Oct 31, 2007, 04:40 AM // 04:40
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#1
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Wilds Pathfinder
Join Date: May 2006
Location: San Francisco native
Profession: Mo/P
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Good early elite to go for?
So my new warrior has just finished Vizunah Square mission and she's sitting in the town after. She's acquired the basic heroes: Dunkoro, Koss, Tahlkora, Sousuke, Gwen, Vekk, Ogden, Melonni. But she hasn't gone to Consulate Docks yet. She's native to Factions, but has reached Droks thanks to a run - and I've gone for Sword and Shield.
Now I'm trying to do some build planning, and pick my first elite skill to go chase down.
All of my Koss's on all my toons use Hammer, so I might cap a hammer skill instead just to give it to them. I made them that way as I have the Game of the year goodies which lets me give all my heroes a max stat hammer.
But, as far as for a Sword using character, what elites, not far from where I presently stand, would do me good?
Present attribute spread is:
Sword 14
Tactics 12
Strength 6
Beast Mastery 6
- thanks to lucking into a major rune for swordmanship (I know the threads recommend superior, but major is what dropped for me, and I can't afford superior vigor to offset superior sword).
Here's my current build, hopefully not -too- bad:
[skill]Sever Artery[/skill][skill]Sun and Moon Slash[/skill][skill]Power Attack[/skill][skill]Enraging Charge[/skill][skill]"For Great Justice!"[/skill][skill]Signet of Capture[/skill][skill]Comfort Animal[/skill][skill]Charm Animal[/skill]
My tiger Pet just hit level 15.
Last edited by arcady; Oct 31, 2007 at 05:41 AM // 05:41..
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Oct 31, 2007, 05:09 AM // 05:09
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#2
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Quivering blade... does the same damage as D-slash but it doesn't give you +ade and has that blocked penalty. If you want to go axe, get triple chop.
Those are probably your best choices considering where you are at.
BTW, don't bother with a superior sword rune... Health is your friend and you really don't have many breakpoints to hit above 14.
Last edited by Winterclaw; Oct 31, 2007 at 05:12 AM // 05:12..
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Oct 31, 2007, 06:13 AM // 06:13
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#3
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Administrator
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The aforementioned Quivering Blade and Triple Chop are good choices, and if you want a hammer elite, you can snag Enraged Smash off Afflicted Warrior bosses.
Btw, if you really want to deal more damage, I recommend not bringing your pet. It may be fun, but as it is the attributes and skill slots used do not really pay off in the end.
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Oct 31, 2007, 07:31 AM // 07:31
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#4
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Wilds Pathfinder
Join Date: May 2006
Location: San Francisco native
Profession: Mo/P
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I figured as soon as I had an elite I'd put in [skill]"Watch Yourself!"[/skill] and the elite in place of the two pet skills. Leaving one slot unclaimed - for signet of capture or Healing Signet.
[skill]Quivering Blade[/skill] looked like a very negative skill to get, since it stands what looks like a decent chance to dazes me for a long period of time. Unless I'm misreading the skill.
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Oct 31, 2007, 07:37 AM // 07:37
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#5
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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W/N + quivering blade + plague touch = win. Too bad you can't tell your heroes or henches to NOT remove Dazed.
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Oct 31, 2007, 07:52 AM // 07:52
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#6
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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You are a w/r, dazed isn't that much of a problem since you don't have any spells to cast and you only get it when you misuse the skill.
PS. Switch out power attack for [skill]Soldier's Strike[/skill] when you can, that'll allow you to do a little more damage and you won't be blocked half the time. Jaihanzu strike would be another alternative, but not quite as good. Also once you get your pet leveled, consider removing it for poison weapon, poison tip signet, or a self heal.
Last edited by Winterclaw; Oct 31, 2007 at 08:03 AM // 08:03..
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Oct 31, 2007, 10:10 AM // 10:10
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#8
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by arcady
I figured as soon as I had an elite I'd put in [skill]"Watch Yourself!"[/skill] and the elite in place of the two pet skills. Leaving one slot unclaimed - for signet of capture or Healing Signet.
[skill]Quivering Blade[/skill] looked like a very negative skill to get, since it stands what looks like a decent chance to dazes me for a long period of time. Unless I'm misreading the skill.
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A warrior is scared of daze just as much as a monk is scared of blind
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Oct 31, 2007, 01:11 PM // 13:11
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#9
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Desert Nomad
Join Date: Mar 2006
Profession: W/
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Quote:
Originally Posted by arcady
Here's my current build, hopefully not -too- bad:
[skill]Sever Artery[/skill][skill]Sun and Moon Slash[/skill][skill]Power Attack[/skill][skill]Enraging Charge[/skill][skill]"For Great Justice!"[/skill][skill]Signet of Capture[/skill][skill]Comfort Animal[/skill][skill]Charm Animal[/skill]
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I would replace Power Attack with Gash. Not much point in having Sever Artery if you're not using it to set up for Deep Wound.
Quote:
Originally Posted by arcady
I figured as soon as I had an elite I'd put in [skill]"Watch Yourself!"[/skill] and the elite in place of the two pet skills. Leaving one slot unclaimed - for signet of capture or Healing Signet.
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That's not a bad idea, though personally I'd pick up Flail and drop to three attack skills: Quivering Blade (for now), Sever Artery, and Gash.
Last edited by iridescentfyre; Oct 31, 2007 at 01:16 PM // 13:16..
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Oct 31, 2007, 02:00 PM // 14:00
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#10
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Frost Gate Guardian
Join Date: Jan 2006
Guild: KOFU
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As others have said Quivering blade or Triple chop are your best options until you can cap dragon slash. Sever +Gash are not that great tbh espcially in NM, dps is better- i would be tempted to go with Quivering/standing slash/silverwing or sun and moon slash.
In addition I would recommend dropping the pet stuff, you will be far more effective. Your build could really use an IAS like flail, that will give you a dmg boost and help spam your attack skills.
Lastly why do you have 12 points in tactics? you are not useing any tactics skills, those points would be better spent maxing weapon and the rest in strength.
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Oct 31, 2007, 08:11 PM // 20:11
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#11
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Wilds Pathfinder
Join Date: May 2006
Location: San Francisco native
Profession: Mo/P
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I tried Gash while leveling, and could never get the timing out well. They just died to quickly for me to get enough aggro and then use Gash.
Vizanuh Square last night was the first time I faced mobs that I thought might have lived long enough to make it useful, and was probably because other than me and the monk, the others were all level 17 and under...
Fortunately the monk knew how to play his role well, and only one of the other players kept going down (the lowbie - a level 15 I think - had 60% DP by 1/3 into the mission - as he had to be rezz'd at the end of every fight).
However, Gash is there on my list for when I get to the content where it will be useful. I think some of my heroes have skills that take advantage of bleeding - which they can use immediately after I cause a bleed if timing goes well. Mostly Sever Artery is on there because there are so few aggro based sword skills and I wanted to keep skills that cost energy down to a minimum, while keeping around useful aggro skills that will charge quickly.
12 points in tactics is a recent oversight. Call it a -big- oops. Until I got the signet of capture early yesterday, my build had 3 tactics skills:
Swapping around 3 of:
Watch Yourself
Healing Signet
Drunken Blow
Balanced Stance
I just didn't catch that in putting the capture signet, I had also removed all my tactics items for strength items.
Looks like its time to map to kamadan and take Soldier's Strike. I can't get the Quivering Blade elite yet - I have the Brother Tosai quest active. So I'm trying to figure out everything I need to do in that zone and get it done, and then finish out Tosai, then run out and cap that skill. I did cap Enraged Smash last night - so I could give it to all of my Kosses across my toons, but this warrior herself has no hammer skills other than those she might have picked up in initial training, and I just spent 5k on a Katana...
Last edited by arcady; Oct 31, 2007 at 08:18 PM // 20:18..
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Oct 31, 2007, 09:37 PM // 21:37
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#12
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Quote:
Originally Posted by Winterclaw
Quivering blade... does the same damage as D-slash but it doesn't give you +ade and has that blocked penalty. If you want to go axe, get triple chop.
Those are probably your best choices considering where you are at.
BTW, don't bother with a superior sword rune... Health is your friend and you really don't have many breakpoints to hit above 14.
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In PvE you want fairly low health (1 sup and maybe a major) so you can attract aggro. In PvP you want as much health as possible. I think this guy is talking about PvE, you know...
[skill]"Watch Yourself!"[/skill][skill]Flail[/skill] are a must for any Warrior PvE build.
For sword go [skill]Dragon Slash[/skill], [skill]Quivering Blade[/skill] if you're in some early and weak area.
Axe [skill]Triple Chop[/skill], [skill]Cleave[/skill]
Hammer [skill]Earthshaker[/skill][skill]Forceful Blow[/skill]
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Nov 03, 2007, 06:07 AM // 06:07
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#13
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Site Contributor
Join Date: Jul 2005
Guild: [out]
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You could start with quivering blade as you try to get dragon slash. It would be worth buying an elite warrior tome to quickly get dragon slash.
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Nov 03, 2007, 07:59 AM // 07:59
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#14
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Administrator
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It probably isn't worth getting elite tomes tbh, Factions characters often don't have much money by the time they get to Kaineng and are in need of cash for max armor. I don't think she really has the money to spent on something that isn't really necessary. After all, if you can get by on Mending and Healing Breeze, then you can surely do with Quivering Blade instead of D-Slash for a bit.
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Nov 03, 2007, 11:15 AM // 11:15
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#15
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Forge Runner
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Quote:
Originally Posted by Abedeus
W/N + quivering blade + plague touch = win. Too bad you can't tell your heroes or henches to NOT remove Dazed.
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thats only really good in pvp against guardian monks
@ Marverick , flail will fail in hardmode enemys tend to run away and you move 33% slower but for normal mode its fine
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Nov 03, 2007, 11:19 AM // 11:19
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#16
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Flail is fine in HM
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Nov 03, 2007, 11:29 AM // 11:29
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#17
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Forge Runner
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Quote:
Originally Posted by blue.rellik
Flail is fine in HM
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what about the 50% speed buff to monsters? its very annoying if you try to kill a pve monk creature if it runs away maybe try [skill]rush[/skill] to cancel it and bash the monks
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Nov 03, 2007, 03:32 PM // 15:32
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#18
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Quote:
Originally Posted by Lourens
thats only really good in pvp against guardian monks
@ Marverick , flail will fail in hardmode enemys tend to run away and you move 33% slower but for normal mode its fine
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[skill]Deep Freeze[/skill][skill]Ice Spikes[/skill]
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Nov 03, 2007, 03:41 PM // 15:41
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#19
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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Enraged Smash is actually pretty broken early in the game, although eventually hammer warriors will want the utility of chain knockdowns. It only takes 4 other skills to power it, and under adrenaline boosts like FGJ is a spammable +40 on every hit. Add Flail and the damage becomes phenomenal.
Aside from ES, Triple Chop is probably the best early-game Factions elite.
Sorry to hear about that 5k on the katana though ... probably should have asked on the forum before you bought it :P
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Nov 03, 2007, 06:55 PM // 18:55
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#20
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Katanas are cool. I've got a few of them.
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