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Old Oct 28, 2007, 07:18 PM // 19:18   #21
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Old Oct 28, 2007, 10:41 PM // 22:41   #22
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Originally Posted by X Cytherea X
if you are using an ias with horns/moebius, you will have to delay your hits in order to kd with horns everytime... which defeats the purpose of bringing an ias...
The resulting extra attacks still net more DPS, and the faster knockdowns run a better chance of interrupting the target's self-saving counter-skills (Clumsiness, Ineptitude, etc.). You just have to be more intelligent about when to hit with Horns and Flurry (you don't have to spam Flurry every time after the initial KD). IAS also helps you break KD-locks with accelerated Horns counter-attacks -- this has saved my sin several times from other KD-based sins with no IAS.
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Old Oct 29, 2007, 02:48 PM // 14:48   #23
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Quote:
Originally Posted by lord_shar
The resulting extra attacks still net more DPS, and the faster knockdowns run a better chance of interrupting the target's self-saving counter-skills (Clumsiness, Ineptitude, etc.). You just have to be more intelligent about when to hit with Horns and Flurry (you don't have to spam Flurry every time after the initial KD). IAS also helps you break KD-locks with accelerated Horns counter-attacks -- this has saved my sin several times from other KD-based sins with no IAS.
QFT.

Heck... a 15% IAS will allow for quicker double-knockdown without messing it up. 33% just allows an auto-attack inbetween. =P
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