, 02:39 PM // 14:39
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#7
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Guest
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Quote:
Originally Posted by Bowstring Badass
I have done it before just because I wasn't paying attention but anything more then 13 crit strikes is redundant really.
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Never used Dark Apostasy on an Assassin then have you? Critical Strikes 14 + Zealous mod, to nullify the energy loss of 5 each time you achieve a Critical Hit.
Don't forget that it doesn't just affect your energy gain and Critical Hit rate but also your skills from the Critical Strikes line.
Last edited by Unreal Havoc; Dec 19, 2007 at 06:33 PM // 18:33..
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Dec 19, 2007, 03:05 PM // 15:05
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#8
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Who uses Dark Apostacy really!
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Dec 19, 2007, 03:51 PM // 15:51
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#9
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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Unreal Havoc I bet
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Dec 19, 2007, 03:55 PM // 15:55
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#10
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Lion's Arch Merchant
Join Date: Jan 2007
Location: The frozen north
Guild: Ambassadors Of Enlightenment [Sage]
Profession: A/
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energy break points are at 3, 8, 13.. i run 13 cause i run DB/MS in pve.. and energy is veryyy important. pvp i run 13 just cause i like having energy so i can repeat my combo and not worry to much about being able to finish it or not.
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Dec 19, 2007, 04:04 PM // 16:04
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#12
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The Greatest
Join Date: Feb 2006
Profession: W/
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Silly moko, you should know people on this forum don't actually read the attribute line descriptions. They just know that higher number = better.
Last edited by Arkantos; Dec 19, 2007 at 04:10 PM // 16:10..
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Dec 19, 2007, 05:46 PM // 17:46
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#13
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Guest
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Quote:
Originally Posted by Yanman.be
Who uses Dark Apostacy really!
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[skill]Dark Apostasy[/skill][skill]Way of the Master[/skill] [skill]Critical Eye[/skill] [skill]Disrupting Accuracy[/skill] [skill]Called Shot[/skill][skill]Bestial Fury[/skill][skill]Critical Defenses[/skill][skill]Resurrection Signet[/skill]
Dervishs and Elementalists hate me! Not only do you interrupt the hell out of them but also strip any enchantments they have up too. Assassin with Critical Defenses? Soon get rid of that I think!
The only thing that makes a skill bad is the person using it.
Last edited by Unreal Havoc; Dec 19, 2007 at 05:56 PM // 17:56..
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Dec 19, 2007, 05:47 PM // 17:47
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#14
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Silly people like to generalize.
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Dec 19, 2007, 05:49 PM // 17:49
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#15
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ǝuoʞoɯ
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Quote:
Originally Posted by Unreal Havoc
I do sometimes. I use it along with Way of the Master, Critical Eye, and Disrupting Accuracy.
Dervishs and Elementalists hate me!
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Quote:
some builds like A/D where you spec 14 in crit strikes are ofc totally different.
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reading is so hard. :|
__________________
Burning for your life
Some day it will burn out
Ready to sacrifice my life
For the perfect dream
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Dec 19, 2007, 05:56 PM // 17:56
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#16
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Quote:
Originally Posted by Arkantos
Silly moko, you should know people on this forum don't actually read the attribute line descriptions. They just know that higher number = better.
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QFT + don't read skill descriptions as well.
Quote:
Originally Posted by Unreal Havoc
Never used Dark Apostasy on an Assassin then have you? Critical Strikes 14 + Zealous mod, to nullify the energy loss of 5 each time you achieve a Critical Hit.
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Why go higher then 13? There is no point you lose 1 energy whoop de do your energy regen should cover that 1 energy. And we all know Critical Strike+13 critical+Dark Apostasy=more energy gain then loss so yeah.
And at 14 crit dark apostasy gives -4 energy on crit nub.
Last edited by Bowstring Badass; Dec 19, 2007 at 06:05 PM // 18:05..
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Dec 19, 2007, 06:11 PM // 18:11
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#17
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Guest
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Quote:
Originally Posted by Bowstring Badass
QFT + don't read skill descriptions as well.
Why go higher then 13? There is no point you lose 1 energy whoop de do your energy regen should cover that 1 energy. And we all know Critical Strike+13 critical+Dark Apostasy=more energy gain then loss so yeah.
And at 14 crit dark apostasy gives -4 energy on crit nub.
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Is there really any need to be so rude over someones opinion?
I know Critical Strikes at 14 reduces Dark Apostasy to -4, that's the whole point of it being at 14 when using Dark Apostasy, so you don't lose energy when using Zealous weaponry every time you critical, or if you're not using Zealous Weaponry you only lose 1 energy when you Critical at Critical Strikes 14 instead of losing 2 energy at 13 Critical Strikes.
Critical Strikes 13: Dark Apostasy -5 energy each critical. Zealous + 1 energy every Critical. Critical Strikes +3 energy each Critical = -1 Energy every Critical Hit
Critical Strikes 14: Dark Apostasy -4 energy each critical. Zealous + 1 energy every Critical. Critical Strikes +3 energy each Critical = 0 energy loss every Critical Hit.
To be honest you awnsered your own question as to why you have Critical Strikes at 14 when using Dark Apostasy, lol.
Last edited by Unreal Havoc; Dec 19, 2007 at 06:31 PM // 18:31..
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Dec 19, 2007, 06:41 PM // 18:41
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#18
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Banned
Join Date: Oct 2007
Guild: N/A
Profession: D/W
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Depends on what build you run that Crit. Strikes can/will be crucial. Any skills that are CS-dependant: yea more CS pts is better. Otherwise, it's no big loss. I use @ least 10 +1 (11) for the majority of my builds and do perfectly fine with skills like Critical Agility, Crit. Def., Way of Perfection, etc... Oh, make sure you use Critical Eye for better results involving those skills I mentioned.
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Dec 19, 2007, 09:45 PM // 21:45
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#19
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Wilds Pathfinder
Join Date: Oct 2007
Location: :D:D
Profession: D/W
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one sec let me get my rubber suit - this is a sin's thread after all.
I read it huzzah!
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Dec 19, 2007, 09:53 PM // 21:53
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#20
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by Regulus X
Depends on what build you run that Crit. Strikes can/will be crucial. Any skills that are CS-dependant: yea more CS pts is better. Otherwise, it's no big loss. I use @ least 10 +1 (11) for the majority of my builds and do perfectly fine with skills like Critical Agility, Crit. Def., Way of Perfection, etc... Oh, make sure you use Critical Eye for better results involving those skills I mentioned.
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No big loss indeed. In the situation you describe, you might just as well have CS 8 - and more points in other attributes.
EDIT: FE, running CS 8 (or 7+1) + Crit Eye, DM 12+1+1 allows for 9 (or 9+1!!!) in another attribute... instead of the normal 3.
Last edited by Bobby2; Dec 19, 2007 at 09:57 PM // 21:57..
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