Aug 04, 2007, 10:44 PM // 22:44
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#21
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Jungle Guide
Join Date: Feb 2006
Guild: Eternal Insight
Profession: D/
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Quote:
Originally Posted by Marverick
Use a Zealous Scythe then instead of that useless Sundering one.
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I do, and I use it if I go Lyssa, spamming fast attacks for extra damage, but I usually run with Dwayna's because I go Reaper's/Wild Blow for that added punch, and because I am a survivor, I bring Faithful, and Watchful, and Conviction, with scythe attacks.
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Sep 18, 2007, 10:00 AM // 10:00
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#22
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Frost Gate Guardian
Join Date: Nov 2005
Guild: Scouts of Tyria
Profession: R/
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Faithful Intervention is unique among GW skills as the only enchantment that has no upkeep cost and has the potential to be permanent. I use it frequently in my Dervish builds and also find it useful for a couple of my very specialised W/D builds, purely for its '...when enchanted' aspect.
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Sep 18, 2007, 10:21 AM // 10:21
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#23
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Krytan Explorer
Join Date: Nov 2006
Location: Paris, France
Guild: We eat pancakes [Yumy]
Profession: Me/
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No it's the second one: [skill]illusion of weakness[/skill]
Well even though FI is not a great skill by itself, it's a free boost to mystic regen, mystic sweep, and to your blessed/windwalker armor. It's worth taking if you don't need specific utility such as [skill]sight beyond sight[/skill].
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Sep 18, 2007, 11:54 AM // 11:54
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#24
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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Watchful is better than Faithful.
I actually saved with Watchful my fair part of monk's butts.
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Sep 18, 2007, 01:55 PM // 13:55
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#25
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Frost Gate Guardian
Join Date: Nov 2005
Guild: Scouts of Tyria
Profession: R/
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[QUOTE=Utaku]No it's the second one: [skill]illusion of weakness[/skill]
QUOTE]
Well, knock me down with a feather! I thought I'd checked every skill listed in Guildwiki - obviously I missed that one. Hmm....that gives me some ideas for new builds.
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Sep 18, 2007, 02:48 PM // 14:48
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#26
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Wilds Pathfinder
Join Date: Jul 2006
Location: Away from you.
Profession: W/
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I always have it because it helps to already have an enchantment on me when I activate Mystic Regen.
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Sep 18, 2007, 04:11 PM // 16:11
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#27
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Krytan Explorer
Join Date: Feb 2007
Guild: [PIG]
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Faithful Intervention is nice but is i have real monks with me instead of h/h then i take it out if i need to
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Sep 18, 2007, 06:32 PM // 18:32
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#28
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Frost Gate Guardian
Join Date: Apr 2007
Guild: Three Feet Below Sea [LevL]
Profession: D/Mo
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i actually love this skill. i ran it and watchful with conviction in gate of pain and it seemed to have better survivability than some of my mystic regen builds. of course good monks help but with those three skills together it gives your monks plenty of buffer time to do their job in a spike situation.
P.S. that leaves 5 utility/attack slots open.
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Sep 24, 2007, 03:44 PM // 15:44
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#29
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Pre-Searing Cadet
Join Date: Sep 2007
Guild: Passionate kiss of the phoenix
Profession: D/
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Your all thinking about this skill wrong its like having an unlimited length health boost think endure pain without time limit or side effects, I always take it since I usually have mystic regen, mystic vigour and crippling sweep
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Sep 24, 2007, 03:54 PM // 15:54
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#30
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Giggly Giggles
think endure pain
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Endure Pain sucks.
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Sep 24, 2007, 04:35 PM // 16:35
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#31
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Los Angeles
Guild: SlingBlades
Profession: D/Mo
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Faithful helps keep Mystic Regen and Mystic Sweep Charged. You can keep it up 24/7 and it provides pretty health buff when the crap starts hitting the fan or your monks are low on energy.
Watchful does the same thing only in 60 seconds intervals at the cost of 10 en. each time. BUT it comes with the added advantage of a larger health bonus and the fact that you can cast it on teammates.
it all depends on your play style really and the situation you find your self in. If you go out with heros and henchies you can take either or it doesn't really make a difference. If going out with a pug i would probably bring Watchful Intervention. If teaming with guildies or alliance members chances are who ever is the monk is pretty experienced so i bring faithful.
Also i would like to point out that if anything is like Endure Pain its Vital Boon. Vital Boon is Endure Pain on Crack. Which in turn makes it awesome.
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Sep 26, 2007, 08:41 AM // 08:41
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#32
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Academy Page
Join Date: Apr 2005
Location: Coastal Oregon
Guild: Est Deus in Nobis [EDIN]
Profession: D/E
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I feel that the way the game was designed, no skill is necessarily "needed"; it depends on what build you're working with and what you want to accomplish.
But as far as Faithful Intervention goes, I always use it. I feel the same way about it as the original poster, but I don't feel it's necessarily "needed". I just like to have it.
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Sep 26, 2007, 03:25 PM // 15:25
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#33
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Krytan Explorer
Join Date: Aug 2007
Profession: N/
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Its nice for fuel for enchantment based bonuses such as mystic healing, mystic regeneration etc. because it has no energy cost to maintain that isn't recouped almost immediately.
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Sep 27, 2007, 08:24 AM // 08:24
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#34
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Quote:
Originally Posted by Utaku
No it's the second one: [skill]illusion of weakness[/skill]
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The odd thing I've seen however with heroes is that they will precast illusion of weakness, but they will only start casting faithful intervention when their hp drops below the triggering point or gets manually activated. Monsters also treat faithful the same way, though I don't think there are any with illusion of weakness.
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Sep 27, 2007, 09:42 AM // 09:42
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#35
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Ascalonian Squire
Join Date: Jul 2007
Location: London
Profession: D/
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I like Faithful Intervention 2... but if u have good monks in your team its better 2 take other skill .. offcorse if u have free space in your skillbar why not... like alot players posted ---> u have extra enchant and u dont need 2 recast so often
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Sep 28, 2007, 04:23 AM // 04:23
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#36
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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IOW+ Faithful+ Watchful= really hard to kill.
I was bored in ra and did that.
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Sep 28, 2007, 10:18 PM // 22:18
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#37
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Desert Nomad
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
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I've said it once but I think it bears repeating. Faithful intervention usually kicks in too little too late. I know that I rarely drop low enough in hit points for it to kick in so yeah it is a permanent enchant, but I realized that I could be more effective by taking another attack skill or another enchantment that actually did something for my damage output or put conditions on enemies.
I see faithful as a false sense of security really. If you are a competent dervish player then you should never get that low in health and if you are in a situation where you get that low in health you are obviously over taxed and the health boost from faithful intervention triggering is going to keep you alive for a few more seconds if you're lucky. I could see where it would be useful on a dervish secondary but on a dervish primary I don't think it's worth the skill slot.
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Sep 29, 2007, 07:48 AM // 07:48
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#38
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Academy Page
Join Date: Jul 2007
Location: UK
Guild: SHS
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I used to run Faithful, now I find it's better to use Watchful, Heart of Fury, Mystic Vigor and Pious Renewal as the elite. Cycling these four really helps with survivability and energy management. Plus having four enchantments on the go maxes out Mystic Sweep for a good rate of damage.
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Oct 31, 2007, 11:30 AM // 11:30
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#39
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Pre-Searing Cadet
Join Date: Oct 2007
Location: Florida
Guild: TCP
Profession: D/A
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Personal preference - I would prefer Watchful over Faithful. They're both not needed but definitely do relieve pressure on the monks in your party. What's nice about Watchful is that it can be casted on others in your party.
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