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Old Oct 12, 2007, 07:40 PM // 19:40   #1
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Default Signet of Illusions

Signet of Illusions now affects the next three spells.

Think about this... If you have a 16 in Illusion, you could go, for example, Me/E and have your next three spells from any combined lines hit for max, even with no points in those lines, plus any Illusion spells you use.

As a primary mesmer... I'm beyond giddy! Think of the possibilities! Me/N! Me/Mo!

Me/Oh my.
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Old Oct 12, 2007, 07:47 PM // 19:47   #2
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Izzy did say on the wiki talk pages that he loves this skill, hence the buff[s]!

I think it's awesome. I don't think Me/E will make over-threatening Eles or Necros because Fast Casting doesn't allow for spell-spamming unlike Energy Storage or Soul Reaping.

All I can say is 'interesting'.

Edit: Major retardation in literacy.

Last edited by makosi; Oct 12, 2007 at 07:58 PM // 19:58..
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Old Oct 12, 2007, 07:52 PM // 19:52   #3
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Quote:
Originally Posted by makosi
Izzy did say on the wiki talk pages that he loves this skill, hence the buff[s]!

I think it's awesome. I don't think Me/E will make over-threatening Eles or Necros because they don't have Fast Casting doesn't allow for spell-spamming unlike Energy Storage or Soul Reaping.

All I can say is 'interesting'.
Combine with:

Drain Enchantment: decreased Energy cost to 10; decreased Energy returned to 7..15; added a heal effect of 40..120 when an Enchantment is removed.

Power Drain: decreased recharge time to 20 seconds.

Energy management should be a given on a good mesmer... now, this opens up huge possibilities. Granted at the cost of an elite, but to take three skills across different lines and hit for level 16 damage... that makes up for it.
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Old Oct 12, 2007, 07:55 PM // 19:55   #4
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I am not too sure how usefull the skill really is going to be. Most ppl use signet of illusion will probobly spread their attribute in illusion and fast cast. As mentioned above, mesmer do not have the energy or energy management to spam ele and nec skills. And i dont think anyone will want to use sig of illusion with monk spells to heal. In addition, most non-elite illusion skills are not very useful at beginning. Therefore i think the use of sig of illusion is still very limited.
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Old Oct 12, 2007, 07:57 PM // 19:57   #5
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Quote:
Originally Posted by MSecorsky
Combine with:

Drain Enchantment: decreased Energy cost to 10; decreased Energy returned to 7..15; added a heal effect of 40..120 when an Enchantment is removed.

Power Drain: decreased recharge time to 20 seconds.

Energy management should be a given on a good mesmer... now, this opens up huge possibilities. Granted at the cost of an elite, but to take three skills across different lines and hit for level 16 damage... that makes up for it.
I dont think you want to a sig before you try to interupt something.
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Old Oct 12, 2007, 08:00 PM // 20:00   #6
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Quote:
Originally Posted by Rice
I dont think you want to a sig before you try to interupt something.
Good point.

Monk is using Light of Deliverance!
I'm using Signet of Illusions!
I'm using Power Drain.
...aw crap. Too late.
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Old Oct 12, 2007, 08:02 PM // 20:02   #7
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Quote:
Originally Posted by Rice
I dont think you want to a sig before you try to interupt something.
There's no time limit, so it's an option... besides, I keep a decent Inspiration going as well. But normally no, you wouldn't. I just meant those exist as some means for e-management.

I guess I'm thinking more of the possibilities of using, for example, something from Fire, Water, Earth and Illusion, all at level 16... or the various combinations thereof. 5 and 10 e skills work nicely with Sig of Illusion... that's the basis of my Magni build which is quite effective.
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Old Oct 12, 2007, 08:07 PM // 20:07   #8
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Signet of Illusions -> Shell Shock/Lightning Orb -> Immolate -> Steam
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Old Oct 12, 2007, 08:09 PM // 20:09   #9
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Quote:
Originally Posted by MSecorsky
There's no time limit, so it's an option... besides, I keep a decent Inspiration going as well. But normally no, you wouldn't. I just meant those exist as some means for e-management.

I guess I'm thinking more of the possibilities of using, for example, something from Fire, Water, Earth and Illusion, all at level 16... or the various combinations thereof. 5 and 10 e skills work nicely with Sig of Illusion... that's the basis of my Magni build which is quite effective.
Again when you try to run Fire, Water, Earth, Illusin magic, it still very hard as you have very poor e-management. The energy management for mes is not suficient for most ele skills. Ask any ele, the best e-management skill is the attunement. And unless u plan to bring every element attunement, you cant really split your attribute too far.

I think at the end, there is a reason why Anet choose to make the skill Signet of illusion, not signet of donimation or such, because the non-elite skills in illusion magic are less threatening than those in donimation magic.
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Old Oct 12, 2007, 08:13 PM // 20:13   #10
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People fail to realize that mesmers can run fast cast, illusions, and inspiration (and with signet of illusions, run random skills from their secondary). No need to cast sig of illusions right before using power drain.
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Old Oct 12, 2007, 08:17 PM // 20:17   #11
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Illusion is actually quite effective where you need indirect damage as well... I use it to ruin Duncan's day for example.
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Old Oct 12, 2007, 08:19 PM // 20:19   #12
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The energy you gain from power drain is not enough to support the energy cost of ele and nec skill, especially running hybrid. Also if you run sig of illusion, u want to abuse the power of fast cast to decrease the casting of the sig and all those ele/nec skills, which generally require long cast time.
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Old Oct 12, 2007, 08:22 PM // 20:22   #13
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Quote:
Originally Posted by MSecorsky
Illusion is actually quite effective where you need indirect damage as well... I use it to ruin Duncan's day for example.
But compare to domination magic, illusion skills are far weaker. Skills such as diversion, shame, guilt, eburn(with recent buff) are far more dangereous than those in illusion line.
Domination line is where mes shines at, they can completely shut down a target, while illusion magic just to annoy the enermy.

I am not saying sig of illusion is completely useless, it is far better than what it is before. I just dont think it can be used in a hybrid build due to energy managent. Although i could have think about some decent build revolve around the skill. ie:
illusion snare + Fire nukes
imaged burden + MS+Fire storm, use fire attune for energy management
Fast cast air spike
Orb+Lighting Strike, use air attune for energy management

Last edited by Rice; Oct 12, 2007 at 08:25 PM // 20:25..
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Old Oct 12, 2007, 08:26 PM // 20:26   #14
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Quote:
Originally Posted by Rice
But compare to domination magic, illusion skills are far weaker. Skills such as diversion, shame, guilt, eburn(with recent buff) are far more dangereous than those in illusion line.
Domination line is where mes shines at, they can completely shut down a target, while illusion magic just to annoy the enermy.
Annoy? No... I look at domination as anti-caster and illusion as anti-melee.

An Illusionist is the death of melee characters.
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Old Oct 12, 2007, 08:41 PM // 20:41   #15
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I think both me and you Msecorsky went off-topic now. Yes i agree with you that dom is most anti-caster and illusion is most anti-melee. But what i am saying is that domination magic are generally more useful than illusion magic (especially non-elite). Whether its true or not, you can let the public decide.
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Old Oct 12, 2007, 08:47 PM // 20:47   #16
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Quote:
Originally Posted by Rice
I think both me and you Msecorsky went off-topic now. Yes i agree with you that dom is most anti-caster and illusion is most anti-melee. But what i am saying is that domination magic are generally more useful than illusion magic (especially non-elite). Whether its true or not, you can let the public decide.
Heh... you're right, we did... I'm very defensive towards my mesmers (I have three )

Back on track... Sig of Illusions is definitely worth experimenting with now.
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Old Oct 12, 2007, 08:58 PM // 20:58   #17
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Hail the all powerfull guild of mesmers.

Mesmer my first and favourite character will definitly be experimenting with this signet in my builds.

Fave mesmer occupation stealing the main 2 skills a boss uses and watch them die helpless.
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Old Oct 12, 2007, 09:21 PM // 21:21   #18
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OK, here's a thought... no points in monk skills but protective spirit maxed...

There's a farming build in here somewhere...
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Old Oct 12, 2007, 09:26 PM // 21:26   #19
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for Signet of Illusion to shine you need something along the lines of 16/10/10(runes included) setup of Illusion/Fast Casting/Inspiration
you need Signet of Illusion obviously, 2 good Inspiration energy-management skills, those will depend on situation but Auspicious Incantation(sp) seems like a good choice, especially with those high energy slow casting spells you will abuse. than you have room for 5 skills, 1 or 2 of them should be of the Illusion line, Phantom Pain(for the deep wound), clumsiness(anti melee), Imagined Burden(snare) are all good choices among others. the rest from whichever attributes you preffer out of your secondary profession.
if you pick an Elementalist Meteor Showers is a rather obvious choice, fast cast, max damage and very nice energy-management(with Auspicious Incantation)
than you can bring Blinding Flash and/or Blurred Vision for further anti melee, Grasping Earth or some Water Snare(if you preffer it over Imagined Burden)
than perhaps some armor boost, Armor of Mist seems like a solid choice
Vapor Blades is a nice direct damage to have.
and finish up with a Ward, Speed Buff or whatever Utility you want.

that's just 1 example of how to abuse Signet of Illusions
just 1 thing to keep in mind when creating a Signet of Illusions build:
decide on what role you want to play, you can go out of the usual Mesmer roles as you can use a hybrid of any secondary class, with fast casting. you can even use Monk skills.
than when you decided on your role choose a secondary profession that fits that role best and create a build around it. remember that you do have Illusion and Inspiration Magic to aid you in whatever you choose, be it just for a snare or more...
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Old Oct 16, 2007, 07:03 PM // 19:03   #20
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A fun build to run with Signet of Illusions is [card]signet of illusions[/card][card]Arcane Mimicry[/card] [card]arcane thievery[/card] [card]arcane larceny[/card] [card]inspired hex[/card] [card]inspired enchantment[/card] and some e-management/heal skills.

With larceny and thievery, you not only disable the skills but you have the ability to use them to their full capabilities. I dont remember attribute allocation right now, but I cant tell you how fun this is to run in AB.
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