Oct 15, 2007, 05:18 PM // 17:18
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#21
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Ascalonian Squire
Join Date: Mar 2006
Guild: COLD
Profession: W/
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Ok, your absolutely right... Sliver Armor counst as AoE-damage. Just did a run using this build: OgNDgWy8SSfaDfVlC0CsCulyDA
It's a sort of a combination of degeneration (which is AoE) and single target damage. I had the same amaount drops on the right group (-3 remaining) as if I had made a full run with Sliver. Could have done the whole run, but my pizza was ready to be eaten, and I didn't want to burn it.
I think it's a little bit faster then your version, because the things are really just about dead, when you stone them... but BEWARE THE VENGEFUL WEAPON!
Hey btw., this is the kind of discussion I want to see on the forum...
Take care!
MH.
EDIT: I posted the wrong build by mistake don't use Stoning, use Stone Daggers!
EDIT2:
Did a full run now with the build above, I had 26 drops overall. 3 purples, 1 lockpick, 7 (!) destroyercores, and one ritualist tome... well, now the bad part... it takes about 20minutes... :-/
Last edited by MadHamish; Oct 15, 2007 at 08:42 PM // 20:42..
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Oct 15, 2007, 11:26 PM // 23:26
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#22
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Ascalonian Squire
Join Date: May 2006
Guild: Tu Prima La [Coja]
Profession: E/
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That's the point.
I use arcane echo+sliver and radiactive to kill and i usually get about 15 drops each 6 minute run. So in this case this build can make 3 runs in the same time you make one, wich means 45 drops, about 20 more.
I would like to know how much time does the conjure nightmare build take to finish the run, maybe it has got the needed balance.
A point with this farming for those who are using armor of earth: u can free this skill by using a +10 armor vs. earth +16 armor req9 shield, 20% enchants +7 armor vs. elemental damage melee weapon and armor insignias. Remember that if you dont use this skill the +20 armor of the Obsidian will keep stacking.
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Oct 16, 2007, 01:52 AM // 01:52
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#23
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Krytan Explorer
Join Date: Jul 2006
Guild: TGW
Profession: N/Mo
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^^I don't think that you can put a Warding and Enchanting on the same weapon, and the 16 of the shield is useless as well...and without the +7 on the wep that load out doesn't work for an Ele. I just tried it and didn't make it even make it to the 3 minute mark. Either need more armor or something to bring back health...
Last edited by ForgeWhelp; Oct 16, 2007 at 02:20 AM // 02:20..
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Oct 16, 2007, 03:19 AM // 03:19
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#24
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: MxG
Profession: N/Mo
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I am not quite sure how you guys are doing this. I start on one side and next thing I know the dragon is dead. I get maybe 2 or 3 kills.
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Oct 16, 2007, 03:47 AM // 03:47
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#25
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Jungle Guide
Join Date: Jul 2006
Profession: Mo/
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Stand in the middle, where you can aggro both exits.
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Oct 16, 2007, 07:05 AM // 07:05
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#26
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Jungle Guide
Join Date: Dec 2005
Location: South East England
Guild: Leader: Lady Hairy Armpits S[mell]
Profession: E/
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Quote:
Originally Posted by «Ripskin
Stand in the middle, where you can aggro both exits.
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and wait until you have full aggro of ALL of them before moving onto the first group
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Oct 16, 2007, 09:55 AM // 09:55
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#27
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Frost Gate Guardian
Join Date: Apr 2006
Guild: Blitzers
Profession: W/N
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Thanks to the Op for a great build.
Starting off the drops are pretty good i.e. golds, tomes, lockpicks and 3-5 cores per run. However, after 3-4 runs, the drops taper off until all you are getting are 1-2 cores and a few tomes, no golds. This is true of pretty much any farm spot in HM which leads me to believe that the much touted removal of the farming code did not take place.
And yeah hexum, stand in the middle, take the aggro of both groups. To be on the safe side, remain there till all of the enemies have arrived which is usually around the 2:55 mark on the timer. Then move to one group or the other. Make sure you have everyones aggro before moving.
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Oct 16, 2007, 10:31 AM // 10:31
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#28
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Ascalonian Squire
Join Date: May 2006
Guild: Tu Prima La [Coja]
Profession: E/
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Quote:
Originally Posted by ForgeWhelp
^^I don't think that you can put a Warding and Enchanting on the same weapon, and the 16 of the shield is useless as well...and without the +7 on the wep that load out doesn't work for an Ele. I just tried it and didn't make it even make it to the 3 minute mark. Either need more armor or something to bring back health...
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Thewarding+enchanting was a late night mistake yeah. But, if Armor of Earth gives you +6X armor and makes the game to ignore Obsidian flesh's armor, you should get that armor bonus with the +20 of the Obsidian plus 5 +15 vs earth insignias (Elementalist armor). Maybe im mistaken.
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Oct 16, 2007, 12:41 PM // 12:41
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#29
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Krytan Explorer
Join Date: Jul 2006
Guild: TGW
Profession: N/Mo
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Quote:
Originally Posted by Tipheret
Thewarding+enchanting was a late night mistake yeah. But, if Armor of Earth gives you +6X armor and makes the game to ignore Obsidian flesh's armor, you should get that armor bonus with the +20 of the Obsidian plus 5 +15 vs earth insignias (Elementalist armor). Maybe im mistaken.
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Armor of earth gives 62 armor with 16 Earth.
+10 earth and + 10 elemental (Geomancer insignias )
+10 earth on shield
+8 for for not meeting the 9 req on the +16 armor shield
+20 from Obsidion
---------
58 armor, still 4 short of what armor of the Earth gives.
Last edited by ForgeWhelp; Oct 16, 2007 at 03:55 PM // 15:55..
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Oct 16, 2007, 12:43 PM // 12:43
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#30
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Krytan Explorer
Join Date: Jul 2006
Guild: TGW
Profession: N/Mo
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Quote:
Originally Posted by VorianVader
Thanks to the Op for a great build.
Starting off the drops are pretty good i.e. golds, tomes, lockpicks and 3-5 cores per run. However, after 3-4 runs, the drops taper off until all you are getting are 1-2 cores and a few tomes, no golds. This is true of pretty much any farm spot in HM which leads me to believe that the much touted removal of the farming code did not take place.
And yeah hexum, stand in the middle, take the aggro of both groups. To be on the safe side, remain there till all of the enemies have arrived which is usually around the 2:55 mark on the timer. Then move to one group or the other. Make sure you have everyones aggro before moving.
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I explained this earlier in the thread.
Quote:
Originally Posted by ForgeWhelp
The drop rate always starts good and then it ebbs and flows. If you do a run 100 times you will likely have a 'good' run every 15th (made up number) time or something. It looks on the surface like it's simply starts good and then drops off, but really it comes and goes. Do a run 100 times and you'll see it for yourself.
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Oct 16, 2007, 03:02 PM // 15:02
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#31
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Academy Page
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Quote:
Originally Posted by Hexum
I am not quite sure how you guys are doing this. I start on one side and next thing I know the dragon is dead. I get maybe 2 or 3 kills.
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Stand in the middle and start casting on yourself around the 35-40 second mark, then wait until about the 3 minute mark that's when the entire first wave will be gathered. When you start killing ALWAYS go for the group on the right first, seems that if you go left first there's always 1 or 2 destroyers from the right side that would slip by and go for the dragon.
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Oct 16, 2007, 03:17 PM // 15:17
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#32
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Ascalonian Squire
Join Date: Apr 2006
Guild: By Balthazars Beard[TasH]
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Quote:
Originally Posted by ForgeWhelp
You might get a point or 2 from the shield itself
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You get +8AL from a max shield even if you don't meet the requirement.
http://wiki.guildwars.com/wiki/Shield
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Oct 16, 2007, 03:49 PM // 15:49
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#33
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Krytan Explorer
Join Date: Jul 2006
Guild: TGW
Profession: N/Mo
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Quote:
Originally Posted by insightful moth
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Thanks, didn't know this. I updated my numbers above.
EDIT: Just did a run with the armor amped up and used Armor of Earth in the build. Felt no pain. I did not need any health recovery. Granted it either comes down to needing health recovery OR damage reduction, but I like never losing it rather than having to replace it.
So as far as I can tell you still need:
Glyph of Swiftness and Obsidion Flesh (duh)
A damage to Earth converter: Stone Striker
An energy recovery: Mantra of earth (Balthazars Spirit for Monk 2nd)
Damage reduction -or- health recovery: Stoneflesh Aura -or- Aura of Restoration (Healing Breeze for Monk 2nd)
Armor boost: Armor of Earth
And then you end up with 2 attack skills
Sliver Armor because it acts like and AoE but isn't direct damage so you don't need to worry about Vengeful Weapon
Radiation because it is AoE, isn't direct damage, but you could always use Arcane Echo on Sliver Armor as well if you have Mesmer 2nd
I haven't seen anything that will offer you 3 attach skills yet.
Last edited by ForgeWhelp; Oct 16, 2007 at 04:44 PM // 16:44..
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Oct 16, 2007, 04:43 PM // 16:43
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#34
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Krytan Explorer
Join Date: Aug 2007
Profession: E/
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"Sliver Armor because it acts like and AoE but isn't direct damage so you don't need to worry about Vengeful Weapon"
um...no? before asura skills I used only sliver armor for damage and it does trigger Vengeful Weapon
you can kill all the destroyers using just sliver armor, but it is true that it takes some time when you are left with the last one, but when using mantra of earth + stone striker I never had energy problems
there were some very rare occasions when I was left with the last destroyer that just kept spamming vengful weapon and I had to leave
I just did some runs with radiation field and it really affects the drops
and many times I almost died because many more destroyers had vengful weapon on them when I hit sliver armor (since they had lower health)
I'd rater spend 10-12 min. using just sliver armor and get great drops
one tip: after you kill the group on the right, move to the next one but stand where the stronger destroyes are (the ones that take 15dmg not 28) usually they stand behind those weaker ones
this will save you a lot of time
Last edited by okashii; Oct 16, 2007 at 04:58 PM // 16:58..
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Oct 16, 2007, 05:44 PM // 17:44
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#35
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Krytan Explorer
Join Date: Jul 2006
Guild: TGW
Profession: N/Mo
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Not sure I agree with you, and if Sliver triggers Vengeful, then it's so pittifully triggered that it can be ignored. If you drop any true AoE on a group of destroyers, you'll die in about 5 seconds or less from vengeful weapon, but with sliver armor you will suffer little to NO damage at all...
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Oct 16, 2007, 06:00 PM // 18:00
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#36
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Krytan Explorer
Join Date: Aug 2007
Profession: E/
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just run a build without aura of restoration and with sliver armor for dmg, I dont attack destroyers with my caster sword so only sliver can trigger the vengful weapon, you can see it easily when you fight with a few last destroyers in the second group if you use sliver armor only for dmg
I might have been wrong with radiation field about lowering the drop rate
just did a run using radiation field and stone daggers <no sliver armor> on both groups
took about 13 min. (lost 1 minute on 2 destroyers outside radiation AoE) and I did have more drops
(mostly more white/blue merchant food)
one more thing : when I cast 4x lvl4 radiation fields so that the destroyers in group are almost dead and hit sliver armor to finish them all off I often just die due to mass vengful weapon, and I dont have that problem when I just use sliver armor without radiation field, when all destroyers are on full health
Last edited by okashii; Oct 16, 2007 at 07:54 PM // 19:54..
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Oct 16, 2007, 11:18 PM // 23:18
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#37
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Frost Gate Guardian
Join Date: Oct 2007
Guild: ECTOS
Profession: E/
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First off, thanks for a great farm!
couple of things,
Kinetic instead of armor of earth, is an easy take no damage.
OgNCgUyj0Xb8VBAAAAgpQeA
That leaves 3 slots for offensive spells & a lot of points.
I find that Sliver trigger's VW and on it's own with no self heal will kill you right away.
2-3x Radiation Field before sliver seems to confuse the ai, some probably healing group leaving less to VW the sliver target. Though you are still VW
possible 3rd spell: retribution??
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Oct 17, 2007, 01:16 AM // 01:16
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#38
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: MxG
Profession: N/Mo
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Thanks for the tip. I am a noob on solo stuff, is there an order to casting the skills? I am using the first build posted on this thread.
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Oct 17, 2007, 05:25 AM // 05:25
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#39
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Frost Gate Guardian
Join Date: Apr 2006
Guild: Blitzers
Profession: W/N
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Quote:
Originally Posted by Hexum
Thanks for the tip. I am a noob on solo stuff, is there an order to casting the skills? I am using the first build posted on this thread.
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Not really. The only thing you need to ensure is that you always cast obsidian flesh AFTER glyph of swiftness so that it recharges quickly and you can always have it up. Otherwise, one shatter enchantment and game over.
I usually start off this way Glyph of swiftness - Obsidian Flesh - Stoneflesh Aura - Armor of Earth - Aura of Restoration and keep renewing whenever they end. When I have aggro and start killing, then I try to cast Obsidian Flesh and Sliver Armor both on the Glyph so that I can keep sliver up most of the times.
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Oct 17, 2007, 04:19 PM // 16:19
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#40
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Frost Gate Guardian
Join Date: Aug 2007
Location: Castleford, England
Guild: None
Profession: E/
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Thanks for the great build, I tried it without radiation, as I don't have that yet, and used Stone Striker instead.
Paired up with 4 geomancer insignias, I found myself taking only the occasional -1 dmg. I let Stoneflesh Aura down once and ended up with 105 health before I could get it up Close call!
What I'm wondering is, since Aura of Restoration isn't the best self-healing in the game, is there any other way we can stay alive when VW comes into play?
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