Oct 17, 2007, 05:05 PM // 17:05
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#81
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Jungle Guide
Join Date: Dec 2005
Guild: Heros of Titans Realm [HotR]
Profession: W/
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500 health is tiny in PvP, especially for a melee caster. Compared to the 600+ the warrior will have with far higher armor (even against elemental) and you certainly do not win the survival race. Not to mention that if you run this in RA everyone will report you for not bringing Res Sig, me included.
On Conjure, I believe the way it's supposed to work is like Strength of Honor, but with elemental damage. It'd be easy to test either way, attack a 100 al dummy with 0 mastery and Conjure up and see how much damage you do.
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Oct 17, 2007, 05:57 PM // 17:57
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#82
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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I think only monks can get away with not bringing a rez sig.
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Oct 17, 2007, 07:35 PM // 19:35
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#83
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Wilds Pathfinder
Join Date: Dec 2005
Profession: R/
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A second version I was thinking over for team arena, where a self heal wouldn't be absolutely necessary:
9 Swordsmanship, 16 Fire Magic, 10 Earth Magic, 4 Energy Storage.
[skill]Star Burst[/skill] [skill]Savage Slash[/skill] [skill]Flame Djinn's Haste[/skill] [skill]Mark of Rodgort[/skill] [skill]Flail[/skill] [skill]Earthen Shackles[/skill] [skill]Ward of Weakness[/skill] or [skill]Armor of Earth[/skill] [skill]Conjure Flame[/skill]
The DPS is a little better from using Flail instead of Flurry, you keep a constant 90% speed reduction on the target, pretty much forcing them to attack you, and Ward of Weakness would allow you to keep them perpetually weakened (-66% damage and -1 to all attributes). Armor of Earth would reduce the damage from spells or people outside the range as well, and would require less energy, but it could be stripped off.
Another version:
[skill]Lava Font[/skill] [skill]Flame Djinn's Haste[/skill] [skill]Mark of Rodgort[/skill] [skill]Flail[/skill] [skill]Earthen Shackles[/skill] [skill]Armor of Earth[/skill] [skill]Conjure Flame[/skill] [skill]Elemental Attunement[/skill]
Just reduce Earth Magic to 9 and put the extra points into Energy Storage.
Edit- I've just found out that Lava Font, the skill no one ever uses, does completely insane damage if you can keep the foe from moving like with Earthen Shackles. Using the sword & shield build I posted earlier with Lava Font instead of Star Burst, I killed the Master of Damage in 5 seconds
If I used the build directly above, I should use Flurry instead of Flail, 'cause they won't live long enouph to charge Flail and get much use out of it.
Just use Flame Djinn's Haste, Hex them with Mark of Rodgort & Earthen Shackles, then rush in, place Lava Font, jab them with a quick Flame Djinn's Haste right after for 127 damage, and hack away with Flurry for around 100DPS. (Lava Font deals 53 per second, normal attacks deal 40 per second, and Burning deals 14 per second)
Best of all, because of Elemental Attunement, this can be kept up for a crazy amount of time. In fact, 'cause they die so fast, should I keep Armor of Earth, or is there something better I could take?
Last edited by Rikimaru; Oct 17, 2007 at 10:58 PM // 22:58..
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Oct 18, 2007, 12:35 AM // 00:35
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#84
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Jungle Guide
Join Date: Feb 2007
Guild: [SNOW] of [YUM]
Profession: E/
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hex removal kills build ftw! As does missing rez! And a mass enchant removal = no kinetic, conjure, attunement and flame djinn. All except flame djinn have long recharge times.
Last edited by angmar_nite; Oct 18, 2007 at 12:45 AM // 00:45..
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Oct 18, 2007, 12:49 AM // 00:49
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#85
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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lol
Hex removal got one of my ele/sin builds a while ago it really pissed me off.
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Oct 18, 2007, 01:07 AM // 01:07
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#86
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Krytan Explorer
Join Date: Mar 2007
Location: in my house
Guild: The Arctic Maruarders [TAM]
Profession: A/
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you can report for not having a ressurection spell on your skill bar.. o.o
my gawds lawl
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Oct 18, 2007, 01:13 AM // 01:13
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#87
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Wilds Pathfinder
Join Date: Dec 2005
Profession: R/
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You guys are grabbing at straws...
Only 2 of the 4 enchants have a long enough reset for it to be bad if they get removed, and 1 of them is a cover (I wasn't dumb enouph to use Kinetic Armor, that's Armor of Earth). Dual Attune builds become useless against mass enchant removal, as do most ele builds and even a decent number of monk, yet they're all viable, many are even cookie-cutters.
And hex removal is pretty rare as far as I know, and how many builds depend 100% on their hexes? Most Mesmer builds? Curse Necroes? This one isn't dead if the hexes are removed anyway, you just have to wait 15 seconds maximum before you can use your primary damage source.
Last edited by Rikimaru; Oct 18, 2007 at 01:17 AM // 01:17..
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Oct 18, 2007, 01:19 AM // 01:19
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#88
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Well, I was reading your previous post that said to incorporate the stats into your OP build, so...
It's 15% damage mods. Where'd you get that 35% from?
...And that swordsmanship doesn't look nice.
The main problem with your energy management wouldn't be your energy max. It'd be...you'd run out of energy in the middle of a fight...
EDIT: Sorry, I forgot there was a page afterwards...shall adjust my post accordingly.
About the first altered version:
It'll probably work in RA, but it WILL fail in any organized team environment, as the lack of versatility and fragility, as well as the build being a zero threat when its tools are taken away, kills it from any serious play. The 90% doesn't "force" the person to attack you, it merely forces them to call for their midline to remove the hex.
All in all...it gets owned by a single Diversion landing the wrong time. Any disruption on your build, apart from its obvious weaknesses at enchantment removal and hex removal, and you'll find yourself either...losing your spike capability for a long time, your speed, your main damage source, your snare, your secondary damage capability, or your IAS. If you're lucky, it catches your Savage Slash or your Ward of Weakness, in which case you just lose some annoyance to the team. Nearly all of these are critical to your build's functionality.
The second:
Same as the first, except this has zero disruption and zero spike capability in return for sustainability in energy. I daresay this is worse than the first, since they can pretty much ignore you if they occasionally toss around hex removal and remove your Flame Djinn's - at least the first can pose some kind of threat due to the layered enchantments and hexes, and this can be reduced to zero threat by neutering an enchantment OR a hex. Lava Font is not a good enough skill to warrant the skillslot, as they are not glued on the spot.
Lastly...the ressig that everybody's talking about, so I won't bother mentioning that.
Oh, and the fact that you need to cast in the middle of a fight < a Warrior.
__________________
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Oct 18, 2007, 01:20 AM // 01:20
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#89
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Jungle Guide
Join Date: Feb 2007
Guild: [SNOW] of [YUM]
Profession: E/
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15 seconds in pvp? that's a quarter of a RA match. And Armor of Earth only serves to slow you down further... Lava font is adjacent, so even everely slowed, they'll take 2-3 hits max from it. And attunement based builds have glyph of lesser energy and glowing w/e to keep them going. Not to mention even dual attunement builds stay in the back... They aren't on the front line, able to be slaughtered at a moments notice.
And any monk has hex removal... So without slowdown, flail is useless.
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Oct 18, 2007, 01:25 AM // 01:25
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#90
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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you dont get it..... your build sucks. I dont know how much more explaination people can possibly give you. please stop bumping this build.
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Oct 18, 2007, 01:32 AM // 01:32
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#91
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Wilds Pathfinder
Join Date: Dec 2005
Profession: R/
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God DAMNIT!
I've had enough of this, I've gotten almost no help in here from the beginning anyway. I already stopped posting anywhere else in the forums because of this crap, I guess I'm done with the whole thing in general.
Get a life you RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOING LOSERS!!
Go ahead and ban me! I'm not going to using this account any more anyway
Last edited by Rikimaru; Oct 18, 2007 at 01:34 AM // 01:34..
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Oct 18, 2007, 05:40 AM // 05:40
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#92
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Wilds Pathfinder
Join Date: Nov 2005
Location: La La Land
Guild: [NOVA]
Profession: A/
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Forget it, Riki. Those types won't be satisfied until every single profession in all of Guild Wars is either banned from play or forced into the one single 'optimal' build for it. Originality and innovation are Dirty Words these days.
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Oct 18, 2007, 08:14 AM // 08:14
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#93
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by LaserLight
Originality and innovation are Dirty Words these days.
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There's a fine line between an innovative build and a crap one.
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Oct 18, 2007, 07:01 PM // 19:01
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#94
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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Quote:
Originally Posted by Stormlord Alex
There's a fine line between an innovative build and a crap one.
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Agreed.
Riki the build concept is kinda interesting but it just doesnt' work I have seen people try it already.
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Oct 18, 2007, 08:41 PM // 20:41
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#95
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Jungle Guide
Join Date: Feb 2007
Guild: [SNOW] of [YUM]
Profession: E/
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I've been an ele for over two years... I've tried quite a lot of these ideas... but in the end cookie cutter builds and "great" rated builds are the most effective... because WE the player base has so determined.
I remember the first time I actually tried to test a deep freeze + firestorm + lightning surge... Was hoping for decent dps and massive snarage... Didn't work.
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Oct 18, 2007, 10:40 PM // 22:40
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#96
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Wilds Pathfinder
Join Date: Dec 2005
Profession: R/
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Allright, I've thought it over and aside from Coloneh, I understand where everyone is coming from and why they're unwilling to help with this.
I'm still going to keep working on this build myself and post my progress, and hopefully some people will like the idea of what I'm doing enough to offer real advice.
I haven't had the chance to try out the newest build in PvP yet 'cause I still have to unlock Earthen Shackles, but it looks really promising to me.
Since the outburst in my last post was mostly directed at Coloneh anyway, I'm not gonna apologize for that, heheh..
Last edited by Rikimaru; Oct 18, 2007 at 10:48 PM // 22:48..
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Oct 18, 2007, 11:59 PM // 23:59
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#97
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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what the hell happened to this world? people do not always need posovive criticism. "yay you made a build" is nice, but it dosnt help. some people jsut need to be told that their ideas are stupid. grow up
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Oct 19, 2007, 01:41 AM // 01:41
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#98
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Wilds Pathfinder
Join Date: Dec 2005
Profession: R/
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Well I just tried out the newest build and it sucks, it's worse than the older versions.
It's great in pointless 1v1, but it's practically worthless anywhere else.
The build has bad energy management even with Elemental Attunement, and the cast time on both Lava Font and Earthen Shackles, the two skills critical to the build, are way the hell too slow to cast.
Heh, apparently nothing can make Lava Font good..
I'm thinking about going Air Magic, using Shell Shock & Conjure Lightning, with a blinding skill for defense and Glyph of Restoration for healing. Maybe it could be a warrior-killer. If it goes after melees specifically, the blindness might make Frenzy viable.
Last edited by Rikimaru; Oct 19, 2007 at 01:46 AM // 01:46..
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Oct 19, 2007, 02:37 AM // 02:37
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#99
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Jungle Guide
Join Date: Feb 2007
Guild: [SNOW] of [YUM]
Profession: E/
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Frenzy's always viable... Especially on a war, cause people target them last.
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Oct 19, 2007, 02:23 PM // 14:23
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#100
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Wilds Pathfinder
Join Date: Dec 2005
Profession: R/
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Yeah, but on an ele, not only are they a higher-priority target but it drops their armor to 20-30. I'm pretty sure the melees would also see at as a lot of fun to swat down the ele rushing right at them.
-Edit- Air Magic is a real bad way to go with this.
Last edited by Rikimaru; Oct 19, 2007 at 03:55 PM // 15:55..
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