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Old Oct 06, 2007, 05:19 PM // 17:19   #21
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i go with dual attune roddy spammer less energy management needed,just dual attune then you can add some extra party defense to support the monks(hurray,gift of health!)
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Old Oct 06, 2007, 09:32 PM // 21:32   #22
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The general rule is that with 1-2 Fire Elementalists, Mind Blast bars are better; with 3 or more, Searing Flames starts to give you more damage.

Triple heat does a whole lot of up front damage, but has no sustainability. Better DPS over 15 seconds, worse over 30.
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Last edited by Ensign; Oct 06, 2007 at 09:59 PM // 21:59..
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Old Oct 08, 2007, 12:02 PM // 12:02   #23
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I'm not understanding why Mind Blast is so great.

At the maximum normal attribute level of 12, you get back 7 energy if you have more energy than your opponent. However, MindBlast itself costs 5 energy.So you get back 2 energy.If you have Superior Rune and your Fire Attribute is 16, you regain 5 energy per use of Mind Blast.

Rodgort's Invocation costs 25 energy. How is using Mind Blast over and over helping with casting Rodgort's Invocation? In the best case scenario with a Superior Rune you would need to spam Mind Blast 5 times to get one Rodgort's Invocation off, and then what?

I have the same issue with Glowing Gaze which is supposedly 'great' energy management. Either I'm not using these skills right or I'm missing something.

The only 'great' energy management skills I've seen are Glyph of Lesser Energy, Auspicious Incantation etc. that directly affect the energy use by a significant amount.

Carrying one of these instead of a damage/small energy return attack skill for Energy Management just seems to make more sense to me.
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Old Oct 08, 2007, 12:32 PM // 12:32   #24
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Quote:
Originally Posted by Gel214th
I'm not understanding why Mind Blast is so great.

At the maximum normal attribute level of 12, you get back 7 energy if you have more energy than your opponent. However, MindBlast itself costs 5 energy.So you get back 2 energy.If you have Superior Rune and your Fire Attribute is 16, you regain 5 energy per use of Mind Blast.

Rodgort's Invocation costs 25 energy. How is using Mind Blast over and over helping with casting Rodgort's Invocation? In the best case scenario with a Superior Rune you would need to spam Mind Blast 5 times to get one Rodgort's Invocation off, and then what?

I have the same issue with Glowing Gaze which is supposedly 'great' energy management. Either I'm not using these skills right or I'm missing something.

The only 'great' energy management skills I've seen are Glyph of Lesser Energy, Auspicious Incantation etc. that directly affect the energy use by a significant amount.

Carrying one of these instead of a damage/small energy return attack skill for Energy Management just seems to make more sense to me.
You have to add [skill]Fire Attunement[/skill] to your calculation.
Then casting Mind Blast means -5+10+2 energy, and Rogdorts costs 25-7 energy. With natural regen, casting two blasts fuels one Rogdorts.
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Old Oct 08, 2007, 12:50 PM // 12:50   #25
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Mouse At Large said it very well. "However, the best advice in all this is to play around with setups, find what works for you in terms of usefulness/survivability and go with it. I'd much rather play with someone who has a less than "optimal" skillbar, but who knows how to use it to best effect than someone who has an "optimal" build, but has no idea of how to play it....."

All of the advice above is very good. For fire, Mind Blast with Rodgort's; I let Sousuke play Dragon with Searing Flames.
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Old Oct 08, 2007, 12:53 PM // 12:53   #26
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I might be a noob but.. How do you actually "spam" RI?
It has 3 sec cast and 15 sec recharge, no?
EDIT: I just checked, RI has 5 secs recharge. Always thought it was a lot more. Sorry!
For fire, I'm still stuck with several SF eles (plus Mark of ROdgort).
Additionally, Mind blast doesn't always works, and is not AoE. Yes it does more single target damage, but if you take Fire, isn't it for AoE damage?

Last edited by glountz; Oct 08, 2007 at 12:58 PM // 12:58..
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Old Oct 08, 2007, 03:33 PM // 15:33   #27
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Quote:
Originally Posted by glountz
EDIT: I just checked, RI has 5 secs recharge. Always thought it was a lot more. Sorry!
Yup, got buffed a wee while back.
Best thing to happen in a long while.

Mind Blast 4eva
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Old Oct 09, 2007, 12:13 AM // 00:13   #28
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don't forget your weapon most likely has HCT on it too...
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Old Oct 11, 2007, 11:38 AM // 11:38   #29
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I prefer the Rodgorts build on heroes, and good old SF on me as I can keep my energy full with it and nuke all I like XD.

SF is far better on a human player as long as you manage your energy well, heroes are good with Cynn's fire bar from GW:EN modified a bit.

I like to use Mind blast, RI, Glowing Gaze, Energy Blast, MS, liquid flame, Attunement, Res on my heroes. A lot of E management I know, but it keeps their enegy full to spam Rodgorts + energy blast.

I never really liked AoE builds like SH, tenais + Searing heat in PVE though as enemies tend to run a lot. I guess they can work if you also have a snarer, but otherwise AoE in PVE is highly unreliable, particularly on HM with your foes moving so fast. A water snarer in HM only provides a 16% speed reduction, which barely helps at all.

Oh, AoE Geo warder is good also, particularly uwith Echo Unsteady Ground, but due to heroes being limited to 3 I always use the Earth Hench wherever one is available. Allows me to create better damage bars on me and my heroes, or an extra monk if needed (Given up on using Mhenlo in NF lol, Khim and LoD prot hero are better).
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Old Oct 16, 2007, 07:51 PM // 19:51   #30
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I mostly just use Rodgorts Spam now adays on me and my heros. Simple but effective.
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