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Old May 27, 2007, 07:00 AM // 07:00   #61
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The dual MMs seems like a cool idea, but in hard mode minions die so quickly. I can't see it working that well in HM.

Quote:
Originally Posted by SolusX
Henchman Healers work fine.
Personally I think the henchmen healers are among the worst. Their basic healing or protection is "ok", but they have no condition removal, no hex removal. Not having that is a big downside in my opinion, unless someone else is running that stuff.
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Old May 28, 2007, 02:45 AM // 02:45   #62
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Thanks for the great info. I have just "finished" Nightfall as a Paragon (spot the newbie) and want to get a good team to tackle Factions (hard to find a playmate there). With me acting Paragon, what would you do for the 3rd hero to run with the dual MMs or SFers? Cheers.

Also, what can I use instead of Aura Of The Lich? -don't have Prophecies.

Last edited by Cardinal Fang; May 28, 2007 at 04:39 AM // 04:39..
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Old Jun 01, 2007, 04:45 PM // 16:45   #63
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Good job, as always Zinger. I never really got into the ToF tank, but props for designing it.

Ok, so... Minions, for the most part, don't really work in HM, it's just not a suitable place to run them. SS and SV are much better options, according to 2 guildies who both have Legendary Guardian and I'd be inclined to agree - no matter how fast you raise them, ~40al squishies are 1 hit KO material in HM.

ArKaiN: As for hench to fill out the group, yes, hench monks don't have decent utility, but any caster in your team can be tweaked to cover for that. Just let the hench stick to what they do best and don't blame them when you haven't allocated skills to cover their blind spots. Thats what synergy is.

An AI team of 8 works like this; Total of [64] skills:

Block 1: Unchangeable skills, (Henchmen) [32]

[1][2][3][4][5][6][7][8]
[1][2][3][4][5][6][7][8]
[1][2][3][4][5][6][7][8]
[1][2][3][4][5][6][7][8]

Block 2: Changeable AI Skills, (Heroes) [24]
Skills here should address any issues with skills lacking in block 1, while contributing towards their own role as the frontline or backline of a team, depending on what is placed here. Eg, an offensive 2xSF+1xMM attack team carying /Mo secondaries in order to have access to monk utilities such as hex/condition removal, if both monks are henchmen.

[1][2][3][4][5][6][7][8]
[1][2][3][4][5][6][7][8]
[1][2][3][4][5][6][7][8]

Block 3: Player Skills, (Player) [8]
Take skills that require a bit of guile to use here, because heroes and hench fail at that sort of stuff. Interrupts may not be as reliable in the hands of an average player, but they are far more potent and practical.

[1][2][3][4][5][6][7][8]

Quote:
Total of [64] skills
Thats the important bit and is what Zinger's builds are good at. True synergy comes from builds that are made with more than just your own 8 skills in mind.
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Old Jun 13, 2007, 05:56 AM // 05:56   #64
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Quote:
Originally Posted by Moa Bird Cultist
Good job, as always Zinger. I never really got into the ToF tank, but props for designing it.

Ok, so... Minions, for the most part, don't really work in HM, it's just not a suitable place to run them. SS and SV are much better options, according to 2 guildies who both have Legendary Guardian and I'd be inclined to agree - no matter how fast you raise them, ~40al squishies are 1 hit KO material in HM.
I also have Legendary Guardian and Legendary Vanguisher titles, but I must say there was only a couple of areas I went without an MM. Several times Olias was the last man standing when the whole party had been wiped. MM is even more effective in HM cause minons get all the hexes, conditions, and most of the damage while your party takes care of the foes

Quote:
Originally Posted by Moa Bird Cultist
Block 1: Unchangeable skills, (Henchmen) [32]
[1][2][3][4][5][6][7][8]
I doubt that henchmen have 8 skills in their bar... I might be wrong but, to my observation, none of the computer controlled charachter has more then 6 skills

Last edited by Free Wind; Jun 13, 2007 at 05:59 AM // 05:59..
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Old Jun 14, 2007, 05:20 AM // 05:20   #65
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Quote:
Originally Posted by Free Wind
I might be wrong but, to my observation, none of the computer controlled charachter has more then 6 skills
i think they have 5 but your point is valid. still, i think the point that moa bird cultist made stands (even if they only had 1 skill)

another thing to keep in mind is that you can play with a friend and his/her heroes.

i'm so glad that you mentioned the 11.25% figure (as it made me figure out why it wasn't 22.5%) with [skill]Aura of the Lich[/skill]. i finally get it with the sac health thing (the fact that you sac half as much health because those skills sac a percentage and take half damage from the sac). forgive me, i have a ranger-main's understanding of necro skills i suppose.

thanks both for the build ideas and my own little, "duh," moment.

Last edited by Voltar; Jun 14, 2007 at 05:31 AM // 05:31..
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Old Jun 15, 2007, 09:48 PM // 21:48   #66
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Quote:
Originally Posted by Voltar
(as it made me figure out why it wasn't 25%)
i thought i edited that to say 22.5% (confusing the 11.25% sac of the original (non-aotl) health and 25% of the amount you would sac without aotl).

is anyone else having problems with the site not updating?
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Old Jun 27, 2007, 09:19 AM // 09:19   #67
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Used 2 SF Ele's and 1 MM to get my protector titles Thanks allot man!
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Old Aug 28, 2007, 06:59 AM // 06:59   #68
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Just curious if their might be any new updates people had for "new hero synergy builds". Especially from new skills from gw:en or enemies in gw:en.
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Old Aug 30, 2007, 12:21 AM // 00:21   #69
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Quote:
Originally Posted by MercenaryKnight
Just curious if their might be any new updates people had for "new hero synergy builds". Especially from new skills from gw:en or enemies in gw:en.
Nope. The new skills suck for these builds.
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Old Aug 31, 2007, 04:31 AM // 04:31   #70
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love these builds zinger, I just changed my hero setups to resemble yours (with slight variations here and there, I only have Nightfall, no prophecies but I manage quite well, also I'm not quite at the Gate of Torment so I'll have to wait for Cry of Frustration, which had been mentioned before)

For now I only plan to go as far as finishing the Nightfall campaign, but because I don't have Proph or Factions, I can't get Olias or Sousuke... So I have one question-- is it a realistic option to have the combination of heroes (the one you used "rarely" as I recall from the first post) 1 MM, 1 SF, and 1 ToF? (The "PvE Trinity") to the end-game, or would you recommend I look toward something else?

I just read that the 4/5 update "restricts" the ToF from affecting minions, but "restricts" is a vague term, does it completely nullify their ToF's ability to help minions or just not help as much?

I use a Ranger/Mes with a build that's focused around Epidemic, although I can't use broad-head arrow so I mostly just Poison + Bleed...
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Old Sep 01, 2007, 06:43 AM // 06:43   #71
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I just wanted to say thanks, Zinger, your builds are excellent as always.

I had been using a MM (with order of undeath) and 2x SF for a long time, but I tried out your dual-MM (aura of the lich) + P/W build, and it worked very well, especially in Eye of the North. I didn't realise a 2 MM build could work that well, but indeed it does.

Now I just need to figure out what skills will work best on my own character's warrior bar for this sort of setup. Whirlwind Attack and Watch Yourself! seem like must haves, but apart from that it's pretty open.
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Old Sep 01, 2007, 04:40 PM // 16:40   #72
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After reading this I was a little doubtful about some aspects of this team but It's worked pretty good for me. Thumbs up!
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Old Sep 06, 2007, 02:58 PM // 14:58   #73
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I am just disappointed you did not use the new heroes. lol.
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Old Sep 06, 2007, 05:28 PM // 17:28   #74
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Quote:
Originally Posted by BoxOfFox12
I just read that the 4/5 update "restricts" the ToF from affecting minions, but "restricts" is a vague term, does it completely nullify their ToF's ability to help minions or just not help as much?
ToF used to be all alies in earshot, now it's just party members. Minions are considered allies so it doesn't affect them at all now.
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Old Sep 10, 2007, 11:23 AM // 11:23   #75
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Just curious, the 2 MM thing rocks, but now with a third necro hero, could she be made an MM also for increased ownage, or would that increase the self ownage due to the health sacrifice?

I haven't got eotn yet, so im curious if anyone has tried this.
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Old Sep 10, 2007, 10:15 PM // 22:15   #76
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Mark of Rodgort for the SF if using 2 at once?
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Old Sep 11, 2007, 01:54 AM // 01:54   #77
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Quote:
Originally Posted by Yarly
Just curious, the 2 MM thing rocks, but now with a third necro hero, could she be made an MM also for increased ownage, or would that increase the self ownage due to the health sacrifice?

I haven't got eotn yet, so im curious if anyone has tried this.
It's impossible to use 3 MMs, since there aren't enough corpses. (anywhere outside of Vizunah...)

If I had purchased GWEN, I would probably make the third Necro into a Spoil Victor Necro, as Spoil Victor is overpowered.

Quote:
Originally Posted by mrmango
Mark of Rodgort for the SF if using 2 at once?
Way too redundant.
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Old Sep 18, 2007, 08:35 AM // 08:35   #78
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Just wondering, since I'm already running as a MM myself, what would be a good combo for my third hero since I no longer need two MM heroes? I was thinking of maybe making a SS hero, but I have no idea what to put on him aside from the few skills you mentioned in your guide.
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Old Sep 18, 2007, 06:06 PM // 18:06   #79
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In my own opinion necro heroes do not use ss effectively. So often enough it's only spamming the hexes on the one enemy your targeting.

http://www.pvxwiki.com/wiki/Build:N/E_Softening_Bile

Their is a link to a pretty effective build for aoe damage. Especially if your fighting enemies that are clumped up it can lead to some pretty nice spikes once stuff starts falling.
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Old Oct 01, 2007, 08:03 PM // 20:03   #80
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Quote:
Originally Posted by Zinger314
If I had purchased GWEN, I would probably make the third Necro into a Spoil Victor Necro, as Spoil Victor is overpowered.
Hey Zinger, since some of the enemies in EotN seem to have protection from burning now, and you DO have access to a 3rd Necro now. How would you alter the dual MM build now? It seems Sab's build is the current flavor of the month. I've tried it with mixed results in certain areas.

Does your reply mean you are not going to play EotN? If so it's a shame and a loss for the GW community. I've always enjoyed the builds you've shared.
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