Oct 15, 2007, 03:40 PM // 15:40
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#21
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Wilds Pathfinder
Join Date: Jun 2007
Location: long a
Profession: Mo/
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I always run dual attunements on my heroes but that's really only because it's the one build they can't screw up. It's hard to screw up casting singular 100dmg spells where 80+% of your energy is restored after your assault.
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Oct 16, 2007, 07:32 PM // 19:32
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#22
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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I usally run it on heros, or with water, and air usaully.
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Oct 18, 2007, 07:28 AM // 07:28
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#23
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Wilds Pathfinder
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
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Quote:
Originally Posted by Celestial Beaver
Personally I would use Ward of Weakness instead of Elements or Aura of Restoration
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It depends on your team too: my Curses hero makes Ward of Weakness redundant.
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Oct 30, 2007, 12:53 AM // 00:53
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#24
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Ascalonian Squire
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i use air attunement and elementalist atttument and spam high da,age speels like the orb, hammer, enervating charge for melee, and i use tanaxais wind to knock down all melee attackers plus it gives 60 dmg ( sood at killing w and a) with restoration ti means you gain 30 - 70 health each 1 - 2 seconds
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Oct 30, 2007, 12:59 AM // 00:59
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#25
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Forge Runner
Join Date: Aug 2006
Profession: R/
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I would never run dual attunements, there's always better options for e-management.
Fire has [skill]Mind Blast[/skill] which is just an energy cannon, also has damage attached to it.
Air has [skill]Auspicious Incantation[/skill][skill]Lightning Hammer[/skill], with [skill]Air Attunement[/skill] you can spam Orb and Bsurge and Lightning Hammer on recharge without any problems.
Water has [skill]Glowing Ice[/skill] which works fine really, since there's not a whole lot of spamming in that line and mosts skills tend to have 15+ recharges, energy isn't a problem.
Earth, like water, doesn't have short recharge skills and thus energy isn't really a problem either. Plus [skill]Unsteady Ground[/skill] is too amazing to pass up on, 3 knockdowns and 5 pulses of 42 damage for 10 energy?
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Oct 30, 2007, 05:11 AM // 05:11
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#26
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Wilds Pathfinder
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
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Quote:
Air has [skill]Auspicious Incantation[/skill][skill]Lightning Hammer[/skill], with [skill]Air Attunement[/skill]you can spam Orb and Bsurge and Lightning Hammer on recharge without any problems.
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I don't think AI is a better e-management option, if you read the description:
"the recharge time for...is reset to 25 seconds plus an additional number of seconds equal to the energy cost of the spell."
Unless you've got a BiP necro that you didn't mention, there's no way AI on 50 second recharge can enable the spam of Orb, Hammer, and B-surge
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Oct 30, 2007, 06:23 AM // 06:23
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#27
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Frost Gate Guardian
Join Date: Oct 2006
Guild: This Is Ukraine [UA]
Profession: E/Me
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by the way perfected, that's not the new Auspicious. AIis VERY good now. because of the updates happening a lot, it is a good energy management source.
btw, I prefer dual attun. because usually monsters have higher energy then you with mind blast.
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Oct 30, 2007, 06:58 AM // 06:58
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#28
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Dual attune + rodgorts is rather hax, I used that on my ele when I didn't have nightfall yet. I used dual attunes in AB as well, but that turned out to be bl**dy slow. Dual attune + mystic regeneration however is nice to stay alive.
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Oct 30, 2007, 10:07 AM // 10:07
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#29
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Furnace Stoker
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Quote:
Originally Posted by Ensign
Not owning Nightfall would be the big reason to use dual attunements, as chapter 1 and 2 elites tend to be really bad.
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Actually Glyph of renewal and Meteor shower was the best thing going for Prophecies PVE back in the day. This also worked well in cantha.
IMO dual attunement really has no space in PVE, there are far better elites to be using. In cantha and NF there are plenty of enchant removals just about everywhere you go. Drained Elem attunement = wasted elite slot for sure.
Last edited by bhavv; Oct 30, 2007 at 10:09 AM // 10:09..
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Oct 30, 2007, 10:27 AM // 10:27
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#30
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Wilds Pathfinder
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
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Quote:
by the way perfected, that's not the new Auspicious. AIis VERY good now. because of the updates happening a lot, it is a good energy management source.
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My bad, I should keep up to date. Anyway B-Surge in pve is meh for me, since B-Flash, Epidemic can do the job more consistently and I don't like the other Air elites. So I'd still rather run Dual attunes than dump points in Inspiration for AI.
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Oct 30, 2007, 07:35 PM // 19:35
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#31
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Quote:
Originally Posted by Perfected Shadow
I don't think AI is a better e-management option, if you read the description:
"the recharge time for...is reset to 25 seconds plus an additional number of seconds equal to the energy cost of the spell."
Unless you've got a BiP necro that you didn't mention, there's no way AI on 50 second recharge can enable the spam of Orb, Hammer, and B-surge
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AI recharges in 25 seconds... wtf are you talking about with 50 seconds?
Anyway at 8 inspiration that's 158% energy gain, with Air Attunement you gain 47 energy, which is 22 net energy every 25 seconds, almost an extra 3 pips of regen.
You can Mind Blast Rangers, Warriors, Dervishes and all casters except other Eles and get the +energy easily as long as you use it when you've only lost like 10-20 energy, and not when you've lost half or more of your energy pool.
Or use a +15 energy wand swap if you're low on energy.
Only problem is with some weird specimens that seem to have limitless energy, *cough* bosses *cough*, or those little bastard critters that spam Vamp Touch for 50 years without running dry.
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Oct 31, 2007, 01:32 AM // 01:32
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#33
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
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I tend to have it on my water hero so he can keep spamming away all of his snares....I don't really know what else would be suitable for a water ele hero bar though.
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Oct 31, 2007, 06:44 AM // 06:44
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#34
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Wilds Pathfinder
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
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Quote:
Originally Posted by Marverick
AI recharges in 25 seconds... wtf are you talking about with 50 seconds?
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I was reading the old skill descriptions (hovering the mouse on the skill icons).
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Oct 31, 2007, 08:15 PM // 20:15
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#35
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Academy Page
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Quote:
Originally Posted by Lourens
[skill]mind blast[/skill] sucks ... at 16 fire u only get 5 net energy gain
try using [skill]power drain[/skill] u get more but it has a longer recharge and its not an elite skill
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Remember you also get 2 back from attunment meaning you get 7 back each cast. 7 energy every few seconds can't be beat, much better emanagment than pdrain.
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Oct 31, 2007, 09:25 PM // 21:25
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#36
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Lourens
[skill]mind blast[/skill] sucks ... at 16 fire u only get 5 net energy gain
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Oct 31, 2007, 09:35 PM // 21:35
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#37
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by Stormlord Alex
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I did too.
hai lourens. i need u 2 tank 4 me.
Wil u ekwip mending n heeling hanz 4 me? i liek heeling breez 2. dey r gud, and so r u.
Seriously, there are reasons why Mind Blast + Rodgort's Invocation are played at high level pvp.
Learn to play, please.
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Nov 01, 2007, 05:07 AM // 05:07
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#38
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Jungle Guide
Join Date: Apr 2006
Profession: W/R
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Quote:
Originally Posted by Lourens
[skill]mind blast[/skill] sucks ... at 16 fire u only get 5 net energy gain
try using [skill]power drain[/skill] u get more but it has a longer recharge and its not an elite skill (63 fire dmg = like flare)
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what have you ever played ele either that or you thinking of some other skill. mind blast is one of the best elites out there
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