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Old Oct 18, 2007, 07:28 PM // 19:28   #21
Furnace Stoker
 
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Join Date: Jun 2006
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Guild: Black Widows of Death
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A few of my favorites

Power Spike: decreased Energy cost to 5.

(Great spell but always a drain for energy Thank goodness they changed it)

Power Drain: decreased recharge time to 20 seconds

(More drain More Pain)

Drain Enchantment: decreased Energy cost to 10; decreased Energy returned to 7..15; added a heal effect of 40..120 when an Enchantment is removed.

(Much better then it was I like the extra heal. Mesmer’s are the only class that has to have a target enemy to heal. Add more of these)

Energy Burn: increased damage multiplier to 12.

Energy Surge: increased damage multiplier to 12.

(I like the increase would have loved an adjacent foes lose x amount of energy as well.)

All and all a good buff to the mesmer
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Old Oct 19, 2007, 05:54 PM // 17:54   #22
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AOE energy destruction would me E-surge ridiculous. This change to Drain Enchantment is frustrating. You don't use ether feast in high level play, so why does changing a popular e-management skill to an additional, even more conditional self heal, with dismal e-managment uses sound like a good idea? At two seconds cast time, it wasn't like anything but a mesmer could get away with using it anyway. MOR's hit was sad but expected. E-Burn/Surge have got me dancing, as have Power Drain and the rest of the power interupt trio. Keystone Signet is no longer the game's most useless skill, a title which it has held for three years now. But signet of midnight is still something one can only use in RA. This has been pretty fair.

Wait a minute:
Update - Thursday October 18
Keystone: reverted this Skill to its original behavior.

NVM.
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Old Oct 19, 2007, 11:29 PM // 23:29   #23
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OHH NOES!!! I was rly loving keystone signet
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Old Oct 20, 2007, 12:42 AM // 00:42   #24
Jungle Guide
 
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Drain was the killer for me on this update.. hope they change it back.
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Old Oct 21, 2007, 08:27 PM // 20:27   #25
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Aw, no more 6r Keystone Signet =(

Oh well, it still has its uses =F

I'm loving the other buffs. I'm glad MoR finally got hit, now other mesmer skills have a chance.
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Old Oct 23, 2007, 12:46 PM // 12:46   #26
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From a pvp perspective the buff to ineptitude does nothing to make it viable since it only blinds every 15 seconds which still isn't much especially since a MT warrior can get rid of it very quickly and the damage still doesn't even compare to that of bsurge.

With MoR nerfed I am having big problems with picking elites for TA
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Old Oct 23, 2007, 07:53 PM // 19:53   #27
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Quote:
From a pvp perspective the buff to ineptitude does nothing to make it viable since it only blinds every 15 seconds which still isn't much especially since a MT warrior can get rid of it very quickly and the damage still doesn't even compare to that of bsurge.
Ineptitude is good on Splits. With Ineptitude, you get the Illusion line which includes Snares, Degen and Warrior Hate. On a split, these all combine into a nasty fighter that can solo most Melee.
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