Nov 16, 2007, 11:51 AM // 11:51
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#21
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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I was a bit nicer and read past the horribad first point until I got to this:
Quote:
Originally Posted by Mushin
3. We suspect that the reason for the update is to prevent some ranger player playing solo or getting easier cash by cheating in area such as underworld.
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Wow...just wow...
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Nov 16, 2007, 12:02 PM // 12:02
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#22
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Desert Nomad
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
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Quote:
Originally Posted by blue.rellik
rangers suk cos dey have sukey damage. my war wil alwaiz bet a ranga cos i hit harda den ne prece ranga
4 life bruda
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This made me laugh really hard.
In the case of the OP, it seems it's unfortunate for you. The skill suffered from a really bad case of awesome-ness, and it sucks to have normal pvers (read: pvers who don't start shouting and throwing around death threats and threatening to quit the game) be affected by such changes.
BTW, 9 seconds at 6 beast mastery really made me laugh.
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Nov 16, 2007, 01:43 PM // 13:43
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#23
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Ascalonian Squire
Join Date: Nov 2007
Profession: R/
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Maybe they should just bump it onto wilderness survival or something.
But yeah, I do think it was excessively nerfed and it does make life a pain for trapper teams. (Most trappers can't afford to take many points in BM, incase anyone wasn't previously aware of the fact.)
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Nov 16, 2007, 05:41 PM // 17:41
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#24
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Desert Nomad
Join Date: May 2006
Profession: N/
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Wait, one ranger in the team can't switch up thier build to help everyone else?
Serious question, btw. I don't do trapper teams so I can't input a valid opinion.
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Nov 16, 2007, 06:16 PM // 18:16
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#25
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Always Outnumbered
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Hello hello creativity?
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Nov 16, 2007, 08:29 PM // 20:29
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#26
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Academy Page
Join Date: Nov 2007
Profession: R/
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A clarification with regards to Mushin's recent posting
Dear player,
Thanks for your responses.
First of all, I want to apologize for those ranger player who felt offended by my mindless wording in the original posting. In my opinion, every profession is unique and has its own strength and weakness. From my experience (which is perhaps much less than those who cared to make a comment on the posting), ranger has a stronger emphasis in its PvE application comparing to its PvP usage, which is by no means a discredit to ranger as a profession in PvP, since I agree that it’s the player that determines the outcome of a PvP battle, rather than the profession chosen. But I do feel that the ranger has a particularly unique PvE strength, that’s all I want to emphasis as a supporting argument to my complaint to the game developer.
With that said, the discussion I posted is not about the strength or weakness of a ranger, but about the validity of the recent update, which most of the player commented on my posting seems to have ignored. Especially I was shocked by the diverse levels of wording and the personality reflected by their commentator in such a well-known forum.
I want to thank those who had the patience to read the whole posting and replied with thoughtful argument – either in agreement or disagreement - for their contribution to my posting.
Have a nice weekend to all!
Mushin
Last edited by Mushin; Nov 16, 2007 at 08:37 PM // 20:37..
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Nov 16, 2007, 09:05 PM // 21:05
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#27
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Wilds Pathfinder
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They nerfed EW cause it was overpowered in pvp. Get over it, there are hundreds other skills and builds to come up with. You say like this was the only good ranger skill and without it R is worthless. Just adapt to the new situation. You either evolve or you die, simple really.
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Nov 16, 2007, 10:38 PM // 22:38
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#28
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Ascalonian Squire
Join Date: Nov 2007
Profession: R/
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Quote:
Originally Posted by Kaida the Heartless
Wait, one ranger in the team can't switch up thier build to help everyone else?
Serious question, btw. I don't do trapper teams so I can't input a valid opinion.
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No. The point of energising winds was that it allowed 1 or 2 rangers to spam enough traps to be effective at trapping high level areas. With a trapping build you're now forced to take additional trappers with you wherever you're going.
Quote:
Originally Posted by Washi
They nerfed EW cause it was overpowered in pvp. Get over it, there are hundreds other skills and builds to come up with. You say like this was the only good ranger skill and without it R is worthless. Just adapt to the new situation. You either evolve or you die, simple really.
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It did more or less wreck being able to trap effectively in small groups. There's no other ranger build which can reliably spike high level mobs to death with only 1 or 2 rangers.
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Nov 16, 2007, 10:44 PM // 22:44
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#29
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Lion's Arch Merchant
Join Date: Apr 2007
Location: California, USA
Profession: Mo/
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I agree, I have had to start doing trios to get the same amount of time for a run in.
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Nov 17, 2007, 12:13 AM // 00:13
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#30
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Wilds Pathfinder
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What if you take Necro hero with you with Blood is Power and Blood Ritual? Still not enough energy? I'm sure there are other skills that help with energy managment, I'm not gonna search for you. Just send the hero away after you're done putting traps.
I don't believe there is no way to get around the nerf.
It became harder, not impossible. And if you complain that farming is hard... lol you don't have to do it.
Last edited by Washi; Nov 17, 2007 at 12:15 AM // 00:15..
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Nov 17, 2007, 03:04 AM // 03:04
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#31
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Wilds Pathfinder
Join Date: Sep 2007
Profession: W/E
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Quote:
Originally Posted by Mushin
With that said, the discussion I posted is not about the strength or weakness of a ranger, but about the validity of the recent update, which most of the player commented on my posting seems to have ignored. Especially I was shocked by the diverse levels of wording and the personality reflected by their commentator in such a well-known forum.
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You should know that this 4rum is very unfriendly to noobs (not newbs though). That's why people reacted the way they did when you made absurd statements such as "Ranger is relatively weak in PvP" and "We suspect that the reason for the update is to prevent some ranger player playing solo or getting easier cash by cheating in area such as underworld."
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Nov 17, 2007, 03:05 AM // 03:05
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#32
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Academy Page
Join Date: May 2005
Guild: ESS
Profession: R/Mo
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Quote:
Originally Posted by Washi
What if you take Necro hero with you with Blood is Power and Blood Ritual? Still not enough energy?
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Then you are still taking along an extra person, which, in no way, solves the problem of not being able to effectively trap in smaller groups.
Quote:
Originally Posted by Washi
I'm sure there are other skills that help with energy managment, I'm not gonna search for you. Just send the hero away after you're done putting traps.
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Have you EVER done a trapping run before? I'm guessing not because if you had, you would know that traps do not last long enough to set, pull a hero far enough away as to not effect drops, and then pull a mob into them.
Quote:
Originally Posted by Washi
I don't believe there is no way to get around the nerf.
It became harder, not impossible. And if you complain that farming is hard... lol you don't have to do it.
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Yes it became harder, the problem is it already to a good amount of skill to do properly in the first place. It went from difficult to really hard, and thats just on normal mode. I don't even want to think about what its going to be like doing it in hard mode.
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Nov 17, 2007, 06:37 AM // 06:37
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#33
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Quote:
Originally Posted by Joker
Then you are still taking along an extra person, which, in no way, solves the problem of not being able to effectively trap in smaller groups.
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What is the problem with taking heroes if they are out of drop range? There's very little room in UW when you start, but that is only about half the Chamber. After you kill the first few mobs, you'll have enough space to flag heroes out of range.
Quote:
Originally Posted by Joker
Have you EVER done a trapping run before? I'm guessing not because if you had, you would know that traps do not last long enough to set, pull a hero far enough away as to not effect drops, and then pull a mob into them.
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Wrong. Be creative, and/or practice. I've taken up to 2 heroes to "solo" Stygian Veil trap, and I suck at microing heroes. The heroes never took any drops. It just takes correct timing.
Quote:
Originally Posted by Joker
Yes it became harder, the problem is it already to a good amount of skill to do properly in the first place. It went from difficult to really hard, and thats just on normal mode. I don't even want to think about what its going to be like doing it in hard mode.
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OK, it's harder. But that is to be expected that solo-farming builds must be adapted or changed with a major update. To expect or demand otherwise is unreasonable.
My first response to this change was to simply change my build. I haven't worked it out completely, but Washi has already posted the premise of my idea. If my idea works, it's more than enough killing power to make stupid damage numbers asplode all over the screen again.
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Nov 17, 2007, 01:09 PM // 13:09
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#34
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Wilds Pathfinder
Join Date: Nov 2006
Profession: R/
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Anet always consider PVP>PVE then they don't take care about farming that they don't approve.
I'm a ranger fun and i like it, but they nerfed splinter barrage.....but now also trapping I've enough of that.
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Nov 17, 2007, 01:14 PM // 13:14
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#35
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Forge Runner
Join Date: Dec 2006
Profession: D/
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Quote:
Originally Posted by Stormlord Alex
Everyone can stop reading here.
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I actually stopped when he referred to Energizing Wind, knowing it would be a complaint based on farming.
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Nov 17, 2007, 01:57 PM // 13:57
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#36
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Wilds Pathfinder
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Quote:
Originally Posted by Redvex
Anet always consider PVP>PVE then they don't take care about farming that they don't approve.
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And thats what they should do. GJ for them.
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Nov 17, 2007, 02:32 PM // 14:32
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#37
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Emo Goth Italics
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Quote:
Originally Posted by Joker
Yes it became harder, the problem is it already to a good amount of skill to do properly in the first place. It went from difficult to really hard, and thats just on normal mode. I don't even want to think about what its going to be like doing it in hard mode.
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hows spamming traps then pulling something to it hard?
hard mode,theyre aggro is alot more...."sticky",so it should be alot easier....
all farming - plain easy and only goes wrong on behalf of one or two things
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Nov 18, 2007, 08:17 PM // 20:17
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#38
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Ascalonian Squire
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IMO they should just remove EW since they nerfed it so badly that it has no real use, considering the energy spent to summon the spirit and the little bit of energy that it reduces from the one trap you can lay in the time the spirit is there, could just as well not take the spirit... i think they should make a PvE only skill that works the same as EW. since PvP is the reason it was nerfed
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Nov 18, 2007, 08:20 PM // 20:20
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#39
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Ascalonian Squire
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FYO Hard mode gives makes them scatter when hit by traps so you have to add a bit move strategy
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Nov 20, 2007, 04:25 AM // 04:25
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#40
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Desert Nomad
Join Date: Sep 2005
Location: Anywhere but up
Guild: The Panserbjorne [ROAR]
Profession: R/Mo
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I personally dislike the nerf. The first nerf the one that was made on Nov. 8th was ok, maybe even not enough but look at what they did.
Thursday November 8th:
Ranger:
*Energizing Wind: increased Energy cost to 15; decreased duration to 30..90 seconds; decreased Spirit's level to 1..6.
Tuesday November 13th:
Ranger:
Energizing Winds: decreased duration to 1..31 seconds.
All they did was change the maximum to the old minimum, and set the new minimum to 1. I mean that seemed to be a drastic jump. "Oh 30-90 seems a bit high I know lets ignore the numbers 32-89 and drop it all the way to 1...31 seconds." I mean where is the logic? Hell you have to have Beast Mastery set at least to 10 before this skill is even remotely useful for anything. Not to mention they left the recharge at 60 seconds. Meh just very unhappy with the double nerf bat on that one. If they had settled at something like 20...45 or anything like that it would be reasonable, it would be acceptable. Or if they would change its attribute to expertise. Doing that would prevent the Rt/R's and any other X/R's from running the skill with any success while not totally blowing the effectiveness of the skill.
Last edited by Phaern Majes; Nov 20, 2007 at 04:28 AM // 04:28..
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