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Old Nov 15, 2007, 11:54 AM // 11:54   #81
Desert Nomad
 
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Dual Attunement + Rodgort's + Arcane echo = win.

~Prof.
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Old Nov 15, 2007, 03:40 PM // 15:40   #82
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Quote:
Correction: it works wonders until your attunements get interrupted/stripped/shattered, etc. Then you're just the guy wanding for the next few minutes while people in your team actually kill stuff.
Positioning the aggro bubble a few mms away to recast the attunements and covering them should suffice. Not sure about the range of mob rangers though.
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Old Nov 15, 2007, 09:56 PM // 21:56   #83
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Quote:
Originally Posted by Prof Of Black
Dual Attunement + Rodgort's + Arcane echo = win.
For 20 seconds.
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Old Nov 17, 2007, 09:33 AM // 09:33   #84
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dual = ownage all the time especially for heros
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Old Nov 19, 2007, 01:17 AM // 01:17   #85
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in my experience with this ive found out the following

1. use dual attune if u dont have SH or MB yet for fire
2. for earth or Air, Dual Attune is actually quite useful alot of times, but if u have invoke Lightning you shouldnt be using dual attune
3. heroes with dual attune pwn.

for the most part imo, dual attune is ok, but it wont last you much. for the basic areas in Proph and NF its great. especially for the big groups in NF.
i would NOT reccoment using it as a 1st hand build tho, have it in your templates, for when ur questing or just doing missions, but if you go into a human group where people have select builds, dont bother bringing it, as most likely, you will get kicked out :/
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