Oct 14, 2007, 08:07 AM // 08:07
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#1
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Krytan Explorer
Join Date: Jan 2006
Location: NYC
Guild: Orphans of Kukai [OOK]
Profession: W/
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How many tanks use this in AB?
[skill=big]"You're All Alone!"[/skill]
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Oct 14, 2007, 08:11 AM // 08:11
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#2
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Jungle Guide
Join Date: Jan 2007
Location: Guild Hall
Profession: A/
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Please don't use the word "Tank" in place of "Warrior".
On-Topic, I have used it, before the duration nerf, not really tried it since.
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Oct 14, 2007, 08:29 AM // 08:29
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#3
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Krytan Explorer
Join Date: Jul 2006
Profession: W/
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personally i don't get the use of the skill in ab, since:
*ab is a group game where you are not constanly 1 vs 1(even though some people seem to believe this)
* Weekness = less damage|These two are not "The best conditions"
* crippled = 50% slower |exspecially for a warrior since{ a warrior has many crippling skills, both "axe" and "hammer" utilise weakness.
*therefore i do not get the point in using a skill when it can be replaced with a skill like "[skill=text]eviscerate[/skill]" or another powerfull attack skill or defencive skill like "[skill=text]Gladiator's Defense[/skill]"
But on the other hand it gives you the ability to use cripple and weakness on a foe, capture and kill them before the escape.
but personally i would rather use a difffrent skill.
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Oct 14, 2007, 09:07 AM // 09:07
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#4
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by bathazard
or defencive skill like "[skill=text]Gladiator's Defense[/skill]"
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lawl
Anyho, yeah... YAA! is a decent enough elite, especially for picking off lone targets in AB, though since it got the duration hit and the Cripslash buff, I edge more towards that. It's still a perfectly powerful, useful skill though, and can make quite a build. Swords roXx.
[skill]"you're all alone!"[/skill]
[skill]sever artery[/skill]
[skill]gash[/skill]
[skill]sun and moon slash[/skill] or [skill]final thrust[/skill]
[skill]signet of malice[/skill]
[skill]healing signet[/skill]
[skill]frenzy[/skill]
[skill]dash[/skill] or [skill]rush[/skill]
12+1+1 Swordsmanship, then...
10+1/8+1 or 11+1/6+1 Tactics/Strength if you're using Rush (Stronger Healsig or longer Rush?), or...
12+1 Tactics, 3 Strength if you're running Dash.
And yeah, I prefer /A because it makes a change from Mending Touch, and Dash is fun... /Mo is perfectly viable though, for MTouch or Holy Veil, or /E for a Conjure.
Last edited by Stormlord Alex; Oct 14, 2007 at 09:12 AM // 09:12..
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Oct 14, 2007, 09:19 AM // 09:19
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#5
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Jungle Guide
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"You're All Alone!" is awesome, but not so much on a warrior, IMO. Try it on a Paragon or a Sin.
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Oct 15, 2007, 08:37 PM // 20:37
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#6
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Ascalonian Squire
Join Date: Sep 2007
Guild: Know a Man Ask [Life]
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read above
it's decent in CM though. AB is generally more useless because people roam around in groups of 4s or mobs
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Oct 15, 2007, 09:51 PM // 21:51
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#7
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Desert Nomad
Join Date: Mar 2006
Profession: W/
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I used to run it in a Hammer build from time to time to apply Weakness easily. I eventually gave it up because a 7 second Weakness is annoyingly inconvenient and frequently enough its hard to get people "alone" and thus couldn't begin a proper combo.
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Oct 16, 2007, 09:14 PM // 21:14
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#8
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Frost Gate Guardian
Join Date: Feb 2007
Profession: W/R
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Bathazard im sorry but i ahve to call you either retared or stupid.
Weakness not only reduces attk dmg but also reduces ATTRIBUTE LEVEL FOR THE DURATION by 1 or 2 points (1 I think) so it is now usefull vs spellcasters as well.
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Oct 17, 2007, 12:48 AM // 00:48
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#9
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Wow 1 level... that's like... 3 less heal points for divine favor, 1 less second for Protective Spirit, most likely nothing to Guardian. Eles would do 2-3 less damage against you with spells, necro hexes last 1 second shorter, ... only thing it really harms is Rangers due to expertise breakpoints. Still useless against casters.
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Oct 17, 2007, 01:40 AM // 01:40
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#10
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Jungle Guide
Join Date: Jan 2007
Location: Guild Hall
Profession: A/
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Quote:
Originally Posted by Marverick
Wow 1 level... that's like... 3 less heal points for divine favor, 1 less second for Protective Spirit, most likely nothing to Guardian. Eles would do 2-3 less damage against you with spells, necro hexes last 1 second shorter, ... only thing it really harms is Rangers due to expertise breakpoints. Still useless against casters.
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There is the remote possibility that a monk will lose 1 pip of regeneration on his [skill]Mending[/skill].
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Oct 17, 2007, 01:53 AM // 01:53
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#11
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Wilds Pathfinder
Join Date: Jun 2007
Profession: N/
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I agree with Sun Fired Blank, being Unlinked, it's great on a Paragon.
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Oct 17, 2007, 02:57 AM // 02:57
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#12
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by majiger
Bathazard im sorry but i ahve to call you either retared or stupid.
Weakness not only reduces attk dmg but also reduces ATTRIBUTE LEVEL FOR THE DURATION by 1 or 2 points (1 I think) so it is now usefull vs spellcasters as well.
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Awesome! Now that Blind Surge deals 3 less damage!
OWNAGE!
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Oct 17, 2007, 04:29 AM // 04:29
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#13
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by bathazard
* Weekness = less damage|These two are not "The best conditions"
* crippled = 50% slower |exspecially for a warrior since{ a warrior has many crippling skills, both "axe" and "hammer" utilise weakness.
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Weakness disables a melee pressure character pretty good...and Crippled is 66% last time I checked.
__________________
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Oct 17, 2007, 04:32 AM // 04:32
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#14
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Cripple is 50%.
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Oct 17, 2007, 06:40 AM // 06:40
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#15
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Lion's Arch Merchant
Join Date: Nov 2005
Location: pretty sure its all up in yo face
Guild: [WHAT]
Profession: R/
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Quote:
Originally Posted by bathazard
or defencive skill like "[skill=text]Gladiator's Defense[/skill]"
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youre pro imo
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Oct 17, 2007, 07:07 AM // 07:07
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#16
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Administrator
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Firstly, I don't use YAA because for some reason, everytime I AB, theres a massive Kurzick mob running around, preventing YAA from doing anything. Conjure Cripslash > YAA imo.
-Crippled is 50%, not 66%.
Quote:
Originally Posted by KazeMitsui
youre pro imo
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I sure hope that's sarcasm, because if it's not you have a looooooong way to go.
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Oct 17, 2007, 07:24 AM // 07:24
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#17
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Marty Silverblade
I sure hope that's sarcasm, because if it's not you have a looooooong way to go.
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You hoped correctly... is your detector still in for repairs?
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Oct 17, 2007, 07:41 AM // 07:41
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#18
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Tanks use riposte and gladiator's defense in AB.
Warriors who generally know what they're doing use stuff like YAA.
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Oct 17, 2007, 09:04 AM // 09:04
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#19
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Frost Gate Guardian
Join Date: May 2007
Location: Inside your head!!?
Guild: Liars cheats and Thieves [Liar]
Profession: W/E
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YAA is also a shout right?
So you can stop your target pulling a runner from a distance, its also handy against sins.
They can be found all over Ab and The weakness against them helps lower damage and cripple allows you to stop them running and chasing.
and last time i check, a warrior with riposte,deadly riposte and gladiators defence is useless as soon as you stop hitting him...
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Oct 17, 2007, 05:15 PM // 17:15
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#20
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Desert Nomad
Join Date: Mar 2006
Profession: W/
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Quote:
Originally Posted by Psychology
YAA is also a shout right?
So you can stop your target pulling a runner from a distance, its also handy against sins.
They can be found all over Ab and The weakness against them helps lower damage and cripple allows you to stop them running and chasing.
and last time i check, a warrior with riposte,deadly riposte and gladiators defence is useless as soon as you stop hitting him...
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On Assassins, Weakness is less helpful because so much of their damage comes from the armor-ignoring bonus damage on their skill combos. The base damage of their daggers is already negligible, especially on a freakin' warrior.
And yes, YAA! is a targeted shout. Requires an enemy targeted and within earshot range.
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