Apr 24, 2007, 03:54 PM // 15:54
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#41
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Ascalonian Squire
Join Date: Sep 2006
Location: Victoria BC
Guild: Pure Phoenix
Profession: W/
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Quote:
Originally Posted by Angel Netherborn
Gate of Madness? Abaddon's Gate? Those can be done even with a barrage party. Unless you're referring to hard mode?
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Well I haven't had much luck Hero/Henching those missions with other set ups. I've always had my ranger Heroes set as GftE/Interrupts, can't say I use Barrage on them very often. Haven't been impressed the times I have.
I wasn't referring to Hard Mode. Haven't toured RoT in HM yet, but I have gotten a few pts towards Vanquisher with this set up.
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Apr 25, 2007, 04:28 AM // 04:28
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#42
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Lion's Arch Merchant
Join Date: Oct 2005
Location: Currently residing in ToA dis 1
Profession: Mo/
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i found the SF build to be quite effective even in hard mode, in Hard mode the MM build, on the other hand, is just about useless as each mob takes so long to kill, you never raise an army successfully and with two heroes trying for the same corpse its just a waste of time
anyone had luck with the duo MM in hardmode? any tips?
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Apr 26, 2007, 10:12 AM // 10:12
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#43
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Desert Nomad
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I like the MM builds
I used to use only one, but now I've seen this, gg =D
I personally run the paragon myself en added as hero some kind of interupt (mostly jin, sometimes norgu)
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Apr 26, 2007, 05:52 PM // 17:52
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#44
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Ascalonian Squire
Join Date: Aug 2006
Guild: The guild of ancients
Profession: Mo/Me
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I tried the builds posted and were fine, but i have been having great sucess with a slightly different build with one MM, 2 Ranger heroes and myself like ranger too.
Basically i have 3 splinter bp barrage rangers (2 interruptions in each one for a total of six), a quick MM with flesh golem, and 4 white tigers, yes the MM has his pet too, just por bodies purpose.
I did with great sucess Hell's Precipice and Ring of Fire mission and bonus in HM very easy with this team, and 2 henchies healer.
Who needs tanks when you have 4 pets that are tanking, Why you need bodies if you have your pets for bodies reserves.
Why you need Aura of the lich if your vampiric horrors will be healing your MM.
I did Dasha Vestible with this build too and there are no bodies there.
Regards
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Apr 27, 2007, 01:07 AM // 01:07
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#45
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Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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Dual MM in hardmode is okay, if you can muster enough killing power to get the army started. So easiest to find some weak mobs to kill first before you run into bosses or chokepoints. I've been running minions/horrors and shambling/jagged rather than fiends though. At 25 en each, they are pretty expensive when nearly every hardmode enemy wipes them in seconds. Using the cheaper animates lets me keep replacing them with little trouble. As long as enemies leave corpses. So avoid non fleshy mobs if you can. Quite a few areas in kryta can be low in corpses, and the stony enemies in NF are a pain too. Their sandstorm (and any ele bosses) pwn animates, and you can't even get any corpses when you kill them.
Heroes pretty much spam nova all over, so you can also get good damage with melee animates. Course, my necro runs sup death/curses (depending on build) and sup soul reaping so my health is pretty low. Like about 330 and 60 armour. So minions that throw themselves in front of me are always good. Never underestimate the value of a meatwall
The pet suggestion is good too, I run my ranger with 3 B/P and olias as a N/R MM. Always good
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Apr 29, 2007, 05:41 PM // 17:41
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#46
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Lion's Arch Merchant
Join Date: Aug 2006
Location: Scotland
Guild: Region of Chosen Kings [R.O.C.K]
Profession: E/Mo
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Quote:
Originally Posted by Zinger314
Signet of Lost Souls…is simply godly. It’s free Energy and Health (health even moreso important with AotL, it’s super self-surrival.) The Heroes will use SoLS very reliable.
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Amen to that. What gets me, though, is why Olias and MoW can use Signet of Lost Souls perfectly, while Tahikora and Dunkoro can't use Word of Healing (which has the same condition) properly.
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Apr 30, 2007, 12:55 AM // 00:55
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#47
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Ascalonian Squire
Join Date: Mar 2007
Location: Philadelphia
Guild: Fox
Profession: R/E
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Hey Great Post Zinger!, right now i am a R/E conjure fire ranger. I have Dunkoro with WoH, Zhed with SF, and Goren with Obsidian tank build. Im stumped! When i go out to i find mobs in the end game kill me fast. Im not sure if my combo isn't working or something. Do you think think if i got 2 sf heroes, 1 monk,and me that would work? I don't see how you guys are living without a monk hero. Any suggestions? Maybe i can try the 2 sf+ ToF general morghan but who will heal me?
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May 07, 2007, 08:50 AM // 08:50
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#48
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Wilds Pathfinder
Join Date: Jul 2006
Location: The Netherlands
Profession: W/
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How does it work in HM?
Can you still get those titles in HM for the missions?
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May 09, 2007, 10:49 PM // 22:49
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#49
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Hi Zingeri,
Very similar to my setup but I include Mark of Pain as well. It works very well against Afflicted in Factions since they tend to clump together. During Kuunavang mission, I see -42 flying all over my screen and the mobs come and go so quickly before we knew it, the mission was over and we had master much to everyone's surprise (we only had 3 humans both teams combined and none of us bring interrupts).
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May 10, 2007, 01:58 AM // 01:58
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#50
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Jungle Guide
Join Date: Jan 2007
Guild: Lotus Branca[Lbr]
Profession: Mo/Me
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Quote:
Originally Posted by Mr_Cynical
Amen to that. What gets me, though, is why Olias and MoW can use Signet of Lost Souls perfectly, while Tahikora and Dunkoro can't use Word of Healing (which has the same condition) properly.
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Because it's not the same condition at all. One has NO effect when used against FOES over 50%, the other is buffed when used on allies under 50%.
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May 10, 2007, 04:06 AM // 04:06
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#51
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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The other thing I have yet to try is:
1 MM
1 Curse necro (with Barbs/SS/MoP etc. probably the player since you need good judgement for this role)
1 OOP/OOV/BR blood necro (my MoW does this quite well)
I wonder how well they would perform. This way, you dont have 2 MMs for corpse competition in certain areas where corpses are rare.
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May 10, 2007, 06:34 AM // 06:34
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#52
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Jungle Guide
Join Date: Jan 2007
Guild: Lotus Branca[Lbr]
Profession: Mo/Me
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Quote:
Originally Posted by DarkSpirit
The other thing I have yet to try is:
1 MM
1 Curse necro (with Barbs/SS/MoP etc. probably the player since you need good judgement for this role)
1 OOP/OOV/BR blood necro (my MoW does this quite well)
I wonder how well they would perform. This way, you dont have 2 MMs for corpse competition in certain areas where corpses are rare.
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Why would you bring an orders hero if at least 2 of you aren't doing any attacking? (that's of course ignoring the fact that you need healers)
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May 10, 2007, 05:51 PM // 17:51
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#53
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Lion's Arch Merchant
Join Date: Dec 2006
Location: England
Guild: The Cult of Scaro [WHO]
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Quote:
Originally Posted by ArKaiN
Why would you bring an orders hero if at least 2 of you aren't doing any attacking? (that's of course ignoring the fact that you need healers)
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Im guessing he's using the orders for the minions. Not a good idea though, as orders only affect party members.
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May 11, 2007, 07:36 AM // 07:36
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#54
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Jungle Guide
Join Date: Dec 2005
Guild: Heros of Titans Realm [HotR]
Profession: W/
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Do you not use a monk when you're in 4 man party size areas? I play a Warrior, so that's not really an option for me. What would you advise running in HM when you have to do that? Monk, me, and 2 Ele's? Because I don't think any area which restricts you to 4 people really has enough corpses for 2 MMs.
I do like the MM build if you run 2 of them. When running one, I agree that replacing AotL with OoU is critical, possibly Animate Bone Horror with Vampiric Horror. Signet of Inscriptions + SoLS might make up for the health loss though.
Since you mentioned the AI inhuman reflexes, have you tried a Psychic Distraction build on the Ele's? They can shut down stuff like crazy, especially if you bring 2 of them.
And one final note. Wouldn't it be better to tailor Morgahn's build depending on whether you're bringing 2 MMs, 2 SFers, or 1 of each? They're on Fire is only really useful with the SFers, as Anthem of Flame only works on Morgahn and maybe some henchies, but at melee range. Fall Back! is great for getting MM minions to the front lines, and fully healed to boot. Bringing Watch Yourself! would help with the energy with GftE! as he's already a secondary Warrior.
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May 11, 2007, 06:27 PM // 18:27
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#55
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by ArKaiN
Why would you bring an orders hero if at least 2 of you aren't doing any attacking? (that's of course ignoring the fact that you need healers)
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Because I cant have a full team of heroes and usually add in henchies too.
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May 12, 2007, 09:55 PM // 21:55
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#56
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Jungle Guide
Join Date: Jan 2007
Guild: Lotus Branca[Lbr]
Profession: Mo/Me
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Quote:
Originally Posted by DarkSpirit
Because I cant have a full team of heroes and usually add in henchies too.
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This is stupid.
If you're using a full team, that means you're taking at least 2 healers(since henchmen are retarded).
So thats 4 of you who aren't using OoV. No.
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May 17, 2007, 11:46 AM // 11:46
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#57
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Ascalonian Squire
Join Date: May 2007
Profession: Mo/
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Quote:
Originally Posted by ArKaiN
This is stupid.
If you're using a full team, that means you're taking at least 2 healers(since henchmen are retarded).
So thats 4 of you who aren't using OoV. No.
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Henchman Healers work fine.
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May 21, 2007, 10:36 AM // 10:36
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#58
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Forge Runner
Join Date: Dec 2006
Profession: D/
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Quote:
Originally Posted by AlienFromBeyond
Do you not use a monk when you're in 4 man party size areas?
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I also use this hero setup, as a derv player. Lately been vanquishing early hm areas, 4 man team, i drop 1 mm for a monk, and i have a cool build to play support healer myself
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May 24, 2007, 06:11 AM // 06:11
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#59
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Forge Runner
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I've torn up most of regular mode with a primary nuker, heroes and henchies, in the following general configuration:
Human: Searing Flames. Serpent's Quickness when not skillcapping. Meteor Shower when there's room, often thrown at the beginning of a fight to either start the spike of a caster or to slow down the first melee onslaught.
Zhed, Sousuke: Very much like the above. Indeed, most commonly exactly like the above. Signet of Humility and various Inspiration stances also have their moments.
MM: Variable build.
Khim, Mhenlo, Sogolon -- yes, three healing henchies.
Devona, Gehraz, or Herta
Variants:
Take the battery necro henchie in Factions or Prophecies to strengthen the two healers I can take.
Morgahn with They're on Fire and otherwise an offensive build when there won't be any corpses for an MM.
Etc.
Obviously, there were speciality builds for various places. I did Abbadon's Gate on the first try in under 13 minutes taking damage-over-time elemental elites plus a superboss-killing Norgu (Best Skill In The Game vs. Glint, Abbadon, et al. = Wastrel's Worry, because of the 1/2X hex duration and the relatively small number of long-casting skills they activate). For Shiro I took Wiki's recommendation of an Echo chain on Celestial Storm, otherwise kept Blinding Flash on him, and got my first HM Masters result.
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But it turns out my standard builds are too squishy for Hard Mode -- I've only vanquished one zone with them harder than Scoundrel's Rise. I haven't yet tested whether a few wards will be enough to save them, or whether more radical surgery will be needed. (On the other hand, my Slivernewal farming build can SOLO vanquish the Plains of Jarin in Hard Mode, if I'm having a good day vs. the Imps. But I have trouble thinking of other zones where I could have a similar success ...)
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May 27, 2007, 05:37 AM // 05:37
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#60
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Frost Gate Guardian
Join Date: May 2006
Location: in fear
Guild: changes often, check daily
Profession: Mo/
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hows the engergy management of the eles?
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