Nov 16, 2007, 07:21 PM // 19:21
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#1
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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Tomahawking Sin
I was looking for something different in PVE so I came up with this
[skill]triple chop[/skill] [skill]dismember[/skill] [skill]axe twist[/skill] [skill]critical chop[/skill] [skill]critical defenses[/skill] [skill]shadow refuge[/skill] [skill]critical agility[/skill] [skill]way of the master[/skill]
Way of the master = For 60 seconds, while holding a non-dagger weapon, you have an additional 3...27% chance to land a critical hit.
Critical agility = For 4 seconds and 1 second for each rank of Critical Strikes, you attack 33% faster and gain +10...22 armor. This Skill reapplies itself every time you land a critical hit.
Skill tags not working on the new skills
Elite could be changed as well as other skills I used Triple because I wanted to add a mass striking skill since this is for PVE and they like to ball up. No rez because I hero/hench
Max Critical Strikes
12 Axe Mastery
Balance shadow arts
Axe of enchanting (maybe you can find a use for that totem axe)
Just for something different in PVE what do you think?
Last edited by Painbringer; Nov 16, 2007 at 07:25 PM // 19:25..
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Nov 16, 2007, 07:56 PM // 19:56
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#2
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Jungle Guide
Join Date: Jan 2007
Location: Guild Hall
Profession: A/
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lolwut??????
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Nov 16, 2007, 08:23 PM // 20:23
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#3
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Ascalonian Squire
Join Date: Nov 2007
Guild: Dark
Profession: A/
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See this comparison I wrote of Warrior Wtrength to Assassin Critical Strikes. The more critical percent goes up, the assassin gets even better...
http://www.guildwarsguru.com/forum/s...0220366&page=3
Assassins can make more AOE damage with an axe than a warrior can.
I've run an axe-sin in PvE a few times, it was a LOT of fun.
The end result was a massive tank, high armor, high block, limitless energy and health, and very good aoe damage.
My Character2
Assassin/Warrior
Level: 20
Critical Strikes: 13 (11+2)
Shadow Arts: 5 (4+1)
Axe Mastery: 12
Tactics: 5
Cyclone Axe (Axe Mastery)
Whirlwind Attack (Warrior other)
"Save Yourselves!" (Warrior other)
Way of the Assassin [Elite] (Critical Strikes)
Way of the Master (Critical Strikes)
Critical Defenses (Critical Strikes)
Critical Agility (Assassin None)
Way of Perfection (Shadow Arts)
Get a 5 or 6 tactics shield with armor 13 or 14, and -5/20 on it and +30hp.
Nightstalker insignia.
The build really shines at SS rank 10 and Kurzick/Luxon rank 4 and above.
While fighting - you have 120+ armor, 75% block, roughly 85% critical hits, 3 energy and 20 health regain on a critical hit, 500+ health, and can spamm "Save Yourselves". I always use a furious 15% while ench +20% ench axe. Get a prot monk to put a prot spirit on you, and charge out and attack... loads of fun.
Just spamm the two attacks. One is energy, one is adrenal, and they synergize almost perfectly. While waiting for cyclone to recharge, you will usually top off "Save Yourselves". That's the time to use it.
Other fun critical sins are the scythe, sword, bowbarrage, bowinterupt.
Last edited by Malaguard; Nov 16, 2007 at 08:32 PM // 20:32..
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Nov 16, 2007, 09:52 PM // 21:52
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#4
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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wtb rez sig, cyclone axe, and critical eye
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Nov 16, 2007, 10:03 PM // 22:03
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#5
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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Quote:
Originally Posted by Coloneh
wtb rez sig, cyclone axe, and critical eye
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You could certainly put in Critical eye or even Cyclone axe. I took Dismember and axe twist because I play my warrior I use the same skill combo and I like it for bosses. Rez sig is a waste IMO when running Heroes/Hench If I die I deserve it. But for PUG it is a must.
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Nov 16, 2007, 10:06 PM // 22:06
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#6
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Frost Gate Guardian
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Quote:
Originally Posted by Coloneh
wtb rez sig, cyclone axe, and critical eye
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go buy it then
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Nov 16, 2007, 10:24 PM // 22:24
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#7
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Quote:
Originally Posted by chris da warrior
go buy it then
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but im poor!!
Also the AOE damage is laughable......when we're being nice!
Heres a little sampler!
Cyclone axe
Triple Chop
Problem is
>.> They both have rather lengthy recharges.
WTB Scythe assassin.!
Last edited by ensoriki; Nov 16, 2007 at 10:28 PM // 22:28..
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Nov 16, 2007, 11:06 PM // 23:06
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#8
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Didnt you people get the memo that crit-whateverweapon sins are baed? Without retarded pve skills they would be total trash.
Its simple matter of offering nothing over vanilla user (its pathetic that you need several crit boosting skills /one of them likely bad elite/ and 12 in TWO attributes when primary user just gets 14 in att and gets about same bonus.) Then there is point that crit strikes are armor affected, making +damage skills from weapon mastery + gfte every so often much better.
Worst of it is that you basically cant provide party any utility.
bottom line is, most of the time, crit-something is equal to wammo having 8 attack skills on skillbar.
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Nov 17, 2007, 12:03 AM // 00:03
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#9
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Ascalonian Squire
Join Date: Nov 2007
Guild: Dark
Profession: A/
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Quote:
Originally Posted by zwei2stein
Didnt you people get the memo that crit-whateverweapon sins are baed? Without retarded pve skills they would be total trash.
Its simple matter of offering nothing over vanilla user (its pathetic that you need several crit boosting skills /one of them likely bad elite/ and 12 in TWO attributes when primary user just gets 14 in att and gets about same bonus.) Then there is point that crit strikes are armor affected, making +damage skills from weapon mastery + gfte every so often much better.
Worst of it is that you basically cant provide party any utility.
bottom line is, most of the time, crit-something is equal to wammo having 8 attack skills on skillbar.
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Hmmm.... this is the PvE discussion area right? Right. So, WITH PvE skills, critical sins can be quite good, and quite fun to play. Critical Barrage sin with teammate casting GDW = uber damage+knockdown. Axe AOE sin spamming "SY" with high enough ranks in Kurz = perma +100 party armor + massive AoE damage + a fun tank.
It's pathetic that you are trying to chain down someone's creativity.
Hey Zwei,
I have an idea for a soap-opera that you can star in. Ready?
Picture this:
Your brain, on vacation, sipping a gin and tonic. Beach umbrella, the works.
Then, cue Imagination. It walks onto the scene, and says, wow, Brain, how long has it been? Last time I saw you, we were hanging out in Zwei's head together... how long has it been... years?
Brain: I got tired of that joint - so dusty. Decided to take a few years off.
Final scene:
Brain and imagination together, back in Zwei's head. Brain & Imagination singing "Ebony and Ivory". As screen fades out... Brain says, "Listening to Malaguard was the best thing I ever did. Thank you... thank you. A single tear trops from brain's eye, glitters, and -fadeout- complete.
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Nov 17, 2007, 12:09 AM // 00:09
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#10
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Frost Gate Guardian
Join Date: Jun 2007
Guild: What A Mess
Profession: W/N
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Quote:
Originally Posted by zwei2stein
Didnt you people get the memo that crit-whateverweapon sins are baed? Without retarded pve skills they would be total trash.
Its simple matter of offering nothing over vanilla user (its pathetic that you need several crit boosting skills /one of them likely bad elite/ and 12 in TWO attributes when primary user just gets 14 in att and gets about same bonus.) Then there is point that crit strikes are armor affected, making +damage skills from weapon mastery + gfte every so often much better.
Worst of it is that you basically cant provide party any utility.
bottom line is, most of the time, crit-something is equal to wammo having 8 attack skills on skillbar.
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Wow!!!!
EVERY BODY WOW!!!!!
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Nov 17, 2007, 12:31 AM // 00:31
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#11
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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how is this any more effective than the mobius+death blossom build? it performs the same function, but do less damage.
i know it might be fun, but let's not try to reinvent the wheel too much, shall we?
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Nov 17, 2007, 12:38 AM // 00:38
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#12
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Frost Gate Guardian
Join Date: Jun 2007
Guild: What A Mess
Profession: W/N
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Quote:
Originally Posted by moriz
how is this any more effective than the mobius+death blossom build? it performs the same function, but do less damage.
i know it might be fun, but let's not try to reinvent the wheel too much, shall we?
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What do you mean by that last sentence?
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Nov 17, 2007, 12:39 AM // 00:39
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#13
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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it means: don't try to invent a build that fulfills the role of an already existing build, if the new build is worse than the old one.
if it's better, then go nuts. otherwise, don't bother.
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Nov 17, 2007, 12:45 AM // 00:45
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#14
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Frost Gate Guardian
Join Date: Jun 2007
Guild: What A Mess
Profession: W/N
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I understand his build isn't revolutionary, and a Sin with any other weapon besides a dagger isn't as efficient as a Sin using daggers and dagger skills.
Just waiting around for adrenaline to build up, even with 33% IAS, and the other two axe skills cool downs is slower than a Sin using dagger chains.
But it's just PvE. It's not as effective as Mobius+Death, you are right. But again it's PvE, so much can work without being the most efficient build available.
Neither am I all for that build. My sin won't be doing some build like that at all, I like my daggers. But I have seen waaaaaaaaaaay worse builds.
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Nov 17, 2007, 01:52 AM // 01:52
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#15
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Behind you...
Profession: A/
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If it's PvE, quick recharges and/or AoE damage is a lot more important than the ability to consistently hit one person with a ton of damage.
If you're going for quick recharge and solid damage on a single target, consider:
1. [skill=text]Cleave[/skill]
2. Keen Chop
3. [skill=text]Lacerating Chop[/skill]
4. [skill=text]Penetrating Chop[/skill] or [skill=text]Penetrating Blow[/skill]
5. [skill=text]Swift Chop[/skill]
If you're looking for AoE:
1. [skill=text]Cyclone Axe[/skill]
2. Twisting Axe
3. Whirlwind Attack
Of course, you can always bring [skill=text]Executioner's Strike[/skill] to put a nice hunk of damage on an opponent who needs it.
Edit: Anybody have any ideas when they're going to update the skill links? I'd gladly put some time towards updating the list if I could.
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Nov 17, 2007, 04:19 AM // 04:19
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#16
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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coulda sworn I saw this on youtube a year back or so?
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Nov 17, 2007, 08:40 AM // 08:40
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#17
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by Malaguard
Hmmm.... this is the PvE discussion area right? Right. So, WITH PvE skills, critical sins can be quite good, and quite fun to play. Critical Barrage sin with teammate casting GDW = uber damage+knockdown. Axe AOE sin spamming "SY" with high enough ranks in Kurz = perma +100 party armor + massive AoE damage + a fun tank.
It's pathetic that you are trying to chain down someone's creativity.
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First, PvE discussion is no excuse for bad builds, unless those builds are for roleplaying or with minimal unlocks or some excusalbe shit like that. But if you claim you have good build, it pretty much should be.
Seccond, trying just to claim someone is idiot without backing it is quite uncool.
Chaining down creativity? Arent we taking this down way too presonally, are we. Its not like you are supposed to bow down lick my feet and never run that again.
Besides, creativity is not worthy authomatically, if its worse than already existing stuff then no amount of creativity saves you from it.
Your examples are bad ones. Fist, pve sins can be awesome without retard skills. Seccond: hmm, great dwarf, where did i put it, oh yes, on vanilla barrager that brings his own splinter or can do huge amout of other things with his own secodnary. ouch, crit barrage cant do that because he has already locked both his secodnary and primary to make build even possible. Then we have SY spammed, which can be spammed by others better and without grind requirement, see tons of paragon who actually can stay back without being echant-reliant fragile point of failure for party should they meet shatter.
Your "crit-SY" thingy for example can be fully replicated by you going moebius and utilising warrior or paragon in you team corrently (if you have neither, rethink it)
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Nov 17, 2007, 11:25 AM // 11:25
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#18
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Frost Gate Guardian
Join Date: Jun 2007
Guild: What A Mess
Profession: W/N
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Quote:
Originally Posted by zwei2stein
First, PvE discussion is no excuse for bad builds, unless those builds are for roleplaying or with minimal unlocks or some excusalbe shit like that. But if you claim you have good build, it pretty much should be.
Seccond, trying just to claim someone is idiot without backing it is quite uncool.
Chaining down creativity? Arent we taking this down way too presonally, are we. Its not like you are supposed to bow down lick my feet and never run that again.
Besides, creativity is not worthy authomatically, if its worse than already existing stuff then no amount of creativity saves you from it.
Your examples are bad ones. Fist, pve sins can be awesome without retard skills. Seccond: hmm, great dwarf, where did i put it, oh yes, on vanilla barrager that brings his own splinter or can do huge amout of other things with his own secodnary. ouch, crit barrage cant do that because he has already locked both his secodnary and primary to make build even possible. Then we have SY spammed, which can be spammed by others better and without grind requirement, see tons of paragon who actually can stay back without being echant-reliant fragile point of failure for party should they meet shatter.
Your "crit-SY" thingy for example can be fully replicated by you going moebius and utilising warrior or paragon in you team corrently (if you have neither, rethink it)
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That post just made me think about the position of the Assassin and using SY!. Since the Assassin is usually running around, assuming this one is going to be on front-lines, that shout may miss some players. It would be better not to use SY! on that build/sins and leave it to Paragons that can get everyone covered easily.
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Nov 17, 2007, 11:54 AM // 11:54
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#19
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by MercenaryK
That post just made me think about the position of the Assassin and using SY!. Since the Assassin is usually running around, assuming this one is going to be on front-lines, that shout may miss some players. It would be better not to use SY! on that build/sins and leave it to Paragons that can get everyone covered easily.
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That is right track of thought ... sy is best on someone who is fairly far away from harn and in even distance to whole party.
Paragons can fuel it easily, so they are prime candidates. Rangers can fuell it too and have similar positioning boon.
Assin using SY is just too much out of range and more importantly, he is prone to be point of failure for party: its usually important to cover first few seconds of fight when mosnters unload nukes, but meele will spend time running to target and gaining adrenaline, you can teleprot there, but that gets you out of monk range /and thus dead/, that makes warrior better to do this kind of stuff as he is more likely to survive such attempt /because of not relying on enchants or hitting mosnters 24/7 that much/.
I guess that if you are using warrior secodnary, its not bad taking ardenal shout as it is pretty much free except skillslot of which sins coincidentally have shortage, but if you want to base build around it, you should rethink your primary class or role.
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Nov 17, 2007, 12:09 PM // 12:09
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#20
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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My scythe sin can solo vanquish some areas...so they're not usless in PvE.
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