Nov 04, 2007, 11:34 PM // 23:34
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#1
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Lion's Arch Merchant
Join Date: Aug 2007
Profession: N/Me
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Spirit Light Weapon?
well I'm trying to find a good elite skill for my rit and I stumbled on Spirit Light Weapon on wiki. Looking at just the description this could really be very useful
#1: only 5 energy, 5 recharge, can be rather spammable
#2: can not be ripped as an enchantment can since it's a weapon
#3: a lot more energy efficient than healing breeze
does it work as well as it says on paper? should i cap it? (since my cap sig is worth 1k atm) any builds with this?
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Nov 04, 2007, 11:40 PM // 23:40
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#2
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by terminus123
#3: a lot more energy efficient than healing breeze
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Masturbation is more energy efficient than Breeze. Not a strong selling point, comparing an elite to that PoS skill.
Tbh, I've never really used SLW... All it really does is hog your elite to push red bars up, which Spirit Light and MB&S do very well on their own.
And if someone's being wailed on, I'd much rather have them under Weapon of Shadow/Warding, which will actually stop them dying.
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Nov 05, 2007, 12:43 AM // 00:43
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#3
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Lion's Arch Merchant
Join Date: Aug 2007
Profession: N/Me
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yea.....a lot of people hate Healing Breeze, they even have a topic of that in monk forums.
I really think though Spirit Light might have pontential since it can go over the pip cap since it dosen't use pips.
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Nov 05, 2007, 01:05 AM // 01:05
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#4
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Jungle Guide
Join Date: Jan 2007
Location: Guild Hall
Profession: A/
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Am pretty sure that 320 health for 5 energy is one of the most energy efficient heals in the game.
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Nov 05, 2007, 01:50 AM // 01:50
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#5
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Wilds Pathfinder
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Quote:
Originally Posted by Stormlord Alex
Masturbation is more energy efficient than Breeze.
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Ahahaha. If we could have (free) sigs, this'd be mine. <3
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Nov 05, 2007, 02:17 AM // 02:17
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#6
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Academy Page
Join Date: Sep 2007
Profession: Mo/
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Quote:
Originally Posted by Omniclasm
Am pretty sure that 320 health for 5 energy is one of the most energy efficient heals in the game.
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It depends on your idea of efficiency.
Can it add 320 health? Sure, but it comes with another price.
What if there is not a spirit around because it got nuked or died? Oops, you get only half.
What if the person needed 80hp when the spell was cast? Sorry dude, gotta wait for the regen, I should have cast Spirit Light.
What if the person only needed 40hp when the spell was cast? Oh well, you got 280 more just in case you started bleeding, burning or the backline went AFK to watch FoD.
What if the person took 1 hit and was suffering from condition based degen? Oh well, should have cast Mind Body and Soul, enjoy the regen while you wait out the condition.
What if the person is a meleer or a barrage ranger with a balled up bunch of targets? Go with O (Splinter Weapon) or wait for regen (Spirit Light weapon).... not a difficult choice.
What if the target is a squishy getting ready to be be beaten on by an assassin or warrior? Go with D (Weapon of Shadow) or wait for regen (Spirit Light Weapon) another not so difficult choice.
In short, when efficiency is measured in raw potential rather than actual results, SLW is very efficient. When efficiency is measured in actual results rather than potential, SLW is left as another skill cap gathering dust.
Cheers,
TB
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Nov 05, 2007, 02:36 AM // 02:36
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#7
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Wilds Pathfinder
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Quote:
Originally Posted by Tarzanboy
It depends on your idea of efficiency.
Can it add 320 health? Sure, but it comes with another price.
What if there is not a spirit around because it got nuked or died? Oops, you get only half.
What if the person needed 80hp when the spell was cast? Sorry dude, gotta wait for the regen, I should have cast Spirit Light.
What if the person only needed 40hp when the spell was cast? Oh well, you got 280 more just in case you started bleeding, burning or the backline went AFK to watch FoD.
What if the person took 1 hit and was suffering from condition based degen? Oh well, should have cast Mind Body and Soul, enjoy the regen while you wait out the condition.
What if the person is a meleer or a barrage ranger with a balled up bunch of targets? Go with O (Splinter Weapon) or wait for regen (Spirit Light weapon).... not a difficult choice.
What if the target is a squishy getting ready to be be beaten on by an assassin or warrior? Go with D (Weapon of Shadow) or wait for regen (Spirit Light Weapon) another not so difficult choice.
In short, when efficiency is measured in raw potential rather than actual results, SLW is very efficient. When efficiency is measured in actual results rather than potential, SLW is left as another skill cap gathering dust.
Cheers,
TB
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um, what?
this is a good elite.
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Nov 05, 2007, 02:42 AM // 02:42
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#8
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Wilds Pathfinder
Join Date: Jan 2007
Profession: N/
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Quote:
Originally Posted by Tarzanboy
It depends on your idea of efficiency.
Can it add 320 health? Sure, but it comes with another price.
What if there is not a spirit around because it got nuked or died? Oops, you get only half.
What if the person needed 80hp when the spell was cast? Sorry dude, gotta wait for the regen, I should have cast Spirit Light.
What if the person only needed 40hp when the spell was cast? Oh well, you got 280 more just in case you started bleeding, burning or the backline went AFK to watch FoD.
What if the person took 1 hit and was suffering from condition based degen? Oh well, should have cast Mind Body and Soul, enjoy the regen while you wait out the condition.
What if the person is a meleer or a barrage ranger with a balled up bunch of targets? Go with O (Splinter Weapon) or wait for regen (Spirit Light weapon).... not a difficult choice.
What if the target is a squishy getting ready to be be beaten on by an assassin or warrior? Go with D (Weapon of Shadow) or wait for regen (Spirit Light Weapon) another not so difficult choice.
In short, when efficiency is measured in raw potential rather than actual results, SLW is very efficient. When efficiency is measured in actual results rather than potential, SLW is left as another skill cap gathering dust.
Cheers,
TB
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grats on proving yourself as a total ass any skill can come up with a list of improper situations that its self does not make it bad so *clap clap* you when an award
a for the skill well i think it is fairly good but there are better skills that could be used and rit resto skills already give huge amounts of health gain for nothing so maybe something more protective
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Nov 05, 2007, 02:53 AM // 02:53
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#9
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Walking Wiki
Join Date: Nov 2006
Location: Isle of Medication
Guild: Visitors from Aranna [VFA]
Profession: Me/E
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Spirit Light Weapon is quite a good elite to play with. You can't rely on it as an emergency spike heal, but it can help keep frontline or more vulnerable characters standing for longer, letting them deal with moderate amounts of punishment and reducing the number of big heals that you need to throw out (use it in the same way that a monk or wammo would use Vigorous Spirit).
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Nov 05, 2007, 04:52 AM // 04:52
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#10
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
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Depending on levels of spawning, you can get another 1-2 seconds out of SLW. I personally used it a lot on my rit, it works well with wielder's boon. Also, even at half efficiency, it's still not a horrible spell (possible 160hp for 5e is never unwelcome).
It's good for when 2 or more characters are feeling moderate pressure, since it keeps the red bars up, which is what PvE is basically about. You just need to know when it is suitable to use THIS and not a different, more effective weapon spell.
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Nov 05, 2007, 04:59 AM // 04:59
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#11
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Forge Runner
Join Date: Feb 2006
Location: Cornell University
Profession: W/
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its a nice elite to reduce pressure in pve, not as effective in pvp however
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Nov 05, 2007, 04:59 AM // 04:59
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#12
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Desert Nomad
Join Date: May 2006
Profession: N/
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I'd like to see this skill with a shorter recharge and casting time to compete better with WoR and such. Make it more like a vital weapon, only instead of being meant for countering spikes, it would be more of a pressure negation type.
Regardless, heroes still don't know how to use it right :/
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Nov 05, 2007, 09:09 PM // 21:09
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#13
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: Zealots of Shiverpeak [ZoS]
Profession: Rt/
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Offering of Spirit, at 12 Channeling, will give you back 15 energy. I would rather have three free healing spells, no questions asked, than have Spirit Light Weapon.
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Nov 05, 2007, 11:21 PM // 23:21
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#14
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Frost Gate Guardian
Join Date: Apr 2007
Profession: A/
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Quote:
Originally Posted by Oso Minar
Offering of Spirit, at 12 Channeling, will give you back 15 energy. I would rather have three free healing spells, no questions asked, than have Spirit Light Weapon.
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But it costs 5 energy so it gives only 2 healing spells :P
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