Oct 03, 2007, 04:27 AM // 04:27
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#1
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Krytan Explorer
Join Date: Jan 2006
Location: USA
Profession: Mo/Me
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Alliance Battle
Hey, need some builds for a split paragon, or builds for Alliance Battles. Just curious as to what other people use with paras in terms of split.
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Oct 06, 2007, 11:13 AM // 11:13
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#2
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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Paragons in AB are scetchy at best, since you would need a team that actually stays together to be most effective.
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Oct 06, 2007, 09:12 PM // 21:12
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#3
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Frost Gate Guardian
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Quote:
Originally Posted by Darkpower Alchemist
Paragons in AB are scetchy at best, since you would need a team that actually stays together to be most effective.
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If you can get a group together, however, you can give your side a decided advantage I bet.
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Oct 07, 2007, 04:08 AM // 04:08
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#4
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Site Contributor
Join Date: Jul 2005
Guild: [out]
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Probably an R/P would be your best bet for a spear wielder in AB. Paragons don't have strong access to self-healing, speed boosts, ect like rangers and warriors do. This makes them less of a split and AB class.
However and R/P with escape, apply, barbed spear might be something like what you are looking for.
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Oct 07, 2007, 05:35 AM // 05:35
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#5
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Academy Page
Join Date: Mar 2007
Profession: P/
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Yeah.. paras in AB are meh if you try to play it like PVE w/ shouts and stuff and go in non para groups. I do use my para most for AB though actually lol. I use this:
[skill]Heal as One[/skill] [skill]Heket's Rampage[/skill] [skill]Barbed Spear[/skill] [skill]Blazing Spear[/skill] [skill]Poisonous Bite[/skill] [skill]brutal strike[/skill] [skill]remedy signet[/skill] [skill]charm animal[/skill]
with
12 beast mastery
11 spear mastery + 1 + 1
and the remaining in Command for some shield protection. I tried it with all points in spear and beast and just using my Bison Cup for the offhand, but the shield is better and it isn't worth just one more point in spear mastery.
I switch out remedy sig for the new gwen spammable spear skills and w/ maiming spear every now and then, but i think i prefer remedy sig. and yeah, you can do the same w/ a ranger and put the remaining in expertise, but it's just a trade off for more armor w/ para. I can solo cap any of the shrines except maybe the multiple ele shrine (though I am still in the market for a "Riders On The Storm" inscription...), and I consistently win pretty much any 1 vs 1 encounter unless I just do something stupid. My fave is the lone assassin coming after the supposedly disadvantaged ABing para... they always die against this build x).
So yeah, trying to go normal-para build into a PUG for AB is pretty rough :/. yey for conditions :B.
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Oct 07, 2007, 08:27 AM // 08:27
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#6
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Frost Gate Guardian
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Quote:
Originally Posted by Warskull
Probably an R/P would be your best bet for a spear wielder in AB. Paragons don't have strong access to self-healing, speed boosts, ect like rangers and warriors do. This makes them less of a split and AB class.
However and R/P with escape, apply, barbed spear might be something like what you are looking for.
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what if you combined anthem of flame/apply poison/barbed spear? would that be too many skill slots? I'm new to Paragon, so I'm trying to come up with some creative builds.
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Oct 07, 2007, 11:10 AM // 11:10
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#7
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Lion's Arch Merchant
Join Date: Feb 2007
Location: Netherlands
Profession: E/
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Quote:
Originally Posted by hlc617
Yeah.. paras in AB are meh if you try to play it like PVE w/ shouts and stuff and go in non para groups. I do use my para most for AB though actually lol. I use this:
[skill]Heal as One[/skill] [skill]Heket's Rampage[/skill] [skill]Barbed Spear[/skill] [skill]Blazing Spear[/skill] [skill]Poisonous Bite[/skill] [skill]brutal strike[/skill] [skill]remedy signet[/skill] [skill]charm animal[/skill]
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Cool, going to try that .
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Oct 07, 2007, 12:31 PM // 12:31
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#8
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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Fall back is really nice in there
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Oct 08, 2007, 12:40 AM // 00:40
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#9
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Frost Gate Guardian
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Quote:
Originally Posted by hlc617
Yeah.. paras in AB are meh if you try to play it like PVE w/ shouts and stuff and go in non para groups. I do use my para most for AB though actually lol. I use this:
[skill]Heal as One[/skill] [skill]Heket's Rampage[/skill] [skill]Barbed Spear[/skill] [skill]Blazing Spear[/skill] [skill]Poisonous Bite[/skill] [skill]brutal strike[/skill] [skill]remedy signet[/skill] [skill]charm animal[/skill]
with
12 beast mastery
11 spear mastery + 1 + 1
and the remaining in Command for some shield protection. I tried it with all points in spear and beast and just using my Bison Cup for the offhand, but the shield is better and it isn't worth just one more point in spear mastery.
I switch out remedy sig for the new gwen spammable spear skills and w/ maiming spear every now and then, but i think i prefer remedy sig. and yeah, you can do the same w/ a ranger and put the remaining in expertise, but it's just a trade off for more armor w/ para. I can solo cap any of the shrines except maybe the multiple ele shrine (though I am still in the market for a "Riders On The Storm" inscription...), and I consistently win pretty much any 1 vs 1 encounter unless I just do something stupid. My fave is the lone assassin coming after the supposedly disadvantaged ABing para... they always die against this build x).
So yeah, trying to go normal-para build into a PUG for AB is pretty rough :/. yey for conditions :B.
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Wondering something about this, how do you keep up that energy?
im guessing using something like a zealous mod?
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Oct 08, 2007, 05:17 AM // 05:17
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#10
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Frost Gate Guardian
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Quote:
Originally Posted by hotman
Wondering something about this, how do you keep up that energy?
im guessing using something like a zealous mod?
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Maybe you just go to Heket's when you're low on energy, and by the time it's run out you'll have energy again?
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Oct 08, 2007, 11:14 AM // 11:14
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#11
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Lion's Arch Merchant
Join Date: Feb 2007
Location: Netherlands
Profession: E/
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Maybe replace Brutal Strike with Merciless Spear? Haven't had a chance to try it in AB but both have the <50% req and deepwound would seem better in most cases then +60 dmg, unless they cure it fast. Would save alot of energy too.
Edit:
Tried the build a bit in AB and it works ok. Degen is nice for the bad pug without any kind of heals, with heals I'm not taking anything down. It kinda played like a gimp degen ranger, with a pet but without the block/run stances and interupts ... so yea . Think I'll keep my paragon out of AB, they are so dependant on energy return from leadership for most builds which is hard to get in AB. This build works better then most of what I've tried though so if you must take you're paragon into AB this worked pretty well.
Last edited by Trx; Oct 08, 2007 at 05:06 PM // 17:06..
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Oct 12, 2007, 03:29 AM // 03:29
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#12
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Site Contributor
Join Date: Jul 2005
Guild: [out]
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Quote:
Originally Posted by longhornrob
what if you combined anthem of flame/apply poison/barbed spear? would that be too many skill slots? I'm new to Paragon, so I'm trying to come up with some creative builds.
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You spread yourself too thin. If you run apply you really want to be a ranger primary.
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Oct 14, 2007, 09:15 PM // 21:15
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#13
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Frost Gate Guardian
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Quote:
Originally Posted by hlc617
12 beast mastery
11 spear mastery + 1 + 1
and the remaining in Command for some shield protection. I tried it with all points in spear and beast and just using my Bison Cup for the offhand, but the shield is better and it isn't worth just one more point in spear mastery.
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So, do you put 9 into command somehow to get all the effects of the armor? I mean, why put any into command at all otherwise?
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Oct 15, 2007, 02:41 AM // 02:41
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#14
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Lion's Arch Merchant
Join Date: Feb 2007
Location: Netherlands
Profession: E/
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Yea just lower spear to 10+1+1 so you can get 8+1 command.
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Oct 15, 2007, 05:17 PM // 17:17
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#15
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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hlc617: I run a very similar build for my ranger:
[card]Spear Of Lightning[/card][card]Blazing Spear[/card][card]Merciless Spear[/card][card]Poisonous Bite[/card][card]Tiger's Fury[/card][card]Heal As One[/card][card]Charm Animal[/card][card]Run As One[/card]
My ranger also seems to win most 1v1s, the advantages of the para would be greater spear damage and better armour. My ranger can spam the skills over and over due to expertise and a zealous spear, but if you are trying it with a paragon, maybe replace something with a nice damage increading command shout, seeing as at least 9 points will be in command anyway. That way you might get a nice energy gain. Despite the nerf, i think [card]"Go For The Eyes!"[/card] might be worth a go.
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Oct 15, 2007, 07:32 PM // 19:32
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#16
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Frost Gate Guardian
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Quote:
Originally Posted by distilledwill
hlc617: I run a very similar build for my ranger:
[card]Spear Of Lightning[/card][card]Blazing Spear[/card][card]Merciless Spear[/card][card]Poisonous Bite[/card][card]Tiger's Fury[/card][card]Heal As One[/card][card]Charm Animal[/card][card]Run As One[/card]
My ranger also seems to win most 1v1s, the advantages of the para would be greater spear damage and better armour. My ranger can spam the skills over and over due to expertise and a zealous spear, but if you are trying it with a paragon, maybe replace something with a nice damage increading command shout, seeing as at least 9 points will be in command anyway. That way you might get a nice energy gain. Despite the nerf, i think [card]"Go For The Eyes!"[/card] might be worth a go.
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The only thing I object to here is that Remedy Signet seems very necessary in AB right now. Conditions fly in every direction, especially poison and cripple that lingers forever, and blind.
[card]Heket's Rampage[/card][card]Barbed Spear[/card][card]Blazing Spear[/card][card]Merciless Spear[/card][card]Poisonous Bite[/card][card]Heal As One[/card][card]Remedy Signet[/card][card]Charm Animal[/card]
That's what I've been using and it works very well. i have a bunch of health mods, too, so I can survive very well while putting up incredible amounts of pressure. The downside, of course, is that there's no speed boost. I'm thinking of removing Merciless Spear for one. Speed boosts really are that important I think.
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Oct 15, 2007, 07:37 PM // 19:37
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#17
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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since we're talking about a paragon here, it might be worthwhile to run "fall back!", since it's one of the few shouts that affects EVERY allied player. use it while standing in the middle of a mob... and you'll get a really, really fast moving mob.
anyways, i think the most effective way to play a paragon is to have 4 of them. paragons, like SF eles, become significantly more powerful if you run multiples of them.
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Oct 15, 2007, 07:41 PM // 19:41
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#18
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Frost Gate Guardian
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Quote:
Originally Posted by moriz
since we're talking about a paragon here, it might be worthwhile to run "fall back!", since it's one of the few shouts that affects EVERY allied player. use it while standing in the middle of a mob... and you'll get a really, really fast moving mob.
anyways, i think the most effective way to play a paragon is to have 4 of them. paragons, like SF eles, become significantly more powerful if you run multiples of them.
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I agree completely. My roommate and I run Paras together. He just puts in "fall back!" and Holy Spear instead of Blazing Spear and Remedy Signet. "Fall Back" for the exact purpose you mentioned, and b/c there's ALWAYS an MM or a pet running around in AB.
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Oct 15, 2007, 08:44 PM // 20:44
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#19
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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Quote:
Originally Posted by longhornrob
The only thing I object to here is that Remedy Signet seems very necessary in AB right now. Conditions fly in every direction, especially poison and cripple that lingers forever, and blind.
[card]Heket's Rampage[/card][card]Barbed Spear[/card][card]Blazing Spear[/card][card]Merciless Spear[/card][card]Poisonous Bite[/card][card]Heal As One[/card][card]Remedy Signet[/card][card]Charm Animal[/card]
That's what I've been using and it works very well. i have a bunch of health mods, too, so I can survive very well while putting up incredible amounts of pressure. The downside, of course, is that there's no speed boost. I'm thinking of removing Merciless Spear for one. Speed boosts really are that important I think.
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I agree that remedy signet may be useful in AB. But I tend to go with a speed boost, its a little more glass-cannon-esque, but I prefer to have mobility over survivability.
Oh, and [card]Heket's Rampage[/card] ends when you use an attack skill, I'm not sure this is the best IAS to use when you have so many spear attacks in your bar.
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Oct 16, 2007, 03:07 AM // 03:07
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#20
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Jungle Guide
Join Date: Jan 2007
Location: Guild Hall
Profession: A/
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[skill]Focused Anger[/skill][skill]Barbed Spear[/skill][skill]Blazing Spear[/skill][skill]Holy Spear[/skill][skill]Maiming Spear[/skill][skill]Apply Poison[/skill][skill]Natural Stride[/skill][skill]Troll Unguent[/skill]
Is what I use if I decide to go to AB with my Paragon. Doesn't really have much over an actual Ranger, but still isn't THAT bad.
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