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Old Sep 05, 2007, 02:00 AM // 02:00   #21
Forge Runner
 
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It might be this build...
http://www.pvxwiki.com/wiki/Build:Me...t_Mind_Blaster
I have never tried it before. Is this the one people are referring to?
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Old Sep 06, 2007, 09:36 PM // 21:36   #22
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I was thinking about to put some skills from Eye of The North. I know I saw some mesmer with Power Lock in a interrupt build
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Old Sep 11, 2007, 04:28 AM // 04:28   #23
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Yeah, but those skill icons arent available yet... i will when guru updates that
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Old Sep 19, 2007, 02:30 AM // 02:30   #24
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Updated builds section and made the guide more readable.

* Implemented FC Mind Blast Nuker!!!
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Old Oct 01, 2007, 03:19 AM // 03:19   #25
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So, any more comments? please rate this thread if u feel it deserves it.
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Old Oct 01, 2007, 04:51 AM // 04:51   #26
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Quote:
Originally Posted by Dean Harper
any more comments???
Superior runes as you've put them in the OP aren't good on mesmers. First, at 60 AL, mesmers are squishy. Dropping another 75 health doesn't help them. Secondly, most mesmer skills have important breakpoints at 14 spec, which is incidentally enough the attribute level you attain with a minor rune. Few, if any mesmers run with more than a minor in PvP, and an increasing chunk of the PvE community forgoes the sup as well.

Skills that do gain noticeably from 14 -> 16 are:
  • Power Lock (12 -> 14 s disable)
  • Power Block (14 -> 16 s disable)
  • Guilt (13 -> 15 Energy stolen)
  • Shame (13 -> 15 Energy stolen)
These skills are artifacts of the linear scaling that GW uses; fortunately, the 14 -> 16 jump really isn't noticeable on a couple of these, since you're likely using them for effects other than the green numbers. The skills that do scale well, like Frustration and Power Leak, aren't particularly worth speccing to 16.
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Old Oct 01, 2007, 05:02 AM // 05:02   #27
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I only have one build posted that has a sup rune for pvp....
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Old Oct 15, 2007, 04:58 AM // 04:58   #28
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hmmm, any more builds i can add to the list??
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Old Oct 15, 2007, 11:00 AM // 11:00   #29
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Hey Dean,
I totally understand your urge to add a yet missing introduction for mesmers and I respect your work here.

This being said I have to get some (harsh but hopefully helpful) critique of my chest:

Layout

Your current layout makes this guide very hard to read.
Including skill description in the text body is a bad idea as it screws over your layout and distracts the reader from the actual message of the paragraph.

Basics

Very basic and yet important information about the mesmer and skill decisions are missing:
- Role in a team,
- Equipment,
- Energy management options,
- Game environment (eg. positioning, visuals and sounds as predictor of opponents action),
- Communication in game and of builds,
- The enemy - information about how other people counter your profession.

A very, very, very good example of a guide here on guru is the thread: Monking - skills and decisions in perspective A must read for every mesmer as well.

Mechanics

Your guide only enlightens interruption and shut down by quoting Shanaeri Rnynale and yet that one mixes pve and pvp without a distinctive line and is hardly readable through layout problems and off topic discussions.

Attributes

Here lies your main focus but your description and examples are biased and bury basic information beneath misleading examples (Meteor Shower). And I could argue on many parts of your descriptions as well.

Builds

Builds should rather be a small addition to a thread which promises to be a guide ... if you copy builds from pvxwiki I suggest a link rather then rewriting them.

Also most of those builds are rather outdated or not suitable in the current meta.
Your suggestion for an HA Mesmer focusing on e-denial with a LoD monk in every team or N/Rt Soul reaping healers and the return of King of the Hill is *can't find the right words*

This is by no means worth a sticky without a major rollover.

Cheers,
Timebandit
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Old Oct 15, 2007, 10:10 PM // 22:10   #30
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Quote:
Originally Posted by timebandit
Hey Dean,
I totally understand your urge to add a yet missing introduction for mesmers and I respect your work here.

This being said I have to get some (harsh but hopefully helpful) critique of my chest:

Layout

Your current layout makes this guide very hard to read.
Including skill description in the text body is a bad idea as it screws over your layout and distracts the reader from the actual message of the paragraph.

Basics

Very basic and yet important information about the mesmer and skill decisions are missing:
- Role in a team,
- Equipment,
- Energy management options,
- Game environment (eg. positioning, visuals and sounds as predictor of opponents action),
- Communication in game and of builds,
- The enemy - information about how other people counter your profession.

A very, very, very good example of a guide here on guru is the thread: Monking - skills and decisions in perspective A must read for every mesmer as well.

Mechanics

Your guide only enlightens interruption and shut down by quoting Shanaeri Rnynale and yet that one mixes pve and pvp without a distinctive line and is hardly readable through layout problems and off topic discussions.

Attributes

Here lies your main focus but your description and examples are biased and bury basic information beneath misleading examples (Meteor Shower). And I could argue on many parts of your descriptions as well.

Builds

Builds should rather be a small addition to a thread which promises to be a guide ... if you copy builds from pvxwiki I suggest a link rather then rewriting them.

Also most of those builds are rather outdated or not suitable in the current meta.
Your suggestion for an HA Mesmer focusing on e-denial with a LoD monk in every team or N/Rt Soul reaping healers and the return of King of the Hill is *can't find the right words*

This is by no means worth a sticky without a major rollover.

Cheers,
Timebandit
THANK YOU!!! Finally, some really nice feedback on how to make this better! Thanks TB
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