Sep 20, 2007, 03:37 PM // 15:37
|
#2
|
Frost Gate Guardian
Join Date: Aug 2006
Location: Hiding in a cave in old Ascalon
|
thank you bhavv. I will try this today
btw, have you taken this build to slaver's yet, and is it effective there?
|
|
|
Sep 20, 2007, 03:55 PM // 15:55
|
#3
|
Ascalonian Squire
|
I really like the idea but I have some concerns about the Hero AI.
Wouldn't the AI make the Heroes run in and use lightning touch on any foe with a Water Hex? Effectively running into front line and/or out of the Ward?
Also, wouldn't the AI make the Heroes spam Chain Lightning as soon as its up, if there are two or more foes close to each other? I have had bad experiences with heroes and exhaustion skills. They tend to spam them and get massive exhaustion.
Also I recommend squeezing in Gale on the Player bar (though its more needed in HM) nothing helps get rid of a pesky Healer or Boss better than gale spamming ;D
Looks like a nice fun party, I'll try it out something,
Cheers!
|
|
|
Sep 20, 2007, 04:03 PM // 16:03
|
#4
|
Jungle Guide
Join Date: Dec 2005
Guild: Heros of Titans Realm [HotR]
Profession: W/
|
I thought heroes didn't like using Invoke even while enchanted because they think it'll always cause exhaustion?
|
|
|
Sep 20, 2007, 05:04 PM // 17:04
|
#5
|
Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
|
They use it, it's just got an annoying 15 second recharge so they'll spend most of their time on other stuff.
|
|
|
Sep 20, 2007, 05:09 PM // 17:09
|
#6
|
Ascalonian Squire
Join Date: Dec 2006
Location: The Land Of Liquid Sunshine
Guild: Guilded Rose [Rose]
Profession: Mo/
|
Heroes use Invoke alright, however, they tend to spam the crap outta Chain Lightning, regardless of how many targets are avaliable. So they will Exhaust themselves out of energy in a hurry with Chain Lightning most times. And yeah, heroes are pretty stupid about touch spells in general. They don't like to retreat once they've run up to an enemy to use them
|
|
|
Sep 21, 2007, 02:02 AM // 02:02
|
#7
|
Furnace Stoker
|
Leave chain lightning disabled or swap it for whirlwind / Tenais Wind. (I use Tenais wind now, prefer the KD for extra defense, and the skill icon is nicer then whirlwind
As for lightning touch, enemies in PVE will usually run straight into you anyway, so will be in touch range.
The hero AI is perfect with Lightning touch, even if they run up to the enemy or out of the ward, they still kite very well and you can flag them back into the ward. Melee opponents should be blind and weakened anyway, so pose very little threat, just make sure to be in the ward against elly's.
The only problem I found was the enemy dervishes that use vow of silence, although Devona, Zho and a Wand spike still kills them ok. If going into areas with these dervishes, try using both warrior henchies instead of Zho.
Last edited by bhavv; Sep 21, 2007 at 02:07 AM // 02:07..
|
|
|
Sep 22, 2007, 05:07 PM // 17:07
|
#8
|
Emo Goth Italics
|
theres always trio dual attune rodgorts spikers(with a winter spirit for destroyers/fire enemies,ofc!) seriously,huge damage easy.
|
|
|
Oct 20, 2007, 10:31 AM // 10:31
|
#9
|
Furnace Stoker
|
Has anyone tried this yet?
Theres crazy requests all ove the place for air / water builds, those of you looking for one, this is gold.
You can change glowing ice on the warder to something like heal party or extinguish for extra support.
|
|
|
Oct 21, 2007, 02:48 AM // 02:48
|
#10
|
Desert Nomad
Join Date: Dec 2005
Location: California
Profession: E/A
|
this build is great, comparable to that of sab's 3 necro build, The blinding surge just eliminates any threats from warriors, assassins, dervishes, even rangers, the invoke spikes can easily tear thought the soft armored casters then they can focus on the melee meat shields that never hit ^^
|
|
|
Oct 21, 2007, 03:38 AM // 03:38
|
#11
|
Jungle Guide
Join Date: Jan 2007
Location: Guild Hall
Profession: A/
|
Any screenshots of anything special? The screenshots are of a c+space+/yawn area. : /
|
|
|
Oct 21, 2007, 05:19 AM // 05:19
|
#12
|
Desert Nomad
Join Date: Oct 2006
Location: USA
Guild: LOVE
Profession: Me/E
|
Quote:
Originally Posted by tuna-fish_sushi
this build is great, comparable to that of sab's 3 necro build, The blinding surge just eliminates any threats from warriors, assassins, dervishes, even rangers, the invoke spikes can easily tear thought the soft armored casters then they can focus on the melee meat shields that never hit ^^
|
Not really. The massive AoE damage of Sabs build is uncomparable! Sab's build (with a few minor modifications) is the best.
Besides, since this build uses a WAH water ele, damage received should be low as expected.
Now, if you drop the 3rd necro (not the SS or MM) in sab's build and use the WAH ele from Bhaav's build, then we have another useful 3-hero build.
|
|
|
Oct 24, 2007, 01:10 AM // 01:10
|
#13
|
Furnace Stoker
|
Oh I actually prefer the 3 necro build in HM, the damage and healing output is second to none. This build was just a mess around that provided awesome results in NM, but I would still stick to 3 necros in HM, mainly because the henchies cant cut it.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 09:56 AM // 09:56.
|