Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Sep 24, 2007, 09:11 PM // 21:11   #1
Frost Gate Guardian
 
Rosa Vixen's Avatar
 
Join Date: Sep 2007
Location: Canada
Profession: Rt/
Advertisement

Disable Ads
Thumbs up Rt/R Builds?

Ok so, my level 20 rt/me has made it to arborstone in factions but..well to be honest i hate my build and want a pet
So, if there are any good rt/r builds out there please post em, and why you like em.
Thanks all
Rosa Vixen is offline   Reply With Quote
Old Sep 24, 2007, 09:58 PM // 21:58   #2
Grotto Attendant
 
Stormlord Alex's Avatar
 
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
Default

If you really must bring a pet...
You could always make it your bitch for Splinter Weapon.
... or you could Barrage with Splinter Weapon (truth be told, no Marksmanship needed)

Basically...
[skill]splinter weapon[/skill] > PvE
Stormlord Alex is offline   Reply With Quote
Old Sep 24, 2007, 10:09 PM // 22:09   #3
Frost Gate Guardian
 
Rosa Vixen's Avatar
 
Join Date: Sep 2007
Location: Canada
Profession: Rt/
Smile

Quote:
Originally Posted by Stormlord Alex
If you really must bring a pet...
You could always make it your bitch for Splinter Weapon.
... or you could Barrage with Splinter Weapon (truth be told, no Marksmanship needed)

Basically...
[skill]splinter weapon[/skill] > PvE
do you think you or anyone else could post what skills are needed in this build other then splinter weapon and barrage
Rosa Vixen is offline   Reply With Quote
Old Sep 24, 2007, 10:43 PM // 22:43   #4
Furnace Stoker
 
Dr Strangelove's Avatar
 
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
Default

There really aren't any, the rest of the bar is entirely optional. That's why a worthless pet can fit in there without doing too much damage.Take some channeling direct damage spells, restoration heals, channeling spirits, ranger interrupts or spirits, it really doesn't matter much. Splinter + barrage is a pretty useful combo that you can spend most of your time on.

I wouldn't recommend splintering a pet, as they have fairly slow attack speed. If you're going with the "splinter something else" idea, you might as well just splinter the physicals on your team and bring more utility.

As a final note, pets are nearly worthless on almost any class except a primary ranger, as beastmastery skills tend to be too expensive to use well. I would strongly consider making a ranger if you feel the need to have a pet, otherwise it will be a mobile skill disabler that takes up two slots.
Dr Strangelove is offline   Reply With Quote
Old Sep 24, 2007, 11:26 PM // 23:26   #5
Lion's Arch Merchant
 
Oso Minar's Avatar
 
Join Date: Jun 2006
Guild: Zealots of Shiverpeak [ZoS]
Profession: Rt/
Default

I bring my bear around every now and again for fun, but to be honest I don't use him that often to really get damage done.

I'll bring [skill]Ancestors' Rage[/skill] to blast off of him though, whenever he's around someone.

When I'm just goofing off (not to actually be effective, although I can be):
[skill]Barrage[/skill][skill]Splinter Weapon[/skill][skill]Ancestors' Rage[/skill][skill]Charm Animal[/skill][skill]Comfort Animal[/skill][skill]Call of Protection[/skill] - Optional - [skill]Resurrection Signet[/skill], where the Optional slot is filled with a fun PvE skill like "Finish Him!" or Pain Inverter.
Oso Minar is offline   Reply With Quote
Old Sep 24, 2007, 11:28 PM // 23:28   #6
akh
Academy Page
 
Join Date: Aug 2006
Location: Europe
Guild: FTW
Profession: A/E
Default

[skill]Splinter Weapon[/skill][skill]Barrage[/skill][skill]Distracting Shot[/skill]+anything (don't forget to bring zealous bow)
[skill]Spirit's Strength[/skill][skill]vital weapon[/skill][skill]Dual Shot[/skill][skill]Volley[/skill]
[skill]Serpent's Quickness[/skill][skill]Attuned Was Songkai[/skill]+anything
You can put pet somewhere in your bar but it's not gonna be useful tbh.
akh is offline   Reply With Quote
Old Sep 24, 2007, 11:33 PM // 23:33   #7
Ascalonian Squire
 
Join Date: Feb 2007
Guild: I Have Candy Get In The [CaR]
Profession: W/
Default

what i use for Tombs and SF is this:
Rt/R
16 Channeling
11 Marksmanship
2 Beast Mastery
rest in Restoration

Splinter Weapon
Barrage {E}
Warmongers Weapon(cant be switched out, just useful for interupting casters)
Spirit Light
Destruction
Comfort Animal
Charm Animal
Flesh of My Flesh

use splinter weapon as much as possible along with barrage, when up against a caster, focus on the caster and use Warmongers Weapon to almost stop their casting alltogether. place destruction 10-15 seconds before pulling so it dies around the same time the group gets to you, damaging most of them to around 75%hp.
quackerz0 is offline   Reply With Quote
Old Oct 01, 2007, 01:18 PM // 13:18   #8
Forge Runner
 
bungusmaximus's Avatar
 
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
Default

Quote:
Originally Posted by Oso Minar
where the Optional slot is filled with a fun PvE skill like "Finish Him!" or Pain Inverter.
I tried a build like that in TOPK, better bring spirit siphon there or energy will suck, spamming barrage w/o expertise gets pricey.
bungusmaximus is offline   Reply With Quote
Old Oct 01, 2007, 07:27 PM // 19:27   #9
Lion's Arch Merchant
 
Oso Minar's Avatar
 
Join Date: Jun 2006
Guild: Zealots of Shiverpeak [ZoS]
Profession: Rt/
Default

Quote:
Originally Posted by bungusmaximus
I tried a build like that in TOPK, better bring spirit siphon there or energy will suck, spamming barrage w/o expertise gets pricey.
That's what a Zealous bow string is for~
Oso Minar is offline   Reply With Quote
Old Oct 01, 2007, 09:23 PM // 21:23   #10
Academy Page
 
Join Date: Sep 2007
Profession: Mo/
Default

Barrage {Elite}
Splinter Weapon
Nightmare Weapon
Ancestor's Rage
Essence Strike
Agony
Bloodsong
Death Pact signet

Cheers,
TB
Tarzanboy is offline   Reply With Quote
Old Oct 07, 2007, 09:44 AM // 09:44   #11
Jungle Guide
 
FalconDance's Avatar
 
Join Date: Sep 2005
Location: ...deep within the sylvan splendor...
Guild: Order of the Migrating Coconuts [ALBA]
Default

Out of curiousity, WHY is a pet "worthless" for a Rit/R? Seems to me a person could use weap spells on the pet and do considerable damage that way. At least, in theory.
FalconDance is offline   Reply With Quote
Old Oct 07, 2007, 10:35 AM // 10:35   #12
Desert Nomad
 
Guildmaster Cain's Avatar
 
Join Date: May 2006
Location: Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]
Guild: Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]
Default

Would that transform your pet, like it would transform your weapon?
Guildmaster Cain is offline   Reply With Quote
Old Oct 07, 2007, 11:02 AM // 11:02   #13
Grotto Attendant
 
Stormlord Alex's Avatar
 
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
Default

Quote:
Originally Posted by FalconDance
Out of curiousity, WHY is a pet "worthless" for a Rit/R? Seems to me a person could use weap spells on the pet and do considerable damage that way. At least, in theory.
Pets attack stupidly slow and have poor AI, alongside wasting precious skill slots.

I'd rather cast my Splinters on a warrior or someone who can do real damage with them.
Stormlord Alex is offline   Reply With Quote
Old Oct 09, 2007, 01:44 PM // 13:44   #14
Jungle Guide
 
FalconDance's Avatar
 
Join Date: Sep 2005
Location: ...deep within the sylvan splendor...
Guild: Order of the Migrating Coconuts [ALBA]
Default

Quote:
Originally Posted by Stormlord Alex
Pets attack stupidly slow and have poor AI, alongside wasting precious skill slots.

I'd rather cast my Splinters on a warrior or someone who can do real damage with them.
I see. SO, when my "worthless", slow and mentally challenged pet is out whooping serious arse with his weapon spells applied - which does not preclude those same spells being applied to warriors, etc. in the party, as well, 5 sec burn time not withstanding - he's still worthless ......... because you choose not to use that style of play and because you say so.

Gotcha.

FalconDance is offline   Reply With Quote
Old Oct 09, 2007, 02:07 PM // 14:07   #15
Frost Gate Guardian
 
Mist Walker Skarloc's Avatar
 
Join Date: Apr 2007
Guild: Gods Of The Hot [GotH]
Profession: P/W
Default

At 16 Channeling, Splinter Weapon takes effect on the next 5 attacks of your target. It recharges in 5 seconds, and a pet can't make 5 attacks in 5 seconds. So to make the most of your Splinter Weapon, it's best used on a Warrior with an IAS or anyone with AoE attacks to get as many "Splinters" per cast as you can.

So, if you have the choice of a Pet OR a Warrior, go for the warrior. But I don't see why taking a Pet in your build would be bad. Arcane Echo+Splinter Weapon for spamming it on several attackers could be fun.
Mist Walker Skarloc is offline   Reply With Quote
Old Oct 09, 2007, 03:30 PM // 15:30   #16
Furnace Stoker
 
Dr Strangelove's Avatar
 
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
Default

Quote:
Originally Posted by FalconDance
I see. SO, when my "worthless", slow and mentally challenged pet is out whooping serious arse with his weapon spells applied - which does not preclude those same spells being applied to warriors, etc. in the party, as well, 5 sec burn time not withstanding - he's still worthless ......... because you choose not to use that style of play and because you say so.

Gotcha.

Yes, he's worthless. Pets have slow attack speed, low damage without 12 beastmastery, and skills too expensive for you to use. Those same buff could go just as well on your physicals who are already tearing things to pieces, making them even more overpowered. Give one good reason why splintering a pet is better than splintering your physicals.

You can usually keep two people splintered up normally. I suppose arcane echo would work if you had 4+ physicals in your party and nothing else to spend time on, but I've never thought it that necessary. If you echo anything, I'd suggest ancestor's rage. I tend to take a triple chop Koss and Reaper's Sweep dervish to trigger my splinters. They kill stuff. Fast. If I'm grouping, there's almost always a couple physicals around, seeing as warrior is the most popular class in the game.

Last edited by Dr Strangelove; Oct 09, 2007 at 03:35 PM // 15:35..
Dr Strangelove is offline   Reply With Quote
Old Oct 09, 2007, 05:44 PM // 17:44   #17
Grotto Attendant
 
Stormlord Alex's Avatar
 
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
Default

Quote:
Originally Posted by FalconDance
you say so.
Pretty much, yeah.
Pets is worthless.
Stormlord Alex is offline   Reply With Quote
Old Oct 13, 2007, 08:47 PM // 20:47   #18
Academy Page
 
Join Date: Sep 2007
Profession: Mo/
Default

Quote:
Originally Posted by Mist Walker Skarloc
But I don't see why taking a Pet in your build would be bad.
One obvious answer would be because any time your pet dies your skillbar resets.

Cheers,
TB
Tarzanboy is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:00 AM // 10:00.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("