Oct 31, 2007, 09:20 PM // 21:20
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#1
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Krytan Explorer
Join Date: Aug 2005
Location: My Chair
Profession: P/W
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Ascending as W/Mo
i already beat doppel ganger and im already legendary survivor *edit*
Last edited by auch; Nov 02, 2007 at 02:21 PM // 14:21..
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Oct 31, 2007, 09:21 PM // 21:21
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#2
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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16 Sword/Axe/Hammer mastery
Frenzy
C-Space, win.
WOOO!!! forge runner
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Oct 31, 2007, 09:31 PM // 21:31
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#3
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Krytan Explorer
Join Date: Aug 2005
Location: My Chair
Profession: P/W
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um im much lower lvl then him so he'd probally pwn me
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Oct 31, 2007, 09:32 PM // 21:32
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#4
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Jungle Guide
Join Date: Feb 2007
Guild: [SNOW] of [YUM]
Profession: E/
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What level are you?
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Oct 31, 2007, 09:33 PM // 21:33
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#5
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Krytan Explorer
Join Date: Aug 2005
Location: My Chair
Profession: P/W
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atm lvl 13 im usually like lvl 2 when ascending but still im a survivor i need a safe build that will easily beat him
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Oct 31, 2007, 09:36 PM // 21:36
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#6
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Yeah, Frenzy is incredibly safe.
He uses it, you don't.
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Oct 31, 2007, 09:39 PM // 21:39
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#7
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Krytan Explorer
Join Date: Aug 2005
Location: My Chair
Profession: P/W
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Quote:
Originally Posted by Stormlord Alex
Yeah, Frenzy is incredibly safe.
He uses it, you don't.
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well how do i kill him only take frenzy and like ripostes? maybe he will attack me with axe and i use riposte
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Oct 31, 2007, 09:49 PM // 21:49
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#8
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by auch
well how do i kill him only take frenzy and like ripostes? maybe he will attack me with axe and i use riposte
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yeah, Ripostes are a safe bet too... Just checked, and his Riposte/Deadly Ripostes won't trigger on you.
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Oct 31, 2007, 10:03 PM // 22:03
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#9
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Administrator
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I'm not sure if this has been changed, but the doppelganger won't use health regeneration spells like [skill=text]Healing Breeze[/skill] unless he has health degeneration on him. Keep in mind that Deadly Riposte causes bleeding (health degen), so that'll probably stuff you up. You could just try it out though and see what happens. Just log off if things get tricky.
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Oct 31, 2007, 10:18 PM // 22:18
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#10
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Oct 31, 2007, 10:26 PM // 22:26
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#11
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Banned
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Frenzy / Riposte / Deadly Riposte. Get in Melee range and use a Wand.
[DO NOT USE FRENZY, JUST WAND HIM / SPAM RIPOSTE AND DEADLY RIPOSTE.
Last edited by Monique; Oct 31, 2007 at 10:31 PM // 22:31..
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Oct 31, 2007, 10:46 PM // 22:46
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#12
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Academy Page
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Quote:
Originally Posted by Monique
Frenzy / Riposte / Deadly Riposte. Get in Melee range and use a Wand.
[DO NOT USE FRENZY, JUST WAND HIM / SPAM RIPOSTE AND DEADLY RIPOSTE.
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Riposte and Deadly Riposte requires a sword.
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Nov 01, 2007, 11:36 PM // 23:36
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#13
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Marty Silverblade
I'm not sure if this has been changed, but the doppelganger won't use health regeneration spells like [skill=text]Healing Breeze[/skill] unless he has health degeneration on him. Keep in mind that Deadly Riposte causes bleeding (health degen), so that'll probably stuff you up. You could just try it out though and see what happens. Just log off if things get tricky.
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No it still doesn't use healing breeze and don't forget about heealing signet with 0 points in tactics.Wanding it would be better might not get the bonus but woud stay alive.
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Nov 02, 2007, 12:59 AM // 00:59
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#14
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Age
No it still doesn't use healing breeze and don't forget about heealing signet with 0 points in tactics.Wanding it would be better might not get the bonus but woud stay alive.
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His attribute levels are set at 12, bringing Healsig just gives you another headache to battle through.
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Nov 04, 2007, 10:05 PM // 22:05
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#15
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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His attributes are the same as yours and if you have 0 or 1 in tactics it won't heal well plus losing the -40 al along with frenzy.I got 2K for helping a hammer Warrior beat his that what I told him to do.I was on my Warrior and gave him the skill set up 3 hammer skill plus healsig and frenzy.
Strength 8
Hammer 12
Tactics 0
It attributes will be the same as yours.
Congrats on Beating it and reaching Legendary.
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Nov 04, 2007, 10:16 PM // 22:16
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#16
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Age
His attributes are the same as yours
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O Rly?
Ahem. Please stop spreading misinformation.
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Nov 04, 2007, 11:38 PM // 23:38
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#17
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Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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Quote:
Originally Posted by Age
His attributes are the same as yours and if you have 0 or 1 in tactics it won't heal well plus losing the -40 al along with frenzy.
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Just to add on to Stormlord Alexs' post. Healing Signet is absolutely useless when you're being beaten on. You're going to lose more health than you will gain.
Even more so if you're frenzy/healsigging. Anyway, it has NEVER had the same attributes as you. IIRC, the doppelganger used to have 15 in all attributes before an update toned him down.
Quote:
Update - Thursday, November 10, 2005
*Slightly reduced the power of the Doppelganger creature.
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Nov 04, 2007, 11:48 PM // 23:48
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#18
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Desert Nomad
Join Date: Mar 2006
Profession: W/
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Quote:
Originally Posted by Kale Ironfist
Just to add on to Stormlord Alexs' post. Healing Signet is absolutely useless when you're being beaten on. You're going to lose more health than you will gain.
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He'll heal for 130 health at 12 Tactics. During the two seconds he casts it, you need to out-damage that 130 in order to make progress, and even so, you would've been better off not giving him a heal in the first place.
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Nov 05, 2007, 12:08 AM // 00:08
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#19
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I am not posting misinformation yet agian some ppl don't not know the trick to beat your dopple as a Warrior.I learned this from over at The Guild Hall and they always say put on your healsig and frenzy with 0 tactics.You don't not use the heal sig with 0 in tacics let the dopple use it or in or your Mirror Self as it does have the same attributes and armor level as you do.We all knew about that over at The Guild Hall maybe the 2 of you should read up on it again and not from gamewikis or GWwikis.
That is why it is also called beating your mirrorself.That Hammer Warrior didn't pm me for his 2k back it must of worked and I helped a Monk and it work for her/him.
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Nov 05, 2007, 12:28 AM // 00:28
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#20
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Desert Nomad
Join Date: Mar 2006
Profession: W/
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Quote:
Originally Posted by Age
I am not posting misinformation yet agian some ppl don't not know the trick to beat your dopple as a Warrior.I learned this from over at The Guild Hall and they always say put on your healsig and frenzy with 0 tactics.You don't not use the heal sig with 0 in tacics let the dopple use it or in or your Mirror Self as it does have the same attributes and armor level as you do.We all knew about that over at The Guild Hall maybe the 2 of you should read up on it again and not from gamewikis or GWwikis.
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I don't think you fully understand the meaning of Alex' screenshot. If the doppelganger used your attributes, its Ice Spear would hit for 10 damage. Instead it hit for 58 which is exactly how much it hits for at 12 Water Magic. The implication here is that if you bring Healing Signet along with 0 Tactics, your doppelganger gets it at 12 Tactics, thus giving him a 130hp heal.
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