Nov 14, 2007, 06:28 PM // 18:28
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#41
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Academy Page
Join Date: Sep 2006
Profession: A/W
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Shadow Prison is not the only build that uses those skills, they messed up alot of builds that weren't OP as well... that sucks
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Nov 14, 2007, 06:31 PM // 18:31
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#42
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Krytan Explorer
Join Date: Oct 2007
Guild: IGN Eat Scythes
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They nerfed my Flourish 'Sin build, which majorly owned in TA, but was hardly a cookie-cutter.
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Nov 14, 2007, 08:51 PM // 20:51
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#43
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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Quote:
Originally Posted by Jaigoda
They'd better change back HotO or I'll be pissed. I can adjust to the BLS nerf, but seriously, without HotO there will no longer be (viable, non-assacaster) spike builds. If A-net wants to nerf our already few (viable, non-assacaster) builds without giving us any buffs, we'll be headed straight for the Paragon basket. And I'm not sure if I'll stick around if I lose my assassin... I'm sure that if there's another nerf or two on 'sins, they're gonna see a big drop in the population.
And to those saying assacasters are imba, please. Stop. Now, it's one of our only useful builds now. And anyway, my monk can neuter them very easily, especially with the new buff to WoH, which tops off more than 1/4th of my health, and almost half of everyone else's.
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assacasters are a cheesy build that should have never been.
bls is a nerf that takes out two main stream builds, big deal, and HotO is by far NOT that important. there's tons of other BETTER builds. its still a loss i dont want, but some of you make it sound like you're going to quit cause of two skills being changed.
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Nov 14, 2007, 09:38 PM // 21:38
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#44
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Quote:
Originally Posted by Magikarp
what the sin needs is dancing daggers recharge at 15-20 seconds, and its energy cost at 10.
BOOM!
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If thats not a joke....
Fix paradox , revert dancing daggers power by 1 skill balance (the 1 right before it had its current damage
Done.
Fix horns
Make Shadow prison make all your attacks do 15 less damage on target foe
Do + 1...17 damage (17 = 16 deadly arts) if you critical.
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Nov 14, 2007, 09:40 PM // 21:40
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#45
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Quote:
Originally Posted by Jaigoda
They'd better change back HotO or I'll be pissed. I can adjust to the BLS nerf, but seriously, without HotO there will no longer be (viable, non-assacaster) spike builds. If A-net wants to nerf our already few (viable, non-assacaster) builds without giving us any buffs, we'll be headed straight for the Paragon basket. And I'm not sure if I'll stick around if I lose my assassin... I'm sure that if there's another nerf or two on 'sins, they're gonna see a big drop in the population.
And to those saying assacasters are imba, please. Stop. Now, it's one of our only useful builds now. And anyway, my monk can neuter them very easily, especially with the new buff to WoH, which tops off more than 1/4th of my health, and almost half of everyone else's.
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Sin casters are not our only useful build. if you think that.
Quote:
Originally Posted by Jaigoda
please.stop
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Sp sin's weren't our only good build either.
Old builds from PRe-Nightfall still work.
Exception for those that use Horn's of the ox.
Thats why the horns nerf sucks, even if you kill sin caster and SP sins...lots of the old sin builds are dead too. That werent imbalanced.
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Nov 14, 2007, 10:12 PM // 22:12
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#46
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by Magikarp
HotO is by far NOT that important.
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Either you never played a Sin, or you [email protected] Figuratively speaking, ANet really went 'Marathon Man' on the Sin this time.
Seriously, have you ever had HotO in your bar!?
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Nov 14, 2007, 10:12 PM // 22:12
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#47
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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Quote:
Originally Posted by ensoriki
If thats not a joke....
Fix paradox , revert dancing daggers power by 1 skill balance (the 1 right before it had its current damage
Done.
Fix horns
Make Shadow prison make all your attacks do 15 less damage on target foe
Do + 1...17 damage (17 = 16 deadly arts) if you critical.
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thats a really absurd way to "fix" sp. its not even sp thats messed up, its tiger stance. make it last 1 second at 0 str, and done.
what is there to joke about as far as what i said about DD? its not getting better, and they wont nerf DP. they should make it cost too much to spam, or make its recharge like 20 seconds... or both. its just too good alone, and the combo is even worse. either that or make it a non-lead attack.
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Nov 14, 2007, 10:15 PM // 22:15
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#48
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Heroes Alliance
Profession: A/D
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I suppose ANet REALLY wanted to halt the influx of Sins in PvP (even affecting PvE Sins), eh? Nerf the crap out of us while buffing and/or slightly nerfing only 1 skill from other professions. Makes sense...
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Nov 14, 2007, 10:52 PM // 22:52
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#49
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Quote:
Originally Posted by Magikarp
thats a really absurd way to "fix" sp. its not even sp thats messed up, its tiger stance. make it last 1 second at 0 str, and done.
what is there to joke about as far as what i said about DD? its not getting better, and they wont nerf DP. they should make it cost too much to spam, or make its recharge like 20 seconds... or both. its just too good alone, and the combo is even worse. either that or make it a non-lead attack.
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its not a huge nerf.
the way I just put it makes it so that an assassin is Rewarded for getting a critical hit.
And at high enough shadow arts it can even BOOST there damage.
The change would have to buff the duration however.
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Nov 14, 2007, 11:12 PM // 23:12
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#50
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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And that concludes our thrilling study as to why ensoriki is a moron.
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Nov 14, 2007, 11:27 PM // 23:27
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#51
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Quote:
Originally Posted by Skuld
And that concludes our thrilling study as to why ensoriki is a moron.
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I agree.
But lets keep the flame bait from the mods.
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Nov 15, 2007, 12:36 AM // 00:36
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#52
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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yeah, be nice. i think we can all agree that something's wrong with the overall change, lets just hope they realize its not fixing the real problems by changing hoto.
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Nov 15, 2007, 12:37 AM // 00:37
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#53
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Quote:
Originally Posted by Magikarp
yeah, be nice. i think we can all agree that something's wrong with the overall change, lets just hope they realize its not fixing the real problems by changing hoto.
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Thank you for agreeing with me about HoTo and so forth and such which and purple dinosaurs.
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Nov 15, 2007, 01:10 AM // 01:10
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#54
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Desert Nomad
Join Date: May 2006
Profession: N/
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Another QQ thread about HotO.
The skill was broken. At the most, it should have +15 damage at 15 mastery.
I can't believe that people are complaining about the "conditionality" of this skill. Stop trying to attack people that are standing next to other people. This condition is about as easily met as the <50% in "finish him". It's so easily met it's nearly non-existant.
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Nov 15, 2007, 01:27 AM // 01:27
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#55
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by Kaida the Heartless
Another QQ thread about HotO.
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this is the first chance I've had to cry about it, pleeeaaase forgive me.
Quote:
Originally Posted by Kaida the Heartless
The skill was broken. At the most, it should have +15 damage at 15 mastery.
I can't believe that people are complaining about the "conditionality" of this skill. Stop trying to attack people that are standing next to other people. This condition is about as easily met as the <50% in "finish him". It's so easily met it's nearly non-existant.
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Okay so you're first stating it used to be too damaging, yet you try to support this by saying the KD condition is too easily met? Do you not confuse yourself?
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Nov 15, 2007, 02:14 AM // 02:14
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#56
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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Quote:
Originally Posted by Bobby2
this is the first chance I've had to cry about it, pleeeaaase forgive me.
Okay so you're first stating it used to be too damaging, yet you try to support this by saying the KD condition is too easily met? Do you not confuse yourself?
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lol i dont think he's played a sin bobby. i dont think anyone has ever felt HotO was imba lol
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Nov 15, 2007, 02:34 AM // 02:34
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#57
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Ascalonian Squire
Join Date: Mar 2007
Guild: The Legionanire
Profession: A/D
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I agree with what several other people have said. If they just want to kill the Shadow Prison build, just shorten the length of Tiger Stance unless you put points into strength, don't nerf some of the most basic and usable assassin skills into oblivion. Three of my best builds (all non shadow prison) are all useless thanks to the BL nerf, and another three are pretty much toast due to the other nerfs.
Besides that, shadow prison sins were easier to survive against than the Dancing Daggers combo and they still haven't nerfed that. If they want to nerf assassins, nerf the snot out of Deadly Paradox and Dancing Daggers so you can buff some assassin stuff without fearing it'll be used with paradox stuff (Feigned Neutrality, Dark Prison, Shadow Fang...etc).
Unless it's their goal to convert us all to Deadly Arts sins....
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Nov 15, 2007, 02:45 AM // 02:45
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#58
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Bobby2
Okay so you're first stating it used to be too damaging, yet you try to support this by saying the KD condition is too easily met? Do you not confuse yourself?
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He means that it was too damaging, and the conditional didn't matter anyway. So basically he means that it was too damaging.
I think nerfing Blades of Steel would've been better.
__________________
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Nov 15, 2007, 02:50 AM // 02:50
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#59
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Quote:
Originally Posted by LightningHell
He means that it was too damaging, and the conditional didn't matter anyway. So basically he means that it was too damaging.
I think nerfing Blades of Steel would've been better.
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Ah I see.
And I believe what you think is better.
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Nov 15, 2007, 02:52 AM // 02:52
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#60
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Jungle Guide
Join Date: Jan 2007
Location: Guild Hall
Profession: A/
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Quote:
Originally Posted by Bobby2
Okay so you're first stating it used to be too damaging, yet you try to support this by saying the KD condition is too easily met? Do you not confuse yourself?
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Actually I think you confused yourself.
Person A: X skill is overpowered.
Person B: Why is X overpowered?
Person A: Because it was too damaging with the knockdown.
Person B: But the knockdown is conditional.
Person A: But the condition is so easily met that it is non-existent.
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